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Super Mario Pros 3

INTRODUCTION

  • This is a game made by C++ and directX library
  • This game is a clone of scenario 1 of Super Mario Bros 3
  • This game is made for the purpose of studying SE102(UIT)

KEY BINDINGS

INTRO SCENE

  • DOWN, UP: move selection
  • w: Start game

LEVEL SCENE

  • LEFT, RIGHT, UP, DOWN: Move
  • s: Enter door
  • ESC, w: Pause
  • r: Reset to intro scene
  • 1: Init small mario
  • 2: Init big mario
  • 3: Init tail mario
  • 4: Bypass block door rule

GAME OVER PANEL

  • DOWN, UP: move selection
  • w: select

PLAYSCENE

  • LEFT, RIGHT: move left, right
  • UP, DOWM: go in or go out pipe
  • a: turbochargers
  • s: jump
  • 1: Init small mario
  • 2: Init big mario
  • 3: Init tail mario
  • 6: Decrease remain time to ten
  • 7: Change to Level map scene
  • 8: Change to hidden map scene
  • 9: Make game over immediately
  • 0: Make mario die

HOW TO FLY

  • If mario has tail then when you hold a and your power is full then press s repeatedly
  • NOTE: don't release a when flying

HOW TO HOLD KOOPA

  • If koopa is defend then you hold a to hold and release to throw koopa
  • NOTE: mario tail can't not hold koopa

AUTHORS

  • TRAN VO SON TUNG

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The project for SE102.N21.PMCL class

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