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2TweetsChallenge.fs
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/*{
"CREDIT" : "2TweetsChallenge by Nimitz",
"CATEGORIES" : [
"ci"
],
"DESCRIPTION": "",
"INPUTS": [
{
"NAME": "inputImage",
"TYPE" : "image"
},
{
"NAME": "iZoom",
"TYPE" : "float",
"MIN" : 0.0,
"MAX" : 1.0,
"DEFAULT" : 1.0
},
{
"NAME": "iSteps",
"TYPE" : "float",
"MIN" : 2.0,
"MAX" : 75.0,
"DEFAULT" : 19.0
},
{
"NAME" :"iMouse",
"TYPE" : "point2D",
"DEFAULT" : [0.0, 0.0],
"MAX" : [640.0, 480.0],
"MIN" : [0.0, 0.0]
},
{
"NAME": "iColor",
"TYPE" : "color",
"DEFAULT" : [
0.9,
0.6,
0.0,
1.0
]
}
],
}
*/
// https://www.shadertoy.com/view/4tl3W8
void main(void)
{
vec4 p = vec4(gl_FragCoord.xy,0.,1.)/RENDERSIZE.y - vec4(.9,.5,0,0), c=p-p;
float t=TIME,r=length(p.xy+=sin(t+sin(t*.8))*.4),a=atan(p.y,p.x);
for (float i = 0.;i<60.;i++)
c = c*.98 + (sin(i+vec4(5,3,2,1))*.5+.5)*smoothstep(.99, 1., sin(log(r+i*.05)-t-i+sin(a +=t*.01)));
gl_FragColor = c*r;
}