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set evidence locker sprite to unused armory locker sprite
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revsys413 committed Mar 24, 2024
1 parent 7bc0a1f commit b3107dd
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Expand Up @@ -378,6 +378,13 @@
name: evidence locker
description: To store bags of bullet casings and detainee belongings.
components:
- type: Appearance
- type: EntityStorageVisuals
# why make new sprite when unused sprite works fine?
# ...i'm totally not just saying that because my new sprite was too glitchy to show up
stateBaseClosed: armory
stateDoorOpen: armory_open
stateDoorClosed: armory_door
- type: AccessReader
access: [["Security"]]

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