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Pomegranate & Bombegranate #26407

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Commits on Mar 25, 2024

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  2. Code cleanup: Purge obsoleted SharedPhysicsSystem methods (space-wiza…

    …rds#26287)
    
    Updated calls to SharedPhysicsSystem methods
    Tayrtahn authored Mar 25, 2024
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  3. Cleaner Grenade (space-wizards#25444)

    * Cleaner Grenade
    
    Added Cleaner Grenade
    
    * Sprite update
    
    Draw issue moment
    
    * Removed from jani closet | added box of cleanades
    BombasterDS authored Mar 25, 2024
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  5. Wearable Harmonicas (space-wizards#26261)

    * Wearable Instrument Base + Changed harmonica base
    
    Created the BaseWornInstrument base and updated the Harmonica to use it, being equipable in the neck slot.
    
    * Update instruments_wind.yml
    
    * compositions are cool and awesome
    ImWeax authored Mar 25, 2024
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  7. Fix mailing units turning into disposal units while recharging. (spac…

    …e-wizards#26383)
    
    * Fix mailing units turning into disposal units while recharging.
    
    The states were hardcoded.
    
    * Fix error handling
    
    * Make default states constants
    nikthechampiongr authored Mar 25, 2024
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  9. Church Bells (space-wizards#26030)

    * Adds Church Bells
    
    * I'm dumb.
    
    * The bell is no longer haunted.
    
    * forgot attributions
    
    * change sounds so scary law no hunt
    
    * One day I'll stop needing to make an immediate micro-commit. One day.
    
    * God damn it.
    SphiraI authored Mar 25, 2024
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  10. Re-resprites labcoats (space-wizards#26425)

    * resprites labcoats again
    
    * fix tests
    Flareguy authored Mar 25, 2024
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  11. SS14-17313 Chatfactor: Chat Censorship Systems (space-wizards#25908)

    * SS14-17313 Chat Censorship Systems
    
    Adds some systems to manage chat censorship:
    
    1. No-op: does nothing
    2. SimpleCensor: a regex-free censor with a variety of rules to use
    3. RegexCensor: a censor that uses regex.
    
    This exposes a singleton backed by a builder pattern (ChatCensor) that
    is set up, probably during the code init phase, and then globally available
    for your censorship needs.
    
    * Migrate to Shared
    
    * Add a reset function to the builder.
    
    * Resolve PJB's feedback; add unit tests
    FairlySadPanda authored Mar 25, 2024
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Commits on Mar 26, 2024

  1. Make all implants unable to be implanted more than once (space-wizard…

    …s#26250)
    
    * Make mind shield implants unable to be implanted more than once
    
    * Default AllowMultipleImplants to false and update implanters.yml
    
    * Use TryComp instead of TryGetComponent
    
    * Deny multiple implants for fun implants too.
    
    * Make comment more precise
    Simyon264 authored Mar 26, 2024
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  3. Nerf ninja research stealing (space-wizards#26421)

    * nerf ninja steal objective
    
    * fubar
    EmoGarbage404 authored Mar 26, 2024
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  5. Reduces size of smaller cartons and fix size discrepancies with empty…

    … containers (space-wizards#26430)
    
    * Reduces size of smaller cartons
    
    * Fix trash bottles/cartons
    
    ---------
    
    Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
    IamVelcroboy and BurningRash authored Mar 26, 2024
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  8. Fix atmos NaN error (space-wizards#26441)

    * Fix atmos NAN error
    
    * Remove redundant yaml entries
    ElectroJr authored Mar 26, 2024
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  10. better sprites

    drteaspoon420 committed Mar 26, 2024
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  11. Curtains fix (space-wizards#26447)

    * Update furniture.yml
    
    * Update curtains.yml
    
    * Update Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
    
    Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
    
    ---------
    
    Co-authored-by: Futuristic-OK <141568243+FuturisticRUS@users.noreply.github.com>
    Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
    3 people authored Mar 26, 2024
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  14. Minor cleanup of cuffablesystem (space-wizards#26434)

    * Fix cuffs breaking after they stop being pulled
    
    * Do proper interaction check for UncuffAttempt
    
    * Minor cleanup
    
    Take as much out as possible from _net.IsServer() if blocks.
    Misc cleanup
    nikthechampiongr authored Mar 26, 2024
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  16. Objects such as lighters/welders are now able to be dropped in dispos…

    …al units. (space-wizards#26463)
    
    Don't always mark after interact event as handled for welder tools. Done with a view towards allowing disposal interaction post tool system handling.
    
    Co-authored-by: MQuatermain <misterquatermain@pm.me>
    Huxellberger and MQuatermain authored Mar 26, 2024
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Commits on Mar 27, 2024

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  2. Revert "Give cap door remote his access" (space-wizards#26465)

    Revert "Give cap door remote his access (space-wizards#26378)"
    
    This reverts commit ea818ea.
    metalgearsloth authored Mar 27, 2024
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  3. Fix GhostRoleComponent performing randomization on ComponentInit (spa…

    …ce-wizards#26466)
    
    * Fix ghostrole ComponentInit
    
    * A
    
    * a
    ElectroJr authored Mar 27, 2024
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  4. Remove Rubber Rounds, Give Security Disablers (space-wizards#26470)

    Remove Rubbers, give sec Disablers
    Nairodian authored Mar 27, 2024
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  6. Removed Box of Hugs and Donk Pockets from Bounties (space-wizards#26481)

    As far as I know, the Box of Hugs only spawns on the clown and is used in the construction of a honkbot such that if the clown decided earlier to craft a honkbot or if the low price of some 3000 spesos is insufficient this bounty is impossible. Similarly, Donk Pockets are not a renewable resource and it has happened that a station has eaten too many for the bounty to be completed only to get it in rotation and esssentially lose a bounty slot forever. I would like it if each bounty was at least theoretically possible on any station it's likely to occur in, and there are too many where there aren't enough of these obtainable to complete the bounty, which is no fun.
    Ghagliiarghii authored Mar 27, 2024
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  8. Artifact node IDs are now only 3 digits long (space-wizards#26482)

    * 2-digit nodes
    
    * 3-digits instead
    
    * Fix exclusive bounds
    Vermidia authored Mar 27, 2024
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Commits on Mar 28, 2024

