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Upstream #60
Upstream #60
Commits on Aug 9, 2024
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Improve Criminal Records Computer usability (#30292)
* Avoid destroying and recreating record list on every update message * Add early-out on nullptr input * Remove sussy null suppress --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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* cleanup of AddComponentSpecial * add RemoveComponentSpecial * require --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Resprite the equipped gas canister suit slots (#30809)
* add * red and generic * add meta
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Fix for stripping doafters (#30821)
Apparently I need to check if they're holding an item Co-authored-by: plykiya <plykiya@protonmail.com>
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[Sprites/Fix] In hand for BlueSpace beaker & CMO's equipped cloak (#2…
…8719) * [Fix] CMO's equipped cloak * [Fix] CMO's equipped cloak * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker
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Add arm64 support to packager for windows and osx (#29723)
Wanted to package a server for the funny on my macbook and noticed it was not working cause of this... now it will workie :3
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Change translation for CutterMachine (#2453)
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
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Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after * Works but feels like bad code? * Cleanup --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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* add * comma * sprites * yaml-ify * add s * lathe and engi belt * yes * fix maybe * progress * nearly there * fix * fix yaml linter having a stroke
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Commits on Aug 10, 2024
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Revert "Make hotplate and grill anchorable on table part 2" (#30830)
Revert "Make hotplate and grill anchorable on table part 2 (#29454)" This reverts commit 268cab9.
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Entity Tables (EntitySpawnEntry replacement) (#30579)
* Entity table code * entity table examples * fix dat shit * access * tests tests tests * sloth review
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Changed chemistry airlock color (#30666)
* chem * re-check * re-check. again * checks just die. last try * re-check :blessrng:
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[S] hopefully prevents a repeat of 4 am on 8/10/2024 in the #server-l…
…eviathan-use channel (#30851) cant test this because the documentation sucks ass but fuck it we ball
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Added suitskirt for psychologist (#30709)
* Added jumpskirt * added locale * Added spaces in code * Updated the meta
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Infer type for EntSelector (#30856)
Infer type for EntSelector.cs
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* Cursed Mask * extra expressions * block ingestion * mind returning * okay fix the removal shit
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#30851 followup - murderficates links (#30863)
kneecaps links while we're at it
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Remove meta voiceline from the passenger figure (#30868)
Update figurines.ftl
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Reach tweaks reattempt 2 (#30782)
* uhhh fix stuff maybe * - added a fax machine - made botany slightly bigger to accommodate a nutrimax vending machine - added air alarms, scrubbers and a waste pipe network
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Custom burgers - FoodSequence system (#30755)
* setup foodsequence * name generation and max layers limit * move to nutrition * move code to serverside * move to appearance data * marked fields as required * Update foodsequence.yml * b * burgeers! * Update produce.yml * Update meat.yml * Update burger.yml * fix duplicate naming * Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * merge flavor profiles * make food trash List<> * merge trash * Update FoodComponent.cs * Update FoodComponent.cs * organs and cannabis support --------- Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
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Updated Core boxing ring beacon (#30800)
Updated boxing ring beacon to be correctly labeled
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Vox Minor Clothing Update 2: Electric Boogaloo (#30838)
* more vox masks n stuff * cluwne * fix * merc gas mask * bunny tail height fix
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Commits on Aug 11, 2024
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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Make followed session-specific (#30770)
* Make followed session-specific * misimport
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Add some container checks (#30896)
Climbable container probably getting checked up the callstack so just check these ones.
