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Template.fs
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/*{
"DESCRIPTION": "https://www.shadertoy.com/view/xxxxxx",
"CREDIT": "ShaderName by Author",
"CATEGORIES": [
"dots"
],
"INPUTS": [
{
"NAME": "Decimal",
"TYPE": "float",
"MIN": 0.0,
"MAX": 1.0,
"DEFAULT": 0.1
},
{
"NAME": "Liste",
"LABEL": "mode",
"TYPE": "long",
"VALUES": [
0,
1,
2,
3
],
"LABELS": [
"Item1",
"Item2",
"Item3",
"Item4"
],
"DEFAULT": 0
},
{
"NAME" : "iMouse",
"TYPE" : "point2D",
"DEFAULT" : [ 0.0, 0.0 ],
"MAX" : [ 640.0, 480.0 ],
"MIN" : [ 0.0, 0.0 ]
},
{
"NAME": "Couleur",
"TYPE": "color",
"DEFAULT": [
0.0,
1.0,
0.0,
1.0
]
},
{
"NAME": "Booleen",
"TYPE": "bool",
"DEFAULT": 0.0
}
],
}*/
#define iResolution RENDERSIZE
#define iTime TIME
// functions start
// functions end
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// start
// end
}
void main(void) {
mainImage(gl_FragColor, gl_FragCoord.xy);
}