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Botany Rework Part 2: GrowthComponents #31461
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Commits on Aug 25, 2024
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Commits on Aug 29, 2024
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Commits on Sep 8, 2024
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Biogenerator (space-wizards#30694)
* biogenerator * ack * test success! * fix tests * increase price of reagents
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Metamorphosis - FoodSequence 3 (space-wizards#31012)
* setup some data * cheeseburger recipe * Update FoodSequenceSystem.cs * finalize cheseburger recipe * remove fun * return old taco sprites * full foodsequence data refactor * return tacos * well done * add cutlets to burger * chickenburger recipe * +2 burger recipes * more fun * Update brain.png * some slice produce added * documentation * watermelon * skewer work * flipping * tomato * skewer watermelon * Update skewer.yml * oopsie, ok, im go to sleep * fix checks * Update produce.yml * screwed * cheeeeeeeese * all cooked meat added * produce added * aaaaand suppermatter * key to Tag * More * proto string remove * raw snail * fix * Update FoodMetamorphableByAddingComponent.cs * fixes * fix3 * fififififx
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Add completions to addobjective and localize it (space-wizards#30456)
* Add completions to addobjective and localise it * Cleanup * Fix * Make a manager to handle subscribtion completion options This is so we can unsubscribe to prototype reloads properly * Convert the manager into a system * Move the system into the systems folder I forgor * Merge CompletionsSystem into ObjectivesSystem
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some securiby contra fixes (space-wizards#31956)
* some contra fixes * whistles change
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Make random sentience actually happen (space-wizards#31953)
Add random sentience to calm events
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Rings now give a small amout of gold / silver when scrapped (space-wi…
…zards#31847) * Ring * Silly name fix
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Update PULL_REQUEST_TEMPLATE.md (space-wizards#31046)
* Update PULL_REQUEST_TEMPLATE.md * Update PULL_REQUEST_TEMPLATE.md 2 * Update PULL_REQUEST_TEMPLATE.md 3 * Update PULL_REQUEST_TEMPLATE.md 3 * Update PULL_REQUEST_TEMPLATE.md 5 * slart suggestions Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * paste --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Radiation blocker values for directional plasma and uranium windows (s…
…pace-wizards#31975) resistances to directional windows
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Corrects some typos in the uplink catalog, adjusts grammar (space-wiz…
…ards#31989) * AlmostCertainlyDoesntWork * Please work * maybe work * emptycommit * test * testest * Empty-Commit * Uplink grammar/typos fix
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Add SetEntity(Owner) so can view APC sprite in UI (Bug fix) (space-wi…
…zards#31962) * Add SetEntity(Owner) so can view APC sprite in UI * bump apc version flavor text --------- Co-authored-by: TIMMY <timmytriggers@cock.li>
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Commits on Sep 9, 2024
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make laid power cables more visible (space-wizards#32000)
make cables more visible
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Budget insuls leaves behind frayed insulative fibers instead of insul…
…ative fibers (space-wizards#31886) * Adds fibers-insulative-frayed to fibers.ftl and relevant fibers-insulative-frayed components to budget insuls * +1 to the "different types of fibers in the game" info under the forensics guidebook entry (pray this is actually correct and accurate)
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Make mobs without hands unable to spill jugs (space-wizards#31438)
* make mobs without hands unable to spill jugs * snails
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Extend shuttle dock time if the shuttle doesn't dock at evac. (space-…
…wizards#31496) * Extend shuttle dock time if the shuttle doesn't dock at evac. If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station. Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody. To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios. The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations. Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it. * Minor review ---------
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make laid power cables more visible v2 (space-wizards#32008)
* Revert "make cables more visible" This reverts commit b2defdf. * offset cable sprite * :-) * one more pixel for mv
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pacifists can use grappling guns (space-wizards#32014)
pacifist can use
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Allow all bots to be used for chameleon projector (space-wizards#32006)
Allow all bots to use for chameleon projector
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Trooper Uniform and Hat (space-wizards#31997)
* Adds entities, sprites, and loadout accessibility * Fixing Uniform file issues
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fix dragon spawn location and round end summary (space-wizards#31890)
* spawn dragon rule at station edge * 2 * stuff * fix round end summary not showing * no invalid euid
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Surveillance camera's red light fixes (space-wizards#31831)
several surv camera related fixes Co-authored-by: YourUsername <you@example.com>
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Add easy window upgrading, fix some other window issues. (space-wizar…
