- This is a game made by C++ and directX library
- This game is a clone of scenario 1 of Super Mario Bros 3
- This game is made for the purpose of studying SE102(UIT)
- DOWN, UP: move selection
- w: Start game
- LEFT, RIGHT, UP, DOWN: Move
- s: Enter door
- ESC, w: Pause
- r: Reset to intro scene
- 1: Init small mario
- 2: Init big mario
- 3: Init tail mario
- 4: Bypass block door rule
- DOWN, UP: move selection
- w: select
- LEFT, RIGHT: move left, right
- UP, DOWM: go in or go out pipe
- a: turbochargers
- s: jump
- 1: Init small mario
- 2: Init big mario
- 3: Init tail mario
- 6: Decrease remain time to ten
- 7: Change to Level map scene
- 8: Change to hidden map scene
- 9: Make game over immediately
- 0: Make mario die
- If mario has tail then when you hold a and your power is full then press s repeatedly
- NOTE: don't release a when flying
- If koopa is defend then you hold a to hold and release to throw koopa
- NOTE: mario tail can't not hold koopa
- TRAN VO SON TUNG