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Add a component that inserts the held item when no interaction happen…
…s on the stored item (#29823) * Insert when held item has no interaction with stored item * Decouple inserting on failure * Add component that stores the used entity when no interaction happened * Add prediction
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Remove uses of Component.Owner from AmbientSoundSystem (#30842)
Remove Component.Owner from AmbientSoundSystem
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* melee executions * fix damage bug * cleanup * address reviews hopefully * resistance bypass mechanic * component changes * self executions (not finished yet) * self execs part two * ok i fixed things (still not finished) * finish everything * review stuff * nuke if (kind = special) * more review stuffs * Make suicide system much less hardcoded and make much more use of events * Fix a dumb bug I introduced * self execution popups * Integration tests * Why did they even take 0.5 blunt damage? * More consistent integration tests * Destructive equals true * Allow it to dirty-dispose * IS THIS WHAT YOU WANT? * FRESH AND CLEAN * modifier to multiplier * don't jinx the integration tests * no file-scoped namespace * Move the rest of execution to shared, create SuicideGhostEvent * handled * Get rid of unused code and add a comment * ghost before suicide * stop cat suicides * popup fix + small suicide change * make it a bit better --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
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Replaced some AddMarkups with AddMarkupOrThrow (#30632)
* First commit * Silly me * bruh
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Make head of department lockers use EntityTables (#30854)
* EntityTables for head of department lockers * I hope this works * even smaller --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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Don't show Station Event announcements to players in the lobby. (#30886)
* Don't show Station Event announcements to players in the lobby. * fix pr --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Rename cooking shelf, improve content whitelist (#30858)
Rename cooking shelf to kitchen shelf Co-authored-by: plykiya <plykiya@protonmail.com>
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Change suit sensors on other players (#29668)
* Suit sensors can be turned off on other players * less doafter time + interaction (nostate) check * code cleanup * code cleanup 2
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Add MinHealth Construction Condition (#30892)
* Add Min Health Condition and associated Locale * Add Comment
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EntityTables for sec belts and webbing (#30900)
* EntityTables for sec belts and webbing * update name --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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Pax now refresh instead of stacking pacified forever (#30778)
Pax refreshes instead of stacking pacified forever
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Reorder priorities in
MeleeCombatCompound
(#30066)Reordered MeleeCombatCompound to improve unpulling
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Make the sentient plant mutation non-copyable to other plantholders (…
…#29133) make the sentient plant mutation not propagate by clipping, using the seed extractor or cryoxadone
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fix(Commands): Improve Localization of commands. Standardize some beh…
…aviors. (#30362) * I should be studying for school but that is sofucking boring, I will pass my class no matter, however getting an A might be a challenge. My gpa is important but is the tourture for 1 point of GPA worth it? The american government says yes but they are responsible for the majority of all genocides that have ever been conducted since the dawn of man * ugh * ugh
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adds a throngler plushie, and adds it to the grand lotto (#29978)
* adds a throngler plushie, and adds it to the grand lotto * this was supposed to be in the initial commit but I apparently forgot to save so anyway here it is * make throngler plushie more rare how about I split the difference: original throngler: 0.0001 other plushies: 0.01 thongler plushie: 0.0005 * removed inheritied soundhit
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Small json files fixes (#30907)
Small json fixes Resources/Textures/Interface/Default/meta.json: trailing comma Resources/Textures/Objects/Specific/Hydroponics/attribution.json: proper json Resources/Textures/Tiles/Planet/Snow/meta.json: trailing commas
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Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit …
…(#30918) * Fixes inhand hardsuit cross color from space-wizards/space-station-14#26516 (comment) * Fixed HoS Turtle not covering all butt pixels --------- Co-authored-by: Zachary Yona <magicalusf@gmail.com>
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Add execution component to all energy sword weapons (#30909)
Co-authored-by: plykiya <plykiya@protonmail.com>
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Commits on Aug 12, 2024
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Add diamond mining drills, buff regular mining drills (#30814)
* why do I have to change so much just to add drills * diamon
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Contraband marking & examining (#28688)
* System & loc strings * pass over syndie contraband * fixes * grand theft pass * contrabandexamine -> contraband * examine text generation update * all composition parents necessary * bring back minor contra so it has a less confusing message * minor * weapon pass * jumpsuit pass * feet pass * AUUUUUUUUUGHHHHHHHHHHHHHHHHHH * head * AUUUUGH * ear * belt * back * fix * bro * rename for more clarity * do da review * add cvar for contraband examine --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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Sec Vest & Helmet Resprite (Attempt 2) (#30291)
* Sec Vest & Helmet Resprite * Made Helmet side sprites better * Vest Alterations In Line With Feedback * Feedback Based Alterations PT.2 (How did I miss that?) * Alterations in line with Art Director Feedback
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* add * Revert "add" This reverts commit 2b4ae87c4fbdd80d224ab19a655c9c547fcc43fd. * add
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Make mantles loadout only. (#30929)
* remove cloaks and mantles from dresser * remove mantles from lathe * add role timer loadout thing * add back cloak dresser * fix test fail * potentially fix test fail (?)
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First Review Pass Contraband Fixes (#30930)
* First pass contra fix * bam * More * Security crates are now marked as security restricted * Syndicate raid suit is contra * damn I forgot gatfruit
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Add conducting gloves to the maintenance loot table (#30904)
* add * lower weight
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Update space law for contraband upate (#30937)
* update space law * missed a thing
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Merge remote-tracking branch 'refs/remotes/upstream/master' into upst…
…ream-sync # Conflicts: # Content.Server/Chat/Systems/ChatSystem.cs # Resources/Prototypes/AlertLevels/alert_levels.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Datasets/Names/fortunes.yml # Resources/Prototypes/Datasets/ion_storm.yml # Resources/Prototypes/Entities/Clothing/Neck/mantles.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/StatusIcon/faction.yml # Resources/ServerInfo/Guidebook/Engineering/Singularity.xml # Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json # Resources/Textures/Clothing/Mask/joy.rsi/meta.json # Resources/Textures/Clothing/Mask/squadron.rsi/meta.json # Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png # Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png # Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png # Resources/Textures/Objects/Tools/crowbar.rsi/meta.json # Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png # Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
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Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method * codestyle change
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Fix Reagent Fire Stacks (#30766)
* Fix Reagent Fire Stacks * Comments on code * little nicer wording?