…ds#31978) * uhhh a lot of window stuff, mainly easy upgrades * buff plasma/uranium rwindows so you actually want them * fix uranium number, correct construction descriptions * fix tinted window price * frosted windo
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Nuke Now Requires the Disk to be Inserted to Toggle Anchor (space-wiz…
…ards#29565) * Nuke Now Requires the Disk to be Inserted to Toggle Anchor * message stating you need the disk to toggle floor bolts
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Properly credit contributors who were truncated by GitHub API (space-…
…wizards#31739) * Properly credit contributors who were truncated by GitHub's 500 email limit * update list oops forgot my origin was so out of date * another
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clean up electronics lathe recipes (space-wizards#31524)
* clean up electronics lathe recipes * result * make door and firelock cheap * engin --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Completes secure wiring across all airlocks and windoors (space-wizar…
…ds#30794) Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
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Fix some contraband issues (space-wizards#31606)
* Fix some contraband issues * Flaming fire axe to Syndie contraband * Add Central Command department and contraband group * Restricted encryption keys * ERT gas mask * Thieving beacon * Bladed flatcaps * Advanced circular saw and thief toolbox * Acolyte armor * Magazines and cartridges * SMG magazines * Grenades * Mercenary clothing and combat gloves * ERT, Deathsquad and Central Command Official items * Update * Who the fuck putted ERT into fun?! * Fix * Yeah * I forgot
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Save unpublished news articles (space-wizards#31491)
* Add draft saving to news consoles * fix after bui changes * comments + rename vars * no
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Special latejoin message for captain (space-wizards#31991)
* Special latejoin message for captain * fix gender in locale * remove this for now * shame * not really shame * change * do that
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Silly teal gloves for realsies this time :3 (space-wizards#31865)
* gosh please workies now i beg you qvq * Revert "gosh please workies now i beg you qvq" This reverts commit 96d03d0. * please workies qvq qvq * Update Resources/Prototypes/Entities/Clothing/Hands/colored.yml Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me>
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New Space Ninja intro song (space-wizards#31055)
replaced ninja intro song with new one
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Commits on Sep 10, 2024
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Impliment visitor ID, reorganize shuttle event and ghost role yml, st…
…andardize many visitor roles, add more unknown shuttles. (space-wizards#28098) * Add Protagonists * Give visitors the right PDA at least, we need that RP value. * tidy up * spell check my beloved * Everything about jobs have the same id names ahhhh! * s * rarity scarity. * Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * cargo event now no has cargo access doors. * break everything. * still WIP, please excuse. * finish all role loadouts * extra roles, fix up grids, special pdas. * Ghost role descriptions and mime powers * rest of the fucking owl * I tripped. * I also fell. * Fix the broken entity storage? * hide mess under rug * Stuff the rest of the mess into a closet. * I forgor a spinny majig. * a small lighting tweak. * 1984 shuttles to new pr. * 1984 shuttles to new pr 2 electric boogaloo * poke the tests * Revert "1984 shuttles to new pr 2 electric boogaloo" This reverts commit b2ea705. * cowboy boot cleanup * tableify * antagimmunities * Should be functional. * vox safing * un1984 clowns I guess * oops forgor one * misplaced file * misplaced file v2 * weird test fail but okay * Shuttles rarer * Shuttle testing, fans, and power sanity. Also return of the syndie evac. * le balance * no write over fancy paper * rerun tests --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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Removal of Maxcaps via cvar (space-wizards#31437)
* Comment out gastank explosion trigger * CVAR creation * Blank line between method + toml update * I fucking hate VistualStudio * change bool logic into float * cat dancing.gif * Adjust some minor nits * Update Content.Server/Atmos/EntitySystems/GasTankSystem.cs Co-authored-by: Partmedia <kevinz5000@gmail.com> * Un-hardcode unused initial cached CVar value * Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml --------- Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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makes advanced atmospherics require the basic atmospherics tech (spac…
…e-wizards#32048) hmm freemzer
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fix: Check revenant ability costs correctly (space-wizards#32050)
* fix: Check revenant ability costs correctly * refactor: Idiomatically get negative value
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Fixes some common iconsmoothing oddities (space-wizards#32051)
fixes smoothing stuff
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Adds salvage magnet board to the circuit imprinter (space-wizards#31996)
* Adds salvage magnet board to lathe as default recipe, changes board sprite to supply sprite * Adds the salvage magnet board to the QM's locker, science cannot be trusted and never should be * my body is a machine that turns commits pushed to the wrong branch into machinations on git --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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Revert Unknown Shuttle Antagonists (space-wizards#32052)
* Delete antagonist shuttles. * Remove neutral shuttles.
