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- files: ["HoSLaser.ogg"] | ||
license: "CC-BY03.0" | ||
copyright: "Created by https://zvukogram.com" | ||
source: "https://zvukogram.com/category/zvuki-lazera/" |
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Resources/Audio/Exodus/Weapons/MiniEnergyGun/Atttribution.yml
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- files: ["MiniEnergyGun.ogg"] | ||
license: "CC-BY03.0" | ||
copyright: "Created by https://Zvukipro.com" | ||
source: "https://zvukipro.com/oryjie/196-zvuki-blastera.html" |
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...cale/ru-RU/ss14-ru/prototypes/exodus/catalog/fills/crates/securityWithEnergyGunForSec.ftl
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ent-CrateSecurityMiniEnergyGun = Ящик с миниатюрными энергетическими пистолетами | ||
.desc = Этот ящик содержит в себе два миниатюрных энергетических пистолетов. Для открытия требуется доступ службы безопасности |
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...U/ss14-ru/prototypes/exodus/entities/objects/weapons/guns/battery/MiniEnergyGunForSec.ftl
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ent-WeaponMiniEnergyGun = Миниатюрный энергетический пистолет | ||
.desc = Небольшой энергетический пистолет со встроенным фонариком. У него есть две настройки; отключить и убить. Обычно выдается офицерам службы безопасности как табельное оружие. |
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...u-RU/ss14-ru/prototypes/exodus/entities/objects/weapons/guns/battery/MyltiLaserForHoS.ftl
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ent-WeaponX2DualphaseEnergyLaserGun = Х-2 Двухфазовый энергетический лазерный пистолет | ||
.desc = Этот передовой и дорогой лазерный пистолет главы службы безопасности космической станции был изготовлен на заказ. Он сочетает в себе мощь и функциональность. Пистолет имеет два режима стрельбы - лазерный, который наносит урон ожогами на расстоянии, и станер, предназначенный для обезвреживания и задержания противников. Это оружие символизирует власть и ответственность главы службы безопасности. Однако оно не перезаряжается автоматически |
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...ypes/exodus/entities/objects/weapons/guns/projectiles/ProjectilesForLaserForHosDamage.ftl
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ent-LaserBulletForHoS = лазера |
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...otypes/exodus/entities/objects/weapons/guns/projectiles/ProjectilesForLaserForHosStan.ftl
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ent-stanerBullet = станера |
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...es/exodus/entities/objects/weapons/guns/projectiles/ProjectilesForMiniEnergyGunDamage.ftl
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ent-LaserBulletForMEG = лазера |
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...ypes/exodus/entities/objects/weapons/guns/projectiles/ProjectilesForMiniEnergyGunStan.ftl
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ent-LaserBulletStan = станнера |
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Resources/Prototypes/Exodus/Catalog/Cargo/cargo_securityWithMiniEnergyGun.yml
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- type: cargoProduct | ||
id: SecurityMiniEnergyGun | ||
icon: | ||
sprite: Exodus/Objects/Weapons/Guns/Battery/MiniEnergyGun.rsi | ||
state: base | ||
product: CrateSecurityMiniEnergyGun | ||
cost: 2500 | ||
category: cargoproduct-category-name-security | ||
group: market |
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Resources/Prototypes/Exodus/Catalog/Fills/Crates/securityWithEnergyGunForSec.yml
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- type: entity | ||
id: CrateSecurityMiniEnergyGun | ||
parent: CrateSecgear | ||
name: A case of miniature energy pistols. | ||
description: This box contains two miniature energy pistols. Security access is required to open it. | ||
components: | ||
- type: StorageFill | ||
contents: | ||
- id: WeaponMiniEnergyGun | ||