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Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva…
…… (#30954) Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.
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Commits on Aug 13, 2024
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Grey mantle in winterdrobe (#29774)
* add the mantle * fix a few things * fix merge conflict stuff, remove from winterdrobe and lathe. * Add mantle to loadouts (20 hour requirement)
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Add capfruit, a gatfruit mutation. (#30850)
* add base * add fake suffix and flavor fix * address some reviews * parent it * fix test fail * add FoodSequence support and address small review
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Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects * no popup for verbs
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Make the Borgs Names Appear When they Make an Announcement (#30107)
* Make the Borgs Names Appear When they Make an Announcement * bwomp * re-order * Use Name instead of metadata * goiup
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Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle * removed cog from default.yml so all checks will pass I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed * updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos * added renault spawner that was missing and changed some minor stuff * moved a escape pod from med/sci hallway to northern maints * added shutters to the brig and added vents and scrubbers where they were missing in the halls * extended salv's docking port so they can dock * Fixed according to cog review thread * fix pools * fix PostMapInitTest * Update MapLoadBenchmark.cs * added cap and hop spawn that i just forgot to add??????????????????? * fixed again --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
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Fix bug with rotating shelves (#30978)
* Main * Update shelfs.yml * Little bug fix
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Commits on Aug 14, 2024
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development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
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refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit. * shitvent crapfactor * snap extra word out of existence * shit I died of old * remove useless inaccurate design comments * Oopsie, handle requirement params in RandomRuleSystem too * I'm a slash slinging hasher * Address reviews, add admin alerts I forgor * EntityMan saves the day * address reviews 1 * eh, I actually don't care about the cargo gifts thing. * started * Do reviews * you actually meant 1.2 lmao * dependency inheritance is a fickle bitch * I have no idea. * Threads are for sheets not computers. * fix traitor rule test * fix round type tattling * break things * It worky * Toolshed makes we want to drink depresso. * Finished? * remove debug values * timings * use defaults * alphabetize * bobby drop tables * Float required fr fr * continue * more continence * uno mas * obsolution * cleanup and documentations * Yell at self * use the right value defaults * housekeeping
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fix the admin verbs trying to kill players by filling their lungs wit…
…h plasma (#30991) fix the admin tools trying to kill players by filling their lungs with plasma
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Update submodule to v230.0.1 (#30973)
Fix replays due to vulnerability update
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Make ahelp.admin_prefix default false (#30994)
* Make ahelp.admin_prefix default false * More disabling Game defaults should match wizden as closely as possible. --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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Enable worldgen by default in non-wizden config (#30996)
Enable worldgen by default If somebody can explain to me WHY this isn't enabled by default, that would be epic. Otherwise we're merging this
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Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering * sprite update * taco! * taco naming gen * fix separator naming * some proto fixes * default naming separation * fix taco naming * rat update * hamsterburger * organs taco * remove from spawners * fixes * fix separators and lemons * Update food-sequence.ftl * randomization offset * fix * kebabs refactor * fix * skewer weapon * Update food_single.yml * Update migration.yml * suppermatter * hamlet centered * hamsburger * Update dead-0.png * 20 -> 4 burger layers max * Update burger.yml * canReact: false * capfruit update * Update burger.yml * Update burger.yml * Update produce.yml * some fixes * Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * chicken * Update food-sequence.ftl * documentation * fixes * Update meat.yml * Update meat.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Adds a random smokable spawner (#30870)
* Textures to make lamps mappable to East/West. * Adds a random smokable spawner * remove double derma * Increase chance for just basic cig * Update to enitity tables * Tweak values * Remove space --------- Co-authored-by: Jeff <velcroboy333@hotmail.com>
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Fix lizards being unable to eat custom burgers (#31005)
* Fix lizards being unable to eat custom burgers * ensure tag comp
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Commits on Aug 15, 2024
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* Sedin * almost forgot this. * what * Did a few fixes, tried to readd popup * Fix popup, ready for merge * minor change * Generalize seed removal/destruction system, add popups in general. * fix * fix (again) * deadcode is no more * Sedin buff (nerfing the recipe soon) * godont * webedit moment ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit * CRIKEY * Revert "CRIKEY" This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee. I was not supposed to commit that >:/ * Alright, it should be good now but I havent tested it * ready for merge/review * prob -> probability * Requested changes nodoc * Review nodoc * documento * thumb up emoji
