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when using transit map to map, spawn point should be fixed #956

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BALIST0N opened this issue Nov 29, 2024 · 1 comment
Open

when using transit map to map, spawn point should be fixed #956

BALIST0N opened this issue Nov 29, 2024 · 1 comment
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bug Something isn't working

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@BALIST0N
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SPT Version

3.10

Project Type

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Expected Result

when using transit map to map feature you must spawn at some specific places :

from reserve to customs you should spawn at the south rail spawn :
image

Actual Result

actual result is i spawned at the north east close to the "big red" building

image

Steps To Reproduce

use map to map travel and check if you are at the right place

Server Log

server-2024-11-29.log

BepinEx Log

server-2024-11-29.log

Client Log

server-2024-11-29.log

Player Profile

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Screenshots

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@BALIST0N BALIST0N added the triage New issue. Who dis? label Nov 29, 2024
@BALIST0N
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BALIST0N commented Dec 21, 2024

if you guys plan to fix this, a client patch must be created, SpawnSystemClass.SelectSpawnPoint(...) is the function in question that is called only once per localgame instance, maybe store a variable of the previous location exited somewhere ...?

or maybe i can try fixing this if needed

@chompDev chompDev added bug Something isn't working and removed triage New issue. Who dis? labels Dec 21, 2024
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2 participants