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TAE Files

AinTunez edited this page May 17, 2019 · 13 revisions

Each character's anibnd file contains one or more TAE files which govern the specific events that occur during animations. A TAE file contains a list of animations, each of which contains a list of Time Action Events. These events have a type field which indicates the function to be performed at the specified time indices of the animation. Some examples:

  • i-frames
  • parry windows
  • applying a "SpEffect" (special temporary statuses such as ring effects, poisoning, buffs, AI triggers, etc)
  • allowing animation cancelling
  • forcing death
  • creating "SFX" (particle effects)
  • playing sound effects such as footsteps, sword swooshes, etc.
  • doing an attack behavior (does damage to opponent, drains stamina from player, etc all in one event)
  • doing a "bullet" (projectile) behavior (fires projectile, drains stamina from player, etc all in one event)
  • doing a "common" behavior (like attack behaviors but for simpler things such as falling on someone's head causing stagger)
  • creating motion blur on weapon swings
  • setting the opacity of a character (used for getting summoned into other worlds, teleportation, etc)
  • setting attack aim tracking speed of a character
  • shaking the camera (e.g. Smough's footsteps)
  • playing additional animation layers (e.g. all of Gwyn's animations have events to play his clothes-blowing-in-wind animation layer)
  • many more that we haven't even figured out yet!

Tools

TAE-DX –– Editor for TAE files inside DS1/DSR anibnd packages.

MegaTAE –– Editor for TAE files inside DS3/Sekiro anibnd packages.

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