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Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC * fix license * now counts as trash * Sticks to people + wearable * no more sticky * no more sticky * mystery-space * Update Loadout Yaml
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* more cogmap fixes * updated cog a bunch
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* initial commit * tweaks to the new voice lines capitalizations of I's and the Y on hos 3 voice lines also changed the captain figuring voice line 2 to something completely different * capitalized one letter man i really suck at capitalization * more capitalization i never thought this pr would need so many changes * changed one comma to a dot * Update Resources/Locale/en-US/datasets/figurines.ftl Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger * Cleaning and updating the shock collar * Add StripDelay datafield to ClothingComponent * Adding SelfUnremovableClothingComponent * ShockCollar Update * Correction of the shock collar * Correction of the shock collar 2 * Renaming the DamageSpecifier DataField to Damage * Fixing the damage field in ShockCollar * Cleaning the ShockCollar * Renaming ShockCollar to ClothingNeckShockCollar * Adding ClothingNeckShockCollar as a stealTarget to a thief * Fixing a typo of the sprite path in ClothingNeckShockCollar * Cleaning the ShockOnTriggerComponent * Revision of SelfUnremovableClothing * Adding a ClothingBackpackElectropack * Sprite fix * Code review * Shock Collar sprite update * add commit hash --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves * don't close the analyzer when the object goes out of range * cleanup * always switch to the device tab when a new device is analyzed * modern api part one * modern api part 2 * modern api part three * file scope namespace
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Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel Add a new True string
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Contra Review Passs - Round 2 (#30942)
* Contra pass round two * command too * Stamps * oopsied a bracket
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Namespace cleanup around Mind Roles (#30965)
* namespaces * Comment does not need a semicolon --------- Co-authored-by: Vasilis <vascreeper@yahoo.com>
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[Maps] Minor mining shuttle update (#2495)
Co-authored-by: Mota <belochuc@gmail.com>
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Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
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Packed Engi Solar Controller (#31042)
* Replace alerts with solar console * Sci doesn't need two protolathes & engi frontdesk windoors shouldn't be atmos locked
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* golden toilet * Destructible * sprite * fix * copyright
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* treasure entities and spawners * no more smiles
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remove atlas, cluster, europa, saltern (#31058)
* goodbye sweet maps * Update EvacShuttleTest.cs * Update EvacShuttleTest.cs * fix tests * fix tests * nightmare nightmare nightmare * rider is fucking me * jesus christ
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* German accent * Add German motherfucker * German accent improvements * Fix failing tests * Only replace th at start of words * Correct plural for "warnungen" * hello and goodbye in German * Fix German again * Remove motherfucker from German accent * German goodbye refactor * 'fix' indents in speech.yml * German accent improvements * Reduce German umlautness * Add umlaut cooldown so consecutive vowels don't get umlauted * Fix german capitalization of th => zh * Add more banger words to German accent * Improve German tesla replacement * German akzent * German scientist gaming * Men and women, now in German * Also replace warops in German accent Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Make requested changes * Make some of the requested changes * Fix linter errors * Address remaining feedback * RE-add toned-down random umlauts * cabbage -> kraut --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Commits on Aug 16, 2024
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* first pass * this shit too * ok fix that shit * buff * actually fix that
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No idea how long this was broken; mains wire relies upon this id being accurate which means it needs doing before the calls.
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Replace obsolete map functions in IconSmoothSystem (#30958)
* first part * second part
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Fix reagents with ReagentData being duplicated (#30983)
Initial commit
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Merge remote-tracking branch 'refs/remotes/upstream/master' into upst…
…ream-sync # Conflicts: # Content.Server/Administration/Systems/AdminSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Guidebook/rules.yml # Resources/Prototypes/Maps/cluster.yml # Resources/Prototypes/Maps/europa.yml # Resources/Prototypes/Maps/origin.yml
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Commits on Aug 17, 2024
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Merge remote-tracking branch 'space-syndicate/master' into upstream
# Conflicts: # .github/workflows/publish-publish.yml # Content.Server/Administration/Systems/AdminSystem.cs # Content.Server/Atmos/EntitySystems/FlammableSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/NPC/HTN/PrimitiveTasks/Operators/Combat/UnbuckleOperator.cs # Resources/Locale/en-US/ss14-ru/prototypes/gamerules/events.ftl # Resources/Locale/ru-RU/execution/execution.ftl # Resources/Locale/ru-RU/job/job-names.ftl # Resources/Locale/ru-RU/preferences/loadout-groups.ftl # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Corvax/Maps/avrite.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Player/humanoid.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/NPCs/Combat/melee.yml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/keybinds.yml
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Revert "Remove rest of Geras files (#30912)"
This reverts commit 6552169.
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