  1. Body code cleanup (space-wizards#24946)

    * Fix test
    
    * Kill float accumulators
    
    * Use entity proxy methods
    
    * DataField auto name generation where possible
    
    * Kill comp properties
    
    * Clean up server comps
    
    * Make events record structs
    
    * Clean up shared body code
    
    * Clean up server body code
    
    * Rename organ events to be same names as in med refactor
    0x6273 authored Mar 28, 2024
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  2. Add stacktrace to action error logs (space-wizards#26486)

    Add trace to action error logs
    ElectroJr authored Mar 28, 2024
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  3. Late Join Menu Properly Retains Position On New Player Joins (space-w…

    …izards#26483)
    
    * When another player late joins it will correctly update the UI locally
    
    * Resolve passengers not displaying the correct message in late join
    
    * Improve final boolean comparison of button disabled state to be a bit neater
    Huxellberger authored Mar 28, 2024
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  5. Remove atmos method events (space-wizards#26402)

    * Remove HasAtmosphereMethodEvent
    
    * Remove GetTileMixturesMethodEvent
    
    * Remove GetTileMixtureMethodEvent
    
    * Remove GetAdjacentTilesMethodEvent
    
    * Add TileMixtureEnumerator
    
    * Remove GetAdjacentTileMixturesMethodEvent
    
    * Remove IsTileSpaceMethodEvent
    
    * Remove HotspotExposeMethodEvent
    
    * Remove pipe net method events
    
    * Remove device method events
    
    * Use Entity<T>
    
    * Misc fixes
    
    * A
    
    * Theres probably a few more of these
    
    * Fix other resolve errors
    ElectroJr authored Mar 28, 2024
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  6. Misc ItemToggleSystem changes (space-wizards#26489)

    * Minor ItemToggleSystem tweaks
    
    * Update visuals on startup
    
    * Remove SetIgnited
    
    * Misc toggle fixes
    
    * Update ItemToggleHotComponent.cs
    ElectroJr authored Mar 28, 2024
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  7. Allow cargo bounties to be sold off-station (space-wizards#26469)

    * Ported over code for delta-v to fix bounties
    
    * Added requested changes
    
    * Removed the station arg from "IsBountyComplete". It is unneeded and all calls just use a null value for it anyways
    blueDev2 authored Mar 28, 2024
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  9. Remove broadcast cooldown (space-wizards#26492)

    * Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal.
    
    * Revert "Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal."
    
    This reverts commit c730d64.
    
    * Reapply "Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal."
    
    This reverts commit 3c2d66a.
    
    * -Removed cooldown entirely
    superjj18 authored Mar 28, 2024
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  10. Add DoorBumpOpener to space dragon (space-wizards#26490)

    Add DoorBumpOpener to space dragon.yml
    Simyon264 authored Mar 28, 2024
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  12. Use nav beacon locations for announcements (space-wizards#26437)

    * use nav beacon locations for announcements
    
    * :thumbs_up:
    EmoGarbage404 authored Mar 28, 2024
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  14. Arcade machine improvements (space-wizards#24200)

    * Give 'em something to talk about
    
    * Wire panel visuals
    
    * Wire graphics tweak
    
    * More ads and thanks
    
    * More ads for a noisy arcade
    
    * New screen for space villain machines
    
    * Implement EmitSoundIntervalComponent and a bunch of arcade noises
    
    * Require power for sounds
    
    * Allow earlier startup intervals
    
    * Orange glow
    
    * Audio attributions
    
    * Include the PR link
    
    * Replace EmitSoundInterval with expanded SpamEmitSound
    
    * Remove pacman-themed arcade sounds
    
    * Documentation good.
    
    * Updated methods to use Entity<T>
    
    * Refactored SpamEmitSound to get rid of accumulator and chance.
    
    * Fixed prewarm logic
    
    * Moved stuff to Shared
    
    * Fix outdated YAML
    
    * Better prediction, auto pause handling
    
    * Make enable/disable reset the timer instead of trying to save it.
    Tayrtahn authored Mar 28, 2024
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  16. biggest gridinv update OF ALL TIME (space-wizards#25834)

    * add SaveItemLocation keybind
    
    * make item direction public to avoid having to change between Angle for no reason
    
    * add item location saving
    
    * show
    
    * Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position.
    
    * w
    
    * code style
    
    * Make taken spots appear blue
    
    * style
    
    * !
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    Co-authored-by: notquitehadouken <tripwiregamer@gmail.com>
    Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
    3 people authored Mar 28, 2024
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  17. dynamic alert sprites (space-wizards#25452)

    * dynamic alert sprite
    
    * fix fat cooldowns
    EmoGarbage404 authored Mar 28, 2024
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  19. voicemask can select speech verb (space-wizards#25768)

    * add Name field to SpeechVerbPrototype
    
    * extra locale for voice mask ui
    
    * SpeechVerb ui and handling
    
    * raaaaaaaaa
    
    * reeeeeeeeal
    
    Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
    
    * fix sort
    
    * did you hear john syndicate died of ligma
    
    * Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    3 people authored Mar 28, 2024
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  21. Separate "thank you" messages from general ads (space-wizards#25867)

    * Separated "thank you" messages from general ads
    
    * Moved MessagePackPrototype to shared, cleaned up AdvertiseComponent, and actually killed AdvertisementsPackPrototype.
    +More suggests changes.
    
    * Rename PackPrototypeID to Pack in both components.
    Tayrtahn authored Mar 28, 2024
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  22. Fix master (space-wizards#26501)

    * Fix master
    
    * this
    
    * messages
    
    * Fix missing verb name parrot
    
    * Fix messagePack for blockgame and spacevillain
    
    ---------
    
    Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
    metalgearsloth and ShadowCommander authored Mar 28, 2024
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  25. Fix Incorrect stealth messages appearing on readmin. (space-wizards#2…

    …6511)
    
    Fix major skill issue/Incorrect stealth messages appearing on readmin.
    nikthechampiongr authored Mar 28, 2024
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  26. Go back to constant electrocution damage based on voltage (space-wiza…

    …rds#26455)
    
    Makes electrocution damage based on the voltage of the wire and bring down the damage to a sane level. It's no longer primarily based on the power being received.
    