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Commits on Sep 11, 2024
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Fixes Borgs and Syndicats getting hurt by glass shards and other thin…
…gs + honkbot slipping 2 (space-wizards#31011) * Lets do this again * I noticed this way to late
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Mining Asteroid Treasure Vaults (space-wizards#31638)
add interior rooms to the vgroid
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Reapply "Fix spawnpref" (space-wizards#32018) (space-wizards#32058)
This reverts commit 119dd61.
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Add "X.A.N.A." as an AI name (space-wizards#31976)
Add "X.A.N.A." as an AI Anyways I don't think we're gonna get sued for trademark infringement of an old dead French TV show yeah?
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Reduced atmos canister sell price (space-wizards#31965)
* reduce sell cost * rounding buying prices * Revert "rounding buying prices" This reverts commit 68cf26e.
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Ore Processors can now produce Reinforced Glass (space-wizards#32069)
fix reinforced glass in ore processors
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Reduce vertical margin on vending machine UI (space-wizards#32074)
Smaller vending machine UI
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Banners are no longer indestructible (space-wizards#32077)
* Banners are no longer indestructible * uninflate
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dont log missing ArtifactComponent for artifexium (space-wizards#32073)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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add material composition to some salv treasure (space-wizards#31970)
* add material composition to some salv treasure * fake --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Commits on Sep 12, 2024
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Change forensic pad to use label isntead of name changing (space-wiza…
…rds#31842) change name change to label
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fixes a ton of contraband issues (space-wizards#32078)
* fixes a ton of contraband issues * pen * give the armor suit storage * pulse carbines go brrr
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clean up robotics lathe recipes (space-wizards#31522)
* clean up robotics lathe recipes * add result --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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clean up security lathe recipes (space-wizards#31523)
* clean up security lathe recipes * add result --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Make context menu uses spritetree (space-wizards#31792)
Rather than doing goofy hacks we just use what sprites are near the mouse.
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Reapply "FTL + AI fixes (space-wizards#31952)" (space-wizards#31968) (s…
…pace-wizards#32094) * Reapply "FTL + AI fixes (space-wizards#31952)" (space-wizards#31968) This reverts commit c46a4ab. * Update
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Add ReagentWhitelist to Injector component and system (space-wizards#…
…28262) * Add reagent whitelist to Injector component and system * Apply suggested Changes * Remove LINQ function for performance * Update Content.Server/Chemistry/EntitySystems/InjectorSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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Add guidebook protodata tag: embed prototype values in guidebook text (…
…space-wizards#27570) * First clumsy implementation of guidebook protodata * Support for Properties, format strings * Better null * Rename file * Documentation and some cleanup * Handle errors better * Added note about client-side components * A couple of examples * DataFields * Use attributes like a sane person * Outdated doc * string.Empty * No IComponent? * No casting * Use EntityManager.ComponentFactory * Use FrozenDictionary * Cache tagged component fields * Iterate components and check if they're tagged
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don't apply traits for borg and ai (space-wizards#31990)
* doesn't apply traits for borg or ai * add some comment and summaries * weh weh * well ok Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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Smart tomato pet (space-wizards#31932)
* SmartTomato * Fix * RemovingExtraLines * Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Accents/full_replacements.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/NPCs/miscellaneous.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/NPCs/miscellaneous.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/NPCs/miscellaneous.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Gave AI a comms console (space-wizards#31852)
* Updated sprites for AI HUD * Epic test fail * Merged AGhost actions and AI actions together again. * Seperate comms and bugfix. Fixed broadcast. * Stuffs * Update station_ai.yml * Update station_ai.yml * :| * Update silicon.yml * oopsie daisy * stuff * further stuff * oh my god * Appeasing the gods
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Commits on Sep 13, 2024
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fix missing circuitboard recipes (space-wizards#32092)
* fix missing circuitboard recipes * and another one
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Fix replay load error screens (space-wizards#32115)
If an error occurs while loading a replay, it's *supposed* to show a popup "hey do you wanna continue with error tolerance", and it does do this. But because of spaghetti in the replay state code, it also immediately tries to reload the replay without input, as a consequence of trying to reset to the game's default state. Now the replay load system has a proper game state for "replay load failed", with nice presentation and explicit formatting and 10% less italian cuisine.
