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contrabandInventory Changes (Fixed) #32934
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contrabandInventory Changes (Fixed) #32934
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Resources/Prototypes/Catalog/VendingMachines/Inventories/discount.yml
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ClothingNeckStethoscope: 2 | ||
Saw: 2 | ||
Tourniquet: 3 |
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Not sure I understand why these are in the soda vendor.
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This is the Dr. Gibb machine. While most soda machines either receive a different soda (Dr. Gibb in PwrGame "Much Better Than Dr. Gibb" machines, or at least that's what they kept screaming at me during research and testing) or their full-sized bottle equivalents for the Cola/Soda and Space Mountain Wind machines, I wanted to try something more interesting for Dr. Gibb.
This is very much a field amputation kit, with a stethoscope for someone to throw on to pretend to be a doctor before doing it. While there is no amputation in the game, I wanted this to be somewhat jarring, that the seemingly innocent soda machine for some reason has these tools for amputation, with no anesthesia, wound dressing or anything else, and play into the shock value of seeing it for the first time. The reason to come back to this machine is the tourniquets, which is why their spawn is set to 3, so there's a higher chance that one will be there in a situation where you actually need it.
tl;dr: field amputation kit in Dr. "tastes like malpractice" Gibb machine in horror game.
About the PR
I've added contrabandInventory menus, the kind that you access by manipulating the "Manager" wire on vending machines, to nearly every vending machine SS14. This is the second attempt, the first pull request had a merge conflict that required me to redo this process. You can see the previous PR here.
Why / Balance
contrabandInventory is a woefully under-explored mechanic in SS14, and I wanted to take advantage if the world-building, flavour and gameplay opportunities available from populating these secret menus.
To note, beyond securing the equipment, hacking a vending machine isn't hard once you locate the Manager Wire in any given round. There are a few goals I have in mind:
Two major changes of note:
First, Changeling Sting has been removed from the Shamblers EMAG menu, and Syndi-Cakes has been removed from the GetMore EMAG menu, to move those items to their contrabandInventory menus.
Second, figurines have been placed in their revelevant Drobe machines.
My reasoning for adding figurines to the machines is as follows:
Technical details
I went through every vending machine .yml file, added a "contrabandInventory:" line if there wasn't one, then added each item for those menus. I kept formatting consistent with the currently .yml files.
Media
Here is a new and revised video of how to access the contrabandInventory menu, and showing every vending machine contrabandInventory menu. EMAG menus not included. Video uploaded to YouTube due to file size, video is approximately 5 minutes long. Alternatively you can look at the Files changed menu on the top bar of this PR, and see every list directly from the .yml files, highlighted for your convenience.
Requirements
Breaking changes
Previous merge conflict resolved, and this shouldn't interfere with other PR's I've seen.
Changelog
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