    LV Cable -> 10 damage
    MV Cable -> 20 damage
    HV Cable -> 30 damage
    
    Having a primarily power-based damage system causes there to be massive fluctuations in damage based on things outside of a regular player's control, like the station power output. This removes a lot of player agency and turns grilles into a risky gamble where they can either do no damage or instantly fry the player due to simply being hooked up to the engine.
    
    While this may be a more accurate simulation in some regards, the reality of the gameplay is that it's often just frustrating, resulting in constant death traps as players brushing against electrified grilles and punching wires take absurd amounts of damage. By making them flat rates, it's possible to actually balance the damage output.
    EmoGarbage404 authored Mar 28, 2024
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Commits on Mar 29, 2024

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  2. Foldable ushanka (space-wizards#26519)

    * UpdateUshankaPrototype
    
    * UpdateUshankaPrototype
    ValentFingerov authored Mar 29, 2024
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  3. [BugFix] Persist Job Restrictions When New User Late Joins (space-wiz…

    …ards#26498)
    
    * make sure to keep late join button disabled if requirements not met
    
    * more succinct representation of condition
    Huxellberger authored Mar 29, 2024
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  5. Send what seleted for secret to admin chat (space-wizards#26500)

    * Send what seleted for secret to admin chat
    
    * add line
    
    * Add localization support
    lzk228 authored Mar 29, 2024
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  7. Reduced Warning Count By 130 For Full Rebuilds (space-wizards#26518)

    * remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
    
    * final toCoords Removed
    
    * Remove all unused variables and dead code paths
    
    * remove always true variable, should be a cvar or something instead
    
    * remove superfluous variables from tests
    Huxellberger authored Mar 29, 2024
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  9. Update audioparams (space-wizards#26387)

    Drops busname + attenuation.
    metalgearsloth authored Mar 29, 2024
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  11. Chemically-created Crystal Shards (space-wizards#26269)

    Added chemical reaction for making crystal shards
    wafehling authored Mar 29, 2024
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  13. Transform cleanups (space-wizards#25963)

    * Transform cleanups
    
    * Fix build
    
    * ascension
    metalgearsloth authored Mar 29, 2024
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  14. Add auto modes to reagent grinder (space-wizards#26290)

    * Add auto-mode to reagent grinder
    
    * Remove redundant stuff with DataField
    
    * Use margin instead of dummy control
    
    * Resolve grinder component
    Crotalus authored Mar 29, 2024
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  16. Change Polymorph Actions to use Polymorph Proto Id (space-wizards#26419)

    * polymorph changes
    
    Adds poly proto ids to polymorph action event and checks for proto id when performing
    
    * nullable proto id
    
    * Replaces instances of Polymorph prototype with a proto id and tryindex
    
    * birdup
    
    ---------
    
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    keronshb and metalgearsloth authored Mar 29, 2024
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  18. Add prediction to Spill Container verb, add dummy TrySpill methods to…

    … shared (space-wizards#25813)
    
    * Moved abstract spill methods to shared; added prediction to spill container verb.
    
    * Rerun tests
    
    * Requested changes
    
    * Note Client behavior in Spill method docs
    Tayrtahn authored Mar 29, 2024
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  19. Fix disposals test (space-wizards#26535)

    The rounding at 0,0 got memed.
    metalgearsloth authored Mar 29, 2024
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  20. combine same-tile explosions in the same tick (space-wizards#25664)

    * combine same-tile explosions in the same tick
    
    * !
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored Mar 29, 2024
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  22. Fix empty atmos deserialization (space-wizards#26540)

    Fix atmos deserialization
    ElectroJr authored Mar 29, 2024
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Commits on Mar 30, 2024

  1. Increase Ion Storm Weights (space-wizards#26539)

    This increases the probability for the following effects caused by Ion Storms:
    Chance to affect a Station Borg: 50% -> 80%
    Chance to replace a Law: 10% -> 20%
    Chance to remove a Law: 10% -> 20%
    Chance to shuffle Laws: 10% -> 20%
    Mephisto72 authored Mar 30, 2024
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  5. Refactor FTL time tracking code to fix a UI bug (space-wizards#26538)

    The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.
    
    For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
    PJB3005 authored Mar 30, 2024
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  6. Revert "Fix scram implant's teleportation out of containers" (space-w…

    …izards#25030)
    
    * Revert "Fix scram implant's teleportation out of containers (space-wizards#24827)"
    
    This reverts commit d4434db.
    
    * Remove EntityQuery<T> pass-ins
    metalgearsloth authored Mar 30, 2024
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  7. Split GasTileOverlaySystem update over two ticks (space-wizards#26542)

    Split GasTileOverlaySystem update over ticks
    ElectroJr authored Mar 30, 2024
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  8. Industrial Reagent Grinder (space-wizards#25020)

    * all work done
    
    * adress whitespace
    
    * millions must factorio
    
    * conflict fix
    
    * i forgot
    Boaz1111 authored Mar 30, 2024
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  10. Zippable coats (space-wizards#26494)

    * Update base_clothingouter.yml
    
    * Update coats.yml
    
    * Change Flipped to Opened
    
    * labcoat
    
    * coat
    
    * Update meta.json
    
    * Update meta.json
    
    * Update meta.json
    
    * Update meta.json
    
    * Update meta.json
    
    * Update meta.json
    
    * Update meta.json
    
    * cmo
    
    * gene
    
    * rd
    
    * robo
    
    * sci
    
    * viro
    
    * Locale zip-unzip
    
    * Missing meta
    
    * Fix wrong sprites
    SonicHDC authored Mar 30, 2024
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  11. Fix itemslots swapping (space-wizards#25634)

    Fix itemslots prediction
    metalgearsloth authored Mar 30, 2024
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  13. Stop items that are being pulled from spinning (space-wizards#26504)

    * Fixed pulled items spinning when moved
    
    * edited out others issues
    
    * more reverts
    
    * requested fix
    
    * Removed "Optional:"
    Zealith-Gamer authored Mar 30, 2024
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  15. Hyposprays Draw from Jugs (space-wizards#25544)

    * Hyposprays Draw from Jugs
    
    * Fix last onlyMobs usage in yml
    
    * Some Suggested Changes
    
    * Remove unnecessary datafield name declarations
    
    * Remove unnecessary dirtying of component
    
    * Same line parentheses
    
    * Added client-side HypospraySystem
    
    * Cache UI values and only updates if values change
    
    * empty line
    
    * Update label
    
    * Label change
    
    * Reimplement ReactionMixerSystem
    
    * Remove DataField from Hypospray Toggle Mode
    
    * Change ToggleMode from enum to Bool OnlyAffectsMobs
    
    * Add DataField required back since it's required for replays...?
    
