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if you guys plan to fix this, a client patch must be created, SpawnSystemClass.SelectSpawnPoint(...) is the function in question that is called only once per localgame instance, maybe store a variable of the previous location exited somewhere ...?
SPT Version
3.10
Project Type
No response
Expected Result
when using transit map to map feature you must spawn at some specific places :
from reserve to customs you should spawn at the south rail spawn :
Actual Result
actual result is i spawned at the north east close to the "big red" building
Steps To Reproduce
use map to map travel and check if you are at the right place
Server Log
server-2024-11-29.log
BepinEx Log
server-2024-11-29.log
Client Log
server-2024-11-29.log
Player Profile
No response
Screenshots
No response
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