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BRRSuite.csproj
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BRRSuite.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageId>BRRSuite</PackageId>
<Title>BRR Suite</Title>
<Description>Collection of tools and methods for managing and converting Wave Sound files to Bit Rate Reduction (BRR) for the SNES audio chip.</Description>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryType>git</RepositoryType>
<SignAssembly>False</SignAssembly>
<AssemblyVersion>2.0.1</AssemblyVersion>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
<EnableNETAnalyzers>False</EnableNETAnalyzers>
<Copyright>© 2024 kan, et al</Copyright>
<PackageProjectUrl>https://github.com/spannerisms/BRRSuite</PackageProjectUrl>
<PackageIcon>logofull.png</PackageIcon>
<RepositoryUrl>https://github.com/spannerisms/BRRSuite</RepositoryUrl>
<PackageTags>snes;brr;audio;spc700</PackageTags>
<Product>BRR Suite</Product>
<Company />
<Version>$(AssemblyVersion)</Version>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>portable</DebugType>
<IsTrimmable>False</IsTrimmable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
<IsTrimmable>False</IsTrimmable>
</PropertyGroup>
<ItemGroup>
<None Update="LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="logofull.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>