    * update EligibleEntity and uses of it
    
    * Add user argument back
    
    * Adds newline
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    
    * Guard for dirty entity
    
    * Adds summary tag
    
    ---------
    
    Co-authored-by: Plykiya <plykiya@protonmail.com>
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    3 people authored Mar 30, 2024
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  16. Rebalance amatoxin so it is a slower killer (space-wizards#25830)

    * Balancing? Balancing!!!
    
    * Additional changes
    UltimateJester authored Mar 30, 2024
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  19. Atmos device performance improvements (space-wizards#26493)

    * Atmos device performance improvements
    
    * AtmosDirection perf improvements
    
    * Fix errors
    
    * Add GasTileOverlayComponent arguments
    
    * Make excite no longer invalidate a tile
    ElectroJr authored Mar 30, 2024
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  20. Adjust syndicate hardbomb damage (space-wizards#26548)

    hardbomb tweaks
    liltenhead authored Mar 30, 2024
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  22. up stimulants (no sleep) (space-wizards#25886)

    * up stimulants (no sleep)
    
    * Update SharedSleepingSystem.cs
    takemysoult authored Mar 30, 2024
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  25. Fix GasMixers/Filters not working (space-wizards#26568)

    * Fix GasMixers/Filters not working
    
    * OKAY GAS FILTERS TOO
    
    ---------
    
    Co-authored-by: Plykiya <plykiya@protonmail.com>
    Plykiya and Plykiya authored Mar 30, 2024
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  27. Give stores the ability to check for owner only (space-wizards#26573)

    adds a check if the store belongs to the user
    keronshb authored Mar 30, 2024
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  28. Fix round start crash (causing instant restart) (space-wizards#26579)

    * Fix round start crash
    
    * Make `TryCreateObjective` more error tolerant
    wrexbe authored Mar 30, 2024
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Commits on Mar 31, 2024

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  4. Make timer ignore client predict setting (space-wizards#26554)

    * Make timer ignore client predict setting
    
    * making tests run
    
    ---------
    
    Co-authored-by: wrexbe <wrexbe@protonmail.com>
    wrexbe and wrexbe authored Mar 31, 2024
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  5. Make advertise system survive no map inits (space-wizards#26553)

    * Make advertise system survive no map inits
    
    * Add comment to try prevent future bugs
    wrexbe authored Mar 31, 2024
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  6. Update Credits (space-wizards#26589)

    Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
    github-actions[bot] and PJBot authored Mar 31, 2024
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  7. Fix fox spawn on reach (space-wizards#26584)

    Co-authored-by: wrexbe <wrexbe@protonmail.com>
    wrexbe and wrexbe authored Mar 31, 2024
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  8. Removes SCAF armor (space-wizards#26566)

    * removes scaf armor
    
    * replace maint loot spawner spot with basic helmet
    Flareguy authored Mar 31, 2024
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  11. Make aghost command work on other players using optional argument (sp…

    …ace-wizards#26546)
    
    * Translations
    
    * Make aghost command work on other players using optional argument
    
    * Reviews
    Simyon264 authored Mar 31, 2024
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  13. Add new component to Make sound on interact (space-wizards#26523)

    * Adds new Component: EmitSoundOnInteractUsing
    
    * Missed an import
    
    * File-scoping
    
    * Replace ID check with Prototype check
    
    * Moved component and system to shared. Set prediction to true.
    
    * Removed impoper imports and changed namespace of component to reflect changed folder.
    
    * Following function naming theme
    
    * All this code is basically deltanedas's, but it was a learning experience for me
    
    * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
    
    * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    blueDev2 and metalgearsloth authored Mar 31, 2024
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  14. Increase syndi duffelbag storage (space-wizards#26565)

    * Increase syndi duffelbag storage
    
    * weh
    lzk228 authored Mar 31, 2024
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  16. Adds construction/decon graphs for plastic flaps (space-wizards#26341)

    * Adds construction/decon graphs for plastic flaps
    
    * Dang arbitrage
    
    * undo conflict
    
    ---------
    
    Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
    IamVelcroboy and BurningRash authored Mar 31, 2024
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  18. Makes secglasses roundstart (space-wizards#26487)

    * makes secglasses roundstart
    
    * fix epic fail
    
    * fix tests questionmark?
    
    * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
    
    Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
    
    ---------
    
    Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
    Flareguy and EmoGarbage404 authored Mar 31, 2024
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  20. Toilet Upgrade (needs review) (space-wizards#22133)

    * Toilet Draft
    
    * fixes
    
    * toilets now have secret stash to place items in cistern.
    
    * fixes
    
    * plungers now unblock toilets.
    
    * fix sprite
    
    * new sprites and fix
    
    * fixes
    
    * improve seat sprites.
    
    * fix
    
    * removed visualisersystem changed to genericvisualizers
    
    * flush sound for toilets and copyright for toilet sprites.
    
    * fix atrributions
    
    * fixes
    
    * fix datafield flushtime
    
    * sprite improvements
    
    * fixes
    
    * multiple changes
    
    * fix
    
    * fix
    
    * fixes remove vv
    
    * moved stash related functions to secret stash system from toilet.
    
    * fix
    
    * fix
    
    * changes for recent review.
    
    * fix
    
    * fix
    brainfood1183 authored Mar 31, 2024
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  22. Uplink store interface searchable with a searchbar. (space-wizards#24287

    )
    
    * Can now search the uplink store interface with a searchbar.
    
    * Search text updates no longer send server messages. Persists listings locally.
    
    * Formatting fixes and tidying.
    
    * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.
    
    * Update Content.Client/Store/Ui/StoreMenu.xaml
    
    * Review change; moved localisation helper functions to their own class.
    
    * Prevent thread-unsafe behaviour as-per review.
    
