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add carp hardsuit for traitors #25155
Conversation
>be lone salv jokes aside this is awesome it revives my dream of cognizining a space dragon |
also since it's a softsuit shouldn't the helmet be separate |
its a onesie the hood just unfolds over your head and its airtight due to space magic |
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biofab is stupid expensive so you will need to also take over cargo or unsus ask them for 5 stacks of plasma |
can confirm biofab needs like 6 monkeys to make 1.7 kobolds |
Will this faction move fix the bug where normal dragon carp attack zombie carp, but they don't respond? |
doubt it but ill test it with the rest of the stuff |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
1 similar comment
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Closed due to feature freeze May 10th-June 14th. Comment to have it reopen after this. |
open |
About the PR
add valid version of carp suit to uplink
it protects from space and adds you to dragon faction
depends on #25154
Why / Balance
it costs 4 tc since:
open to balancing
all carp get fooled but not sharkminnow they too smart
pro strat:
Technical details
carp moved to Dragon faction since that makes sense and carp suit making you immune to ticks and what not doesnt make sense (so many mobs are simple hostile)
code is fairly simple but it handles the edge case of someone already in Dragon faction
Media
Breaking changes
no
Changelog
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