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Adds beanies to the WinterDrobe! #32946
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RSI Diff Bot; head commit 97c2e04 merging into 3b0d8e6 Resources/Textures/Clothing/Head/Hats/beanie.rsi
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better to make it greyscale, so it can be dyed via prototypes in future |
I know what you're talking about, but I just don't understand how I would go about that |
Its really easy you just need to make the layer that is colored grayscale, and then set the color in ymal |
Would that work? Some pixels are already grayscale, right? Won't the white part of the beanie get colored too? |
I know what I have to do now, just gotta do it |
I think there's a "check failed for unrelated reasons" virus spreading around... |
Unrelated test fail, I'm rerunning it for you. |
About the PR
Adds four red-and-white beanies to the winterdrobe, as well as room for more color combinations in the future.
Why / Balance
old:
I know the vendors are supposed to be frozen until uniform dying exists, but it's really really just an absolute shame I can't get my Space Canadian on. The original plan was multiple beanies of multiple color varieties, but I think a simple red-and-white beanie adds the charm that I and any other Space Canadians are looking for. It's also a very versatile color choice, compared to something like blue or green.
new:
Initially, I was aware of the freeze but didn't fully get why. The original plan was that I would sprite and code only one beanie - red and white. The scope shifted to making the sprite grayscale and changing the hex codes to get the colors I want, however I'm trying to avoid bloat to the vending machines (until uniform dying or whatever it is gets finished up) with the hopes that this PR has a higher chance of being merged now and I can figure out other colors later.
Is there a chance that something changes and the framework becomes redundant? Yes. Yes there is.
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