    * Remove dummy boxcontainer
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    3 people authored Mar 31, 2024
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  24. Improved RCDs (space-wizards#22799)

    * Initial radial menu prototyping for the RCD
    
    * Radial UI buttons can send messages to the server
    
    * Beginning to update RCDSystem
    
    * RCD building system in progress
    
    * Further updates
    
    * Added extra effects, RCDSystem now reads RCD prototype data
    
    * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
    
    * Added extra functionality to RadialContainers plus documentation
    
    * Fixed localization of RCD UI strings
    
    * Menu opens near cursor, added basic RCD
    
    * Avoiding merge conflict
    
    * Implemented atomized construction / deconstruction rules
    
    * Increased RCD ammo base charges
    
    * Moved input context definition to content
    
    * Removed obsoleted code
    
    * Updates to system
    
    * Switch machine and computer frames for electrical cabling
    
    * Added construction ghosts
    
    * Fixed issue with keybind detection code
    
    * Fixed RCD construction ghost mispredications
    
    * Code clean up
    
    * Updated deconstruction effects
    
    * RCDs effects don't rotate
    
    * Code clean up
    
    * Balancing for ammo counts
    
    * Code clean up
    
    * Added missing localized strings
    
    * More clean up
    
    * Made directional window handling more robust
    
    * Added documentation to radial menus and made them no longer dependent on Content
    
    * Made radial containers more robust
    
    * Further robustness to the radial menu
    
    * The RCD submenu buttons are only shown when the destination layer has at least one children
    
    * Expanded upon deconstructing plus construction balance
    
    * Fixed line endings
    
    * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
    
    * Bug fixes
    
    * Revert unnecessary change
    
    * Updated RCD strings
    
    * Fixed bug
    
    * More fixes
    
    * Deconstructed tiles/subflooring convert to lattice instead
    
    * Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
    
    * Fixing merge conflict
    
    * Updated airlock assembly
    
    * Fixing merge conflict
    
    * Fixing merge conflict
    
    * More fixing...
    
    * Removed erroneous project file change
    
    * Fixed string handling issue
    
    * Trying to fix merge conflict
    
    * Still fixing merge conflicts
    
    * Balancing
    
    * Hidden RCD construction ghosts when in 'build' mode
    
    * Fixing merge conflict
    
    * Implemented requested changes (Part 1)
    
    * Added more requested changes
    
    * Fix for failed test. Removed sussy null suppression
    
    * Made requested changes - custom construction ghost system was replaced
    
    * Fixing merge conflict
    
    * Fixed merge conflict
    
    * Fixed bug in RCD construction ghost validation
    
    * Fixing merge conflict
    
    * Merge conflict fixed
    
    * Made required update
    
    * Removed lingering RCD deconstruct tag
    
    * Fixing merge conflict
    
    * Merge conflict fixed
    
    * Made requested changes
    
    * Bug fixes and balancing
    
    * Made string names more consistent
    
    * Can no longer stack catwalks
    chromiumboy authored Mar 31, 2024
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  27. Southern accent (space-wizards#26543)

    * created the AccentComponent and the AccentSystem
    
    * word replacement schtuhff
    
    * made it a trait fr ongg!!1
    
    * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    UBlueberry and metalgearsloth authored Mar 31, 2024
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  28. Prevent storing liquids in equipped buckets (space-wizards#24412)

    * Block access to solutions in equipped spillables.
    
    * Stop Drink verb appearing if the solution can't be accessed.
    Tayrtahn authored Mar 31, 2024
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  30. Fix 'Hypopen shouldn't display solution examine text' (space-wizards#…

    …26453)
    
    * stealthy hypo
    
    * ExaminableSolution hand check when in covert implement.
    
    ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.
    
    * cleaning code
    
    * more cleaning
    
    * Hidden datafield renamed to HeldOnly
    
    * review
    
    ---------
    
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    drteaspoon420 and metalgearsloth authored Mar 31, 2024
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  32. Revert Paint (space-wizards#26593)

    * Revert "Fix build (space-wizards#26258)"
    
    This reverts commit 6de5fbf.
    
    * Revert "Spray Paint (Review Ready) (space-wizards#23003)"
    
    This reverts commit e4d5e7f.
    
    # Conflicts:
    #	Resources/Prototypes/Entities/Structures/Holographic/projections.yml
    metalgearsloth authored Mar 31, 2024
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  33. Fix: Prevent single-use hyposprays from getting the toggle draw verb (s…

    …pace-wizards#26595)
    
    Prevent single-use hyposprays from getting the toggle draw verb
    
    Co-authored-by: Plykiya <plykiya@protonmail.com>
    Plykiya and Plykiya authored Mar 31, 2024
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  34. MeleeHitSoundSystem (space-wizards#25005)

    * Began work to unscrew melee noises
    
    * finished
    
    * cleanup
    
    * cleanup
    
    * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs
    
    Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
    
    * _Style
    
    * Fix merge
    
    ---------
    
    Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    3 people authored Mar 31, 2024
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  35. Remove physics comp from VendingMachineWallmount (space-wizards#25632)

    * Remove physics comp from VendingMachineWallmount
    
    * Fixtures removal
    
    ---------
    
    Co-authored-by: Jeff <velcroboy333@hotmail.com>
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    3 people authored Mar 31, 2024
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  36. Remake hairflowers (space-wizards#25475)

    * Add more lily usage (orange hairflower and flowercrown)
    
    * comit 2
    
    * ee
    
    * more fixes
    
    * w
    
    * im stupid
    
    * bring poppy in authodrobe
    
    * weh
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    lzk228 and metalgearsloth authored Mar 31, 2024
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  38. Injector UI shows TransferAmount change, Spilling liquid changes Inje…

    …ctor mode (space-wizards#26596)
    
    * Injector UI shows TransferAmount change, spill changes mode
    
    * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
    
    * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
    
    ---------
    
    Co-authored-by: Plykiya <plykiya@protonmail.com>
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    3 people authored Mar 31, 2024
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  40. disallow unanchoring or opening panels on locked emitters/APEs (space…

    …-wizards#26600)
    
    * disallow unanchoring or opening panels on locked emitters/APEs
    
    * no locking open panels
    
    * oops
    
    * needback feedback
    
    * Update Content.Shared/Lock/LockSystem.cs
    
    * Update Content.Shared/Lock/LockSystem.cs
    
    * Update Content.Shared/Lock/LockSystem.cs
    
    * sanity
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    3 people authored Mar 31, 2024
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  42. Fix grave digging sound indefinitely playing if dug by aghost. (space…

    …-wizards#26420)
    
    Admins bypass doafters. As such, the code that runs on doafter
    completion is ran before the sound is actually created. This then leads
    to the sound never being stopped, and as such it would infinitely play.
    