amount: 2 |
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Resources/Prototypes/Exodus/Entities/Objects/Weapons/Guns/Battery/MiniEnergyGunForSec.yml
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# Сам прототип оружия | ||
- type: entity | ||
name: Mini energy gun | ||
parent: BaseWeaponBatterySmall | ||
id: WeaponMiniEnergyGun | ||
description: A small energy gun with a built-in flashlight. It has two settings; disable and kill. Usually issued to security officers as a tactical weapon. | ||
components: | ||
- type: Sprite | ||
sprite: Exodus/Objects/Weapons/Guns/Battery/MiniEnergyGun.rsi | ||
layers: | ||
- state: base | ||
map: ["enum.GunVisualLayers.Base"] | ||
- state: mag-unshaded-4 | ||
map: ["enum.GunVisualLayers.MagUnshaded"] | ||
shader: unshaded | ||
- type: Gun | ||
fireRate: 1.5 | ||
projectileSpeed: 75 | ||
selectedMode: SemiAuto | ||
availableModes: | ||
- SemiAuto | ||
soundGunshot: | ||
path: /Audio/Exodus/Weapons/MiniEnergyGun/MiniEnergyGun.ogg | ||
- type: Item | ||
sprite: Exodus/Objects/Weapons/Guns/Battery/MiniEnergyGun.rsi | ||
size: Small | ||
- type: ProjectileBatteryAmmoProvider | ||
proto: LaserBulletForMEG | ||
fireCost: 200 | ||
- type: BatteryWeaponFireModes | ||
fireModes: | ||
- proto: LaserBulletForMEG | ||
fireCost: 200 | ||
- proto: LaserBulletStan | ||
fireCost: 100 | ||
- type: Battery | ||
maxCharge: 1200 | ||
startingCharge: 1200 | ||
- type: MagazineVisuals | ||
magState: mag | ||
steps: 5 | ||
zeroVisible: true | ||
- type: Appearance | ||
- type: StaticPrice | ||
price: 250 | ||
- type: Sharp | ||
- type: UnpoweredFlashlight | ||
- type: PointLight | ||
enabled: false | ||
mask: /Textures/Effects/LightMasks/cone.png | ||
autoRot: true | ||
radius: 4 | ||
netsync: false |
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Resources/Prototypes/Exodus/Entities/Objects/Weapons/Guns/Battery/MyltiLaserForHoS.yml
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# сам лазер | ||
- type: entity | ||
name: X-2 Dual phase energy laser gun | ||
parent: BaseWeaponBatterySmall | ||
id: WeaponX2DualphaseEnergyLaserGun | ||
description: This advanced and expensive space station security chief's laser pistol was custom made. It combines power and functionality. The gun has two firing modes - laser, which causes burn damage at a distance, and staner, designed for disarming and detaining opponents. This weapon symbolizes the power and responsibility of the head of security. However, it is not automatically reloaded. | ||
components: | ||
- type: Sprite | ||
sprite: Exodus/Objects/Weapons/Guns/Battery/MyltiLaserForHoS.rsi | ||
layers: | ||
- state: base | ||
map: ["enum.GunVisualLayers.Base"] | ||
- state: mag-unshaded-4 | ||
map: ["enum.GunVisualLayers.MagUnshaded"] | ||
shader: unshaded | ||
- type: Gun | ||
fireRate: 2 | ||
projectileSpeed: 100 | ||
selectedMode: SemiAuto | ||
availableModes: | ||
- SemiAuto | ||
soundGunshot: | ||
path: /Audio/Exodus/Weapons/HoSLaser/HoSLaser.ogg | ||
- type: Item | ||
sprite: Exodus/Objects/Weapons/Guns/Battery/MyltiLaserForHoS.rsi | ||
size: Small | ||
- type: ProjectileBatteryAmmoProvider | ||
proto: LaserBulletForHoS | ||
fireCost: 200 | ||
- type: BatteryWeaponFireModes | ||
fireModes: | ||
- proto: LaserBulletForHoS | ||
fireCost: 200 | ||
- proto: stanerBullet | ||
fireCost: 175 | ||
- type: Battery | ||
maxCharge: 2800 | ||
startingCharge: 2800 | ||
- type: MagazineVisuals | ||
magState: mag | ||
steps: 5 | ||
zeroVisible: true | ||
- type: Appearance | ||
- type: StaticPrice | ||
price: 1000 |
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...Prototypes/Exodus/Entities/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserForHos.yml
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# проджект лазера | ||
- type: entity | ||
name: Laser | ||
id: LaserBulletForHoS | ||
parent: EmitterBolt | ||
noSpawn: true | ||
components: | ||
- type: Sprite | ||
sprite: Exodus/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserByDepresh.rsi | ||
layers: | ||
- state: omnilaser_greyscale | ||
