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TinyDataPath.fs
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/*{
"CREDIT" : "Tiny data.path by yx",
"CATEGORIES" : [
"ci"
],
"DESCRIPTION": "",
"INPUTS": [
{
"NAME": "inputImage",
"TYPE" : "image"
},
{
"NAME": "iChannel0",
"TYPE" : "image"
},
{
"NAME": "iZoom",
"TYPE" : "float",
"MIN" : 0.0,
"MAX" : 1.0,
"DEFAULT" : 1.0
},
{
"NAME": "iSteps",
"TYPE" : "float",
"MIN" : 2.0,
"MAX" : 75.0,
"DEFAULT" : 4.0
},
{
"NAME" :"iMouse",
"TYPE" : "point2D",
"DEFAULT" : [0.0, 0.0],
"MAX" : [640.0, 480.0],
"MIN" : [0.0, 0.0]
},
{
"NAME": "iColor",
"TYPE" : "color",
"DEFAULT" : [
0.9,
0.6,
0.0,
1.0
]
}
],
}
*/
// https://www.shadertoy.com/view/Ml3cDS
void main(void)
{
vec2 u=iZoom * abs(gl_FragCoord.xy/RENDERSIZE.xy-.5);
u.x*=3.;
fragColor = vec4(mix(
.3-.3*pow(u.x/length(u),5.),
step(.5,fract(sin(dot(floor(vec2(2./u.x,iSteps/u.x*u.y)),vec2(12.13,4.47)))+TIME)),
u.x>u.y
)*max(u.x,u.y)*2.);
}