    This commit gets around the issue by manually stopping the sound should
    the doafter fail to start. If we could be sure that the doafter would
    never fail, then we could just move the call to StartDigging above
    starting the doafter but this is currently not possible.
    
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    nikthechampiongr and metalgearsloth authored Mar 31, 2024
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  43. Make the buttons on the map ui not squished (space-wizards#26604)

    Make the map ui work
    
    Co-authored-by: wrexbe <wrexbe@protonmail.com>
    wrexbe and wrexbe authored Mar 31, 2024
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  44. Combine flower crown and wreath (space-wizards#26605)

    * Combine flower crown and wreath
    
    * huh
    
    * huuh :trollface:
    lzk228 authored Mar 31, 2024
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  46. Add AP damage to throwing knives (space-wizards#26380)

    * add
    
    * ap
    
    * no more stam dmg
    UbaserB authored Mar 31, 2024
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  48. cancelable brig timers (space-wizards#26557)

    brig timers now cancelable. also some screensystem yakshave
    graevy authored Mar 31, 2024
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  49. Fix orientation of roller skate sprites (space-wizards#26627)

    Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
    eoineoineoin and eoineoineoin authored Mar 31, 2024
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  51. Fix GastTileOverlay sending redundant data (space-wizards#26623)

    Fix GastTileOverlay not updating properly
    ElectroJr authored Mar 31, 2024
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  52. Auto DeAdmin sooner (space-wizards#26551)

    Co-authored-by: wrexbe <wrexbe@protonmail.com>
    wrexbe and wrexbe authored Mar 31, 2024
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  53. Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (s…

    …pace-wizards#26527)
    
    * Add briefcase to curadrobe and some briefcases cleanup
    
    * also add to lawdrobe
    lzk228 authored Mar 31, 2024
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Commits on Apr 1, 2024

  1. Fix some text overflow bugs in HUD (space-wizards#26615)

    * Don't clip text in item status
    
    * Fix overflow in examine tooltip
    
    ---------
    
    Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
    eoineoineoin and eoineoineoin authored Apr 1, 2024
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  6. Fix radio jammer not blocking suit sensors. (space-wizards#26632)

    As it turns out, they are not in fact on their own netid. They are
    actually just on wireless. The way I had tested my previous pr led to
    this mistake being made. I originally had the radio jammer block
    wireless as well, but decided to take out under the flase assumption
    that it suit sensors were actually on their own netid and did not
    require the ability to block all wireless packets at the last moment.
    nikthechampiongr authored Apr 1, 2024
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  7. Fix dirt decals in reach not being cleanable (space-wizards#26636)

    made all dirt decals cleanable
    
    Co-authored-by: hamurlik <renoDeath@protonmail.com>
    hamurlik and hamurlik authored Apr 1, 2024
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  9. Replace drill_hit.ogg and drill_use.ogg with better sounds (space-wiz…

    …ards#26622)
    
    * Replace drill_hit.ogg and drill_use.ogg with better sounds
    
    * Fix attribution source for drill_hit.ogg
    
    * Update Resources/Audio/Items/attributions.yml
    
    Co-authored-by: Kara <lunarautomaton6@gmail.com>
    
    * Update Resources/Audio/Items/attributions.yml
    
    Co-authored-by: Kara <lunarautomaton6@gmail.com>
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    Co-authored-by: Kara <lunarautomaton6@gmail.com>
    3 people authored Apr 1, 2024
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  10. Gave Blast door access permissions (space-wizards#26606)

    Added access reader to all blast doors. Added pre configured blast doors for engineering and science.
    Zealith-Gamer authored Apr 1, 2024
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  11. Gives all wheeled objects low friction (space-wizards#26601)

    * gives all wheeled objects friction
    
    * adjustments to sum stuff
    Flareguy authored Apr 1, 2024
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  13. Combine solution injection systems; Fix embeddable injectors (space-w…

    …izards#26268)
    
    * Combine injection systems
    
    * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    Tayrtahn and metalgearsloth authored Apr 1, 2024
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  16. Change assault borg modules texture (space-wizards#26502)

    * Update borg_modules.yml
    
    * Fix borg_modules.yml?
    
    * Uh
    
    ---------
    
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    SoulFN and metalgearsloth authored Apr 1, 2024
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  18. Add Cyborg Emote Sounds (space-wizards#26594)

    * Hal 9000's first emote
    
    * Add Chime emote & Change variation to 0.05
    
    * Modify Buzz emote
    
    * Add Buzz-two emote
    
    * modified Horn
    
    * add ping emote
    
    * add slowclap emote
    
    * Convert slowclap.ogg to mono, reflect change in attribution.yml
    
    * fix capitalization for all chatMessages && change all catagory to category
    
    * remove all traces of slowclap.ogg
    
    * forgor one file smh
    
    * collating copywrite
    
    * spelling mistakes will be the death of me
    
    * more spelling mistakes
    
    * change yml string to list
    Keer-Sar authored Apr 1, 2024
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  20. Coordinates Disks & Shuttle FTL Travel (space-wizards#23240)

    * Adds the CentComm Disk and configures it to work with direct-use shuttles
    
    * Added functionality for drone shuttles (i.e. cargo shuttle)
    
    * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
    
    * Added the disk to HoP's locker
    
    * Removed leftover logs & comments
    
    * Fix for integration test
    
    * Apply suggestions from code review (formatting & proper DataField)
    
    Co-authored-by: 0x6273 <0x40@keemail.me>
    
    * Fix integration test & changes based on code review
    
    * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
    
    * Check pods & non-evac shuttles for CentCom travel, even in FTL
    
    * Import
    
    * Remove CentCom travel restrictions & pod disk consoles
    
    * Major changes that changes the coordinates disk system to work with salvage expeditions
    
    * Missed CC diskcase removal
    
    * Fix build
    
    * Review suggestions and changes
    
    * Major additional changes after merge
    
    * Minor tag miss
    
    * Integration test fix
    
    * review
    
    ---------
    
    Co-authored-by: 0x6273 <0x40@keemail.me>
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    3 people authored Apr 1, 2024
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  22. Add door electronics access configuration menu (space-wizards#17778)

