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condition problem at conversion in revscripts and xml #82

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pasturryx opened this issue Oct 28, 2022 · 2 comments
Open

condition problem at conversion in revscripts and xml #82

pasturryx opened this issue Oct 28, 2022 · 2 comments

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@pasturryx
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condition is not being properly converted

[Error - Monsters::deserializeSpell] - bonebeast - Condition is not set for: condition
> bonebeast.lua [loaded]
> bug.lua [loaded]
> butterflyblue.lua [loaded]
> butterflypurple.lua [loaded]
> butterflyred.lua [loaded]
> butterflyyellow.lua [loaded]
> carniphila.lua [loaded]
> caverat.lua [loaded]
> centipede.lua [loaded]
> chicken.lua [loaded]
[Error - Monsters::deserializeSpell] - cobra - Condition is not set for: condition
> cobra.lua [loaded]
> crab.lua [loaded]
> crocodile.lua [loaded]
> cryptshambler.lua [loaded]
> cyclops.lua [loaded]
> darkmonk.lua [loaded]
> deathslicer.lua [loaded]
> deer.lua [loaded]
> demodras.lua [loaded]
> demon.lua [loaded]
> demonskeleton.lua [loaded]
> dharalion.lua [loaded]
> dog.lua [loaded]
> dragon.lua [loaded]
> dragonlord.lua [loaded]
> dwarf.lua [loaded]
> dwarfgeomancer.lua [loaded]
> dwarfguard.lua [loaded]
> dwarfsoldier.lua [loaded]
> dworcfleshhunter.lua [loaded]
[Error - Monsters::deserializeSpell] - dworcvenomsniper - Condition is not set for: condition
> dworcvenomsniper.lua [loaded]
> dworcvoodoomaster.lua [loaded]
[Error - Monsters::deserializeSpell] - efreet - Condition is not set for: condition
> efreet.lua [loaded]
> elderbeholder.lua [loaded]
> elephant.lua [loaded]
> elf.lua [loaded]
> elfarcanist.lua [loaded]
> elfscout.lua [loaded]
> evileye.lua [loaded]
> fernfang.lua [loaded]
[Error - Monsters::deserializeSpell] - ferumbras - Condition is not set for: condition
[Error - Monsters::deserializeSpell] - ferumbras - Condition is not set for: condition
[Error - Monsters::deserializeSpell] - ferumbras - Condition is not set for: condition
> ferumbras.lua [loaded]
> firedevil.lua [loaded]
> fireelemental.lua [loaded]
> flamethrower.lua [loaded]
> flamingo.lua [loaded]
> frosttroll.lua [loaded]
> gamemaster.lua [loaded]
> gargoyle.lua [loaded]
> gazer.lua [loaded]
> ghost.lua [loaded]
> ghoul.lua [loaded]
> giantspider.lua [loaded]
> goblin.lua [loaded]
[Error - Monsters::deserializeSpell] - greendjinn - Condition is not set for: condition
> greendjinn.lua [loaded]
> grorlam.lua [loaded]
> halloweenhare.lua [loaded]
> hero.lua [loaded]
[Error - Monsters::deserializeSpell] - hornedfox - Condition is not set for: condition
> hornedfox.lua [loaded]
> human.lua [loaded]
> hunter.lua [loaded]
> hyaena.lua [loaded]
> hydra.lua [loaded]
> illusion.lua [loaded]
[Error - Monsters::deserializeSpell] - infernatil - Condition is not set for: condition
> infernatil.lua [loaded]
> kongra.lua [loaded]
> larva.lua [loaded]
[Error - Monsters::deserializeSpell] - lich - Condition is not set for: condition
> lich.lua [loaded]
> lion.lua [loaded]
> lizardsentinel.lua [loaded]
[Error - Monsters::deserializeSpell] - lizardsnakecharmer - Condition is not set for: condition
> lizardsnakecharmer.lua [loaded]
> lizardtemplar.lua [loaded]
> magicthrower.lua [loaded]
[Error - Monsters::deserializeSpell] - marid - Condition is not set for: condition
> marid.lua [loaded]
> merlkin.lua [loaded]
@pasturryx
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and flametrower plaguetower and magictwoer ain't no getting their looktype on conversion either

@soul4soul
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Is this converting from Cip files to TFS revscriptsys?

and flametrower plaguetower and magictwoer ain't no getting their looktype on conversion either

Known issue, not really fixable. Cip sets the looktype to 0 which makes them invisible but TFS doesn't support that. Normal practice in OT community is to make those creatures with itemlooktypes that match the pillars.

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