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TAE Files
AinTunez edited this page May 17, 2019
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Each character's anibnd
file contains one or more TAE files which govern the specific events that occur during animations. A TAE file contains a list of animations, each of which contains a list of Time Action Events. These events have a type
field which indicates the function to be performed at the specified time indices of the animation. Some examples:
- i-frames
- parry windows
- applying a "SpEffect" (special temporary statuses such as ring effects, poisoning, buffs, AI triggers, etc)
- allowing animation cancelling
- forcing death
- creating "SFX" (particle effects)
- playing sound effects such as footsteps, sword swooshes, etc.
- doing an attack behavior (does damage to opponent, drains stamina from player, etc all in one event)
- doing a "bullet" (projectile) behavior (fires projectile, drains stamina from player, etc all in one event)
- doing a "common" behavior (like attack behaviors but for simpler things such as falling on someone's head causing stagger)
- creating motion blur on weapon swings
- setting the opacity of a character (used for getting summoned into other worlds, teleportation, etc)
- setting attack aim tracking speed of a character
- shaking the camera (e.g. Smough's footsteps)
- playing additional animation layers (e.g. all of Gwyn's animations have events to play his clothes-blowing-in-wind animation layer)
- many more that we haven't even figured out yet!
TAE-DX –– Editor for TAE files inside DS1/DSR anibnd
packages.
MegaTAE –– Editor for TAE files inside DS3/Sekiro anibnd
packages.