    * Add door electronics configuration menu
    
    * Use file-scoped namespaces
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Open door electronics configuration menu only with network configurator
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Make the access list in the id card computer a separate control
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Fix merge conflict
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Remove DoorElectronics tag
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Integrate doors with space-wizards#17927
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Move door electornics ui stuff to the right place
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Some review fixes
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * More fixes
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * review fix
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * move all accesses from airlock prototypes to door electronics
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * rework door electronics config access list
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Remove Linq from the door electronics user interface
    
    * [WIP] Add EntityWhitelist to the activatable ui component
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Better interaction system
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Refactor
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Fix some door electronics not working without AccessReaderComponent
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Move AccessReaderComponent update code to the AccessReaderSystem
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Remove unnecesary newlines in the door access prototypes
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Remove unused variables in access level control
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Remove unnecessary method from the door electronics configuration menu
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * [WIP] change access type from string to ProtoId<AccessLevelPrototype>
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Remove unused methods
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Newline fix
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Restored to a functional state
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Fix access configurator not working with door electronics AccessReaderComponent
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Replace all string access fields with ProtoId
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * move access level control initialization into Populate method
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    
    * Review
    
    ---------
    
    Signed-off-by: c4llv07e <kseandi@gmail.com>
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    c4llv07e and metalgearsloth authored Apr 1, 2024
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  24. scoopable ash and foam, solution transfer prediction (space-wizards#2…

    …5832)
    
    * move SolutionTransfer to shared and predict as much as possible
    
    * fully move OpenableSystem to shared now that SolutionTransfer is
    
    * fix imports for everything
    
    * doc for solution transfer system
    
    * trolling
    
    * add scoopable system
    
    * make ash and foam scoopable
    
    * untroll
    
    * untroll real
    
    * make clickable it work
    
    * troll
    
    * the scooping room
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    deltanedas and metalgearsloth authored Apr 1, 2024
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  25. Replace the teleportation logic on the SCRAM implant! (space-wizards#…

    …26429)
    
    * Replace the teleportation logic on the SCRAM implant!
    
    Now instead of just trying to pick a random tile in range 20 times, the
    scram teleportation logic now:
    
    - Gets a list of grids in range
    - Until a suitable tile is picked it picks a random grid
    - From that grid it picks a random tile.
    - If the tile is suitable, then it is set as the target and the user
      will be teleported there.
    - Grids and tiles are randomly picked as outlined above until a valid
      tile is found, or all valid grids and tiles are exhausted.
    - Should no suitable tile be found then they get teleported to the same
      position they are at. Effectively not teleporting them.
    
    * Actually make the defaults sane which I forgor in the last commit
    
    * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.
    
    * Address reviews as much as possible
    
    * Address reviews
    nikthechampiongr authored Apr 1, 2024
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  26. Refactored AdvertiseComponent (space-wizards#26598)

    * Made it better
    
    * ok
    
    * alright
    
    ---------
    
    Co-authored-by: wrexbe <wrexbe@protonmail.com>
    wrexbe and wrexbe authored Apr 1, 2024
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  27. Bartender "Essentials" (space-wizards#25367)

    * drinks round 1
    
    saving my progress before my hard drive explodes
    
    * test 2
    
    please work
    
    * name fixes
    
    whoops
    
    * Update drinks.yml
    
    * various fixes
    
    am dumb
    
    * add sol dry to vends
    
    more fixes and changes, yippee!
    
    * more fixes & ingame testing
    
    shrimple tests
    
    * last fixes :trollface:
    
    should be ready for pr now
    
    * Update soda.yml
    
    sate thirst
    musicmanvr authored Apr 1, 2024
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  29. Add ERT Chaplain (space-wizards#25956)

    * ERT Chaplain
    
    * Make BibleUser
    
    * It was not intended
    
    * reword my poor words
    
    * 1984 a comment that I decided was unnecessary.
    
    * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    IProduceWidgets and metalgearsloth authored Apr 1, 2024
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  30. Changes in chemicals page in guidebook (space-wizards#25831)

    * Added pages to chemical categories
    
    The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".
    
    * Update guides.ftl
    
    * Update chemicals.yml
    
    Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
    Hope this works...
    
    * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml
    
    Co-authored-by: exincore <me@exin.xyz>
    
    * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml
    
    Co-authored-by: exincore <me@exin.xyz>
    
    * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml
    
    Co-authored-by: exincore <me@exin.xyz>
    
    * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml
    
    Co-authored-by: exincore <me@exin.xyz>
    
    * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml
    
    Co-authored-by: exincore <me@exin.xyz>
    
    * Fixed a few errors and stuff!
    
    A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
    If there's more problems, please do tell so I can fix it!
    
    * Update settings.json
    
    * Fix?
    
    ---------
    
    Co-authored-by: exincore <me@exin.xyz>
    f0x-n3rd and exincore authored Apr 1, 2024
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  32. Anomalies behaviours (space-wizards#24683)

    * Added new anomaly particle
    
    * Add basic anomaly behaviour
    
    * +2 parametres
    
    * add functional to new particle
    
    * add components to behaviours
    
    * big content
    
    * add shuffle, moved thing to server
    
    * clean up
    
    * fixes
    
    * random pick redo
    
    * bonjour behavioUr
    
    * fix AJCM
    
    * fix
    
    * add some new behaviours
    
    * power modifier behaviour
    
    * rmeove timer
    
    * new event for update ui fix
    
    * refactor!
    
    * fixes
    
    * enum
    
    * Fix mapinit
    
    * Minor touches
    
    ---------
    
    Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
    TheShuEd and metalgearsloth authored Apr 1, 2024
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  34. Fix clipping/overlap in lathe machine UIs (space-wizards#26646)

    * Add scrollbars to lathe material list when necessary
    
    * Fix bug where shrinking window would cause elements to overlap
    
    ---------
    
    Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
    eoineoineoin and eoineoineoin authored Apr 1, 2024
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  35. Added chat window transparency slider to options (space-wizards#24990)

    * Adds a new slider to the misc tab in options that lets the player set chat window transparency
    
    * Tweaked variable names
    
    * Fixed order to match UI
    
    * Renamed set chat window transparency function
    
    * Changed and refactored to opacity instead of transparency
    
    * Remove unnecessary int to float conversions
    
    Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.
    
