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ComponentDisplayName.md

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ComponentDisplayName

Properties

Name Type Description Notes
Name Pointer to string [optional]
Parts Pointer to []ComponentDisplayNamePart [optional]

Methods

NewComponentDisplayName

func NewComponentDisplayName() *ComponentDisplayName

NewComponentDisplayName instantiates a new ComponentDisplayName object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewComponentDisplayNameWithDefaults

func NewComponentDisplayNameWithDefaults() *ComponentDisplayName

NewComponentDisplayNameWithDefaults instantiates a new ComponentDisplayName object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetName

func (o *ComponentDisplayName) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *ComponentDisplayName) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *ComponentDisplayName) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *ComponentDisplayName) HasName() bool

HasName returns a boolean if a field has been set.

GetParts

func (o *ComponentDisplayName) GetParts() []ComponentDisplayNamePart

GetParts returns the Parts field if non-nil, zero value otherwise.

GetPartsOk

func (o *ComponentDisplayName) GetPartsOk() (*[]ComponentDisplayNamePart, bool)

GetPartsOk returns a tuple with the Parts field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetParts

func (o *ComponentDisplayName) SetParts(v []ComponentDisplayNamePart)

SetParts sets Parts field to given value.

HasParts

func (o *ComponentDisplayName) HasParts() bool

HasParts returns a boolean if a field has been set.

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