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Add extradimensional orange, holymelon, meatwheat, worldpeas mutations (
space-wizards#27624) * new mutations * translation string fix * add haloperidol to plant * fix * add FoodSequence * food sequence fixes
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Set default PDA uplink and music visibility to false (space-wizards#2…
…8373) * Set PDA uplink and music default visibility to false space-wizards#27376 seems to be the PDA receiving state before first PDA UI open * Log error on PDA state received before first open * Fix logging * Fix error message --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Added void cloak hood (space-wizards#31061)
* void hood * reshade * reshade x2 * Update hoods.yml
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Fix setmapatmos temperature argument
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
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Commits on Sep 14, 2024
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network airlock AutoClose (space-wizards#32124)
* network airlock AutoClose * least stupid language * great language --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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fix rcd blacklist (space-wizards#32102)
* fix rcd whitelist * terminal under shutters too
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Fix that space (space-wizards#32149)
Fixed the GODDAMN SPACE Co-authored-by: Alpha-Two <alpha2.5232@gmail.com>
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add gateway beacon for mapping (space-wizards#32121)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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New gauze customization (space-wizards#30852)
* Sprite&Meta * Marking_Prototype * Locale * Meta_copyright_change * Sprite_Change * New_Sprite * And_another_new_sprite * Change_Locale
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fix helmet parent (space-wizards#32152)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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Dev mouse acorgillation (space-wizards#32040)
* Update dev_map.yml * real mouse returned
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add test for lathe recipes having results (space-wizards#32100)
* add test for lathe recipes having results * id --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Allow ghosts to read books (space-wizards#32151)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
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Fix some issues with pulling system (space-wizards#32145)
Joints were created with pivots at object origin, causing unintuitive behaviour when an object was not centered on the origin. Now puts the pivots at the COM. Joint limits were set based on fractions of the union of the AABB of objects, which did not make geometric sense. Now uses the pivot length with an additional [arbitrary] length. Joints were created with a very low spring stiffness, which had a negligible effect most of the time but caused very unintuitive behaviour when the pulled object had a low mass (space-wizards#28028) - disable the spring limit, and just use the hard min/max limits. Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
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Vox LoneOp loadout fix (space-wizards#31641)
oh shit here we go again
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Add snakes to vent spawn event (space-wizards#32070)
Add snakes to vents
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reinforce command intercom (space-wizards#32169)
* secure command intercom * Update intercom.yml
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clean up clothing lathe recipes (space-wizards#31520)
* clean up clothing lathe recipes * add result * --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Use Transform instead of TryComp<TransformComponent> (space-wizards#3…
…2170) Use Transform instead of TryComp
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Commits on Sep 15, 2024
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Update Credits (space-wizards#32178)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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Fix animals sprites in critical state (space-wizards#32175)
Initial commit
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Rename fix (space-wizards#31654)
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName() * Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text Requires engine change * Fix localisation strings * Make PDA search be based on a renamed entity's Uid instead of its old name To do this the pda component now has an PdaOwner field which gets assigned when it is given as a loadout to a player * Fix bad merge??? huh * Use AllEntityQuery
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Botany Rework Part 1: Mutations (space-wizards#31163)
Instead of each mutation being a flag that gets checked at some unique point in BotanySystem somewhere, they're now EntityEffects that get applied when the mutation occurs and when produce is harvested. One new list was added to SeedData so that multiple other fields could be removed. All the non-stat-change mutations that have been rolled are added to the Mutations list, and get applied to the plant when the mutation occurs or when a seed with the mutation is planted. Produce get mutations applied at harvest if they apply to the produce, and carry all of the plant's mutations over as a seed. This gets rid of the one-off checks for things like Slippery, Bioluminescent, Sentient, etc. The base odds of a mutation applying should be equal to the odds of the original mutation check. It pretended to have 1 bit flip (on averge) per mutation power, and odds of each mutation was the odds of one of its bit being flipped (1 /275 * bits). The 'thermometer code' applied for numbers will be replaced with simple random rolls, as both average out to the middle value. The new checks are much easier to understand and don't obfuscate the actual changes of something happening behind 3 layers of math. The biggest player-facing change is that Potency will be able to get over 65 significantly more often than it did in the previous system, but it will be just as common to get low values as high ones. Mutation definitions have been moved to a .yml file. These include the odds per tick per mutagen strength of that mutation applying that tick, the effect applied, if it applies to the plant and/or its produce. This makes mutations simpler to add and edit. This PR is limited specifically to the mutation logic. Improving other aspects of the system will be done in other PRs per the design document. Mutations was chosen first because its got the largest amount of one-off checks scattered all over that could be consolidated. Once this is merged, mutations could be contributed to the codebase with minimal extra work for later botany refactor PRs.
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Merge branch 'growthRework' of https://github.com/drakewill-CRL/space…
…-station-14 into growthRework
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