    * Round the value to two decimal points
    
    * Remove rounding for now
    
    * Rename
    
    * Unhardcode chat color by moving to stylesheet
    
    * Fix indent
    
    * Make opacity slider only change opacity
    
    ---------
    
    Co-authored-by: Your Name <you@example.com>
    Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
    3 people authored Apr 1, 2024
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  37. Infinity books (space-wizards#25840)

    * setup text data
    
    * roundstart reshuffling keywords with gibberish words
    
    * saved data categorized
    
    * add book with hints
    
    * start redrawing books
    
    * +4 book design
    
    * +books +random visual upgrade
    
    * finish first file
    
    * finish lore file
    
    * finish with books.rsi now authorbooks.rsi...
    
    * aurora! and some fix
    
    * nuke author books
    
    * speelbuke update
    
    * finish respriting work
    
    * fix scientist guide visual
    
    * setup datasets
    
    * setup stupid funny random story
    
    * restore author books, upgrade hint generation
    
    * add variety to story generator
    
    * add learning system
    
    * minor textgen edit
    
    * file restruct, hint count variation
    
    * more restruct
    
    * more renaming
    add basis learning system logic. Spears locked for special book for test.
    
    * nuke all systems, for splitting PR gods
    
    * typo fix
    
    * update migration with deleted books
    
    * add random story books to maint
    
    * Update construction-system.ftl
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    
    * typo fix
    
    * interchangeably
    
    * final
    
    * Update Resources/Prototypes/Datasets/Names/books.yml
    
    Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
    
    * "."
    
    * Update Content.Server/Paper/PaperRandomStorySystem.cs
    
    Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
    
    * Ubazer fix
    
    * inadequate
    
    * localized
    
    * Update meta.json
    
    * fuck merge conflicts
    
    * fix jani book
    
    ---------
    
    Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
    Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
    3 people authored Apr 1, 2024
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Commits on Apr 2, 2024

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  4. Make cyborgs hands explosion proof. (space-wizards#26515)

    * Make the advanced treatment modules beakers explosion-proof.
    
    * undo changes
    
    * Epic rename fail
    
    * Explosion recursion data field
    
    * Logic for data field
    Simyon264 authored Apr 2, 2024
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Commits on Apr 3, 2024

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  3. Validate wire layout prototypes and remove invalid WiresComponents (s…

    …pace-wizards#26682)
    
    Validate wire layout prototypes; delete invalid wirescomponents.
    Tayrtahn authored Apr 3, 2024
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  4. Increase time inbetween anomaly pulses (space-wizards#26677)

    nerf anomaly pulse delays
    EmoGarbage404 authored Apr 3, 2024
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  6. Fix for items dropped being rotated to world north (space-wizards#26662)

    * Fix rotation of dropped items
    
    * combined world position rotation function for dumpable
    
    * scuffed implementation?
    
    * less scuffed?
    
    * even less scuffed... I guess
    
    * capital D
    
    ---------
    
    Co-authored-by: Plykiya <plykiya@protonmail.com>
    Plykiya and Plykiya authored Apr 3, 2024
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  8. fix double interaction popup (space-wizards#26684)

    change popentity to popupclient
    lunarcomets authored Apr 3, 2024
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  9. disable foam scooping (space-wizards#26686)

    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored Apr 3, 2024
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Commits on Apr 4, 2024

  1. Little disk printer sprite tweaks (space-wizards#26711)

    * Little disk printer sprite tweaks
    
    * ill change this aswell
    lzk228 authored Apr 4, 2024
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  2. fixed white_box.png (space-wizards#26714)

    * Delete Resources/Textures/Decals/bricktile.rsi/white_box.png
    
    * Readded fixed version
    
    one pixel change
    ThatOneGoblin25 authored Apr 4, 2024
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  6. Things that can't go in disposals now don't "Miss" (space-wizards#26716)

    * Moved is canInsert check to before miss check
    
    * Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
    
    ---------
    
    Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
    beck-thompson and metalgearsloth authored Apr 4, 2024
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  7. Clean up YAML issues in animals.yml (space-wizards#26696)

    * Cleaned up YAML issues in animals.yml
    
    * Cleaned up TimedSpawnerComponent
    Tayrtahn authored Apr 4, 2024
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  8. fix health analyzer crash (space-wizards#26700)

    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored Apr 4, 2024
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  10. Make the station start with random broken wiring (space-wizards#26695)

    Random wire cutting on round start
    Tayrtahn authored Apr 4, 2024
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  12. Mail Unit Fix (whitelist) (space-wizards#26688)

    Fix Mail Unit
    brainfood1183 authored Apr 4, 2024
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  14. OOC Patron Color Toggle (space-wizards#26653)

    * Adds the option for you to toggle your OOC Patron color visibility to yourself and others.
    
    * Makes the button magically disappear if you arent a patron
    Aexxie authored Apr 4, 2024
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  18. Make Zombie, Initial Infected fix (space-wizards#26665)

    Make zombie fix
    wrexbe authored Apr 4, 2024
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  19. Suit Sensors No Longer Use a Hardcoded 'Total Health' (space-wizards#…

    …26658)
    
    * Suit sensors now know the 'total health' of an entity
    
    * Missed the constructor 😔
    Pspritechologist authored Apr 4, 2024
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  22. Robotists technology icon fix (space-wizards#26723)

    fix
    
    Co-authored-by: GeneralGaws <limonmessi@mail.ru>
    GeneralGaws and GeneralGaws authored Apr 4, 2024
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Commits on Apr 15, 2024

  1. Pomegranate & Grenade Fruit

    - Added Pomegranate & Grenade Fruit
    - SolutionInjectOnCollideSystem fixed cases where trying to inject more than available space
    - ChemicalAmmoSystem fixed issue with dividing Integer value instead of Float/FixedPoint value
    - ClusterGrenadeSystem implemented AmmoShotEvent
    drteaspoon420 committed Apr 15, 2024
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  2. Update cargo_vending.yml

    fixed cargo price for seed crate
    drteaspoon420 committed Apr 15, 2024
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  3. Update produce.yml

    added ContainerContainer
    drteaspoon420 committed Apr 15, 2024
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  5. better sprites

    drteaspoon420 committed Apr 15, 2024
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  6. Update grenade.yml

    drteaspoon420 committed Apr 15, 2024
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