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License.md

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License

Properties

Name Type Description Notes
LicenseId Pointer to string [optional]
LicenseName Pointer to string [optional]

Methods

NewLicense

func NewLicense() *License

NewLicense instantiates a new License object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewLicenseWithDefaults

func NewLicenseWithDefaults() *License

NewLicenseWithDefaults instantiates a new License object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetLicenseId

func (o *License) GetLicenseId() string

GetLicenseId returns the LicenseId field if non-nil, zero value otherwise.

GetLicenseIdOk

func (o *License) GetLicenseIdOk() (*string, bool)

GetLicenseIdOk returns a tuple with the LicenseId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLicenseId

func (o *License) SetLicenseId(v string)

SetLicenseId sets LicenseId field to given value.

HasLicenseId

func (o *License) HasLicenseId() bool

HasLicenseId returns a boolean if a field has been set.

GetLicenseName

func (o *License) GetLicenseName() string

GetLicenseName returns the LicenseName field if non-nil, zero value otherwise.

GetLicenseNameOk

func (o *License) GetLicenseNameOk() (*string, bool)

GetLicenseNameOk returns a tuple with the LicenseName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLicenseName

func (o *License) SetLicenseName(v string)

SetLicenseName sets LicenseName field to given value.

HasLicenseName

func (o *License) HasLicenseName() bool

HasLicenseName returns a boolean if a field has been set.

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