shader: unshaded | ||
color: red | ||
- type: Projectile | ||
impactEffect: BulletImpactEffectLaserForHoS | ||
damage: | ||
types: | ||
Heat: 17 | ||
|
||
# проджект станера | ||
- type: entity | ||
name: Staner | ||
id: stanerBullet | ||
parent: BulletDisabler | ||
noSpawn: true | ||
components: | ||
- type: Sprite | ||
sprite: Exodus/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserByDepresh.rsi | ||
layers: | ||
- state: omnilaser_greyscale | ||
shader: unshaded | ||
color: pink | ||
- type: StaminaDamageOnCollide | ||
damage: 30 | ||
- type: Projectile | ||
impactEffect: BulletImpactEffectDisablerRed | ||
damage: | ||
types: | ||
Heat: 5 | ||
soundHit: | ||
collection: WeakHit | ||
forceSound: true | ||
|
||
# эффект от станера | ||
- type: entity | ||
id: BulletImpactEffectDisablerRed | ||
noSpawn: true | ||
components: | ||
- type: TimedDespawn | ||
lifetime: 0.2 | ||
- type: Sprite | ||
drawdepth: Effects | ||
layers: | ||
- shader: unshaded | ||
map: ["enum.EffectLayers.Unshaded"] | ||
sprite: Exodus/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserByDepresh.rsi | ||
state: impact_laser_greyscale | ||
color: pink | ||
- type: EffectVisuals | ||
- type: Tag | ||
tags: | ||
- HideContextMenu | ||
|
||
# эффект от лазера | ||
- type: entity | ||
id: BulletImpactEffectLaserForHoS | ||
noSpawn: true | ||
components: | ||
- type: TimedDespawn | ||
lifetime: 0.2 | ||
- type: Sprite | ||
drawdepth: Effects | ||
layers: | ||
- shader: unshaded | ||
map: ["enum.EffectLayers.Unshaded"] | ||
sprite: Exodus/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserByDepresh.rsi | ||
state: impact_laser_greyscale | ||
color: red | ||
- type: EffectVisuals | ||
- type: Tag | ||
tags: | ||
- HideContextMenu |
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...ototypes/Exodus/Entities/Objects/Weapons/Guns/Projectiles/ProjectilesForMiniEnergyGun.yml
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# продект лазера | ||
- type: entity | ||
name: Laser | ||
id: LaserBulletForMEG | ||
parent: EmitterBolt | ||
noSpawn: true | ||
components: | ||
- type: Sprite | ||
sprite: Exodus/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserByDepresh.rsi | ||
layers: | ||
- state: omnilaser_greyscale | ||
shader: unshaded | ||
color: blue | ||
- type: Projectile | ||
impactEffect: BulletImpactEffectLaserForMEG | ||
damage: | ||
types: | ||
Heat: 20 | ||
|
||
# эффект от лазера | ||
- type: entity | ||
id: BulletImpactEffectLaserForMEG | ||
noSpawn: true | ||
components: | ||
- type: TimedDespawn | ||
lifetime: 0.3 | ||
- type: Sprite | ||
drawdepth: Effects | ||
layers: | ||
- shader: unshaded | ||
map: ["enum.EffectLayers.Unshaded"] | ||
sprite: Exodus/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserByDepresh.rsi | ||
state: impact_laser_greyscale | ||
color: blue | ||
- type: EffectVisuals | ||
- type: Tag | ||
tags: | ||
- HideContextMenu | ||
|
||
# проджект станера(написан на основе проджекта лазера, ибо другие ломали фонарик) | ||
- type: entity | ||
name: Stunner | ||
id: LaserBulletStan | ||
parent: EmitterBolt | ||
noSpawn: true | ||
components: | ||
- type: Sprite | ||
sprite: Exodus/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserByDepresh.rsi | ||
layers: | ||
- state: omnilaser_greyscale | ||
shader: unshaded | ||
color: cyan | ||
- type: StaminaDamageOnCollide | ||
damage: 25 | ||
- type: Projectile | ||
impactEffect: BulletImpactEffectLaserStan | ||
damage: | ||
types: | ||
Heat: 4.2 | ||
|
||
# эффект от станера | ||
- type: entity | ||
id: BulletImpactEffectLaserStan | ||
noSpawn: true | ||
components: | ||
- type: TimedDespawn | ||
lifetime: 0.3 | ||
- type: Sprite | ||
drawdepth: Effects | ||
layers: | ||
- shader: unshaded | ||
map: ["enum.EffectLayers.Unshaded"] | ||
sprite: Exodus/Objects/Weapons/Guns/Projectiles/ProjectilesForLaserByDepresh.rsi | ||
state: impact_laser_greyscale | ||
color: cyan | ||
- type: EffectVisuals | ||
- type: Tag | ||
tags: | ||
- HideContextMenu |
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