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index.d.ts
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index.d.ts
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type ColorMode = {
Civilian: string;
Friend: string;
Hostile: string;
Neutral: string;
Unknown: string;
Suspect: string;
};
type SymbolOptions = {
additionalInformation?: string;
alternateMedal?: boolean;
altitudeDepth?: string;
auxiliaryEquipmentIndicator?: string;
civilianColor?: boolean;
colorMode?: ColorMode | string;
combatEffectiveness?: string;
commonIdentifier?: string;
country?: string;
direction?: string;
dtg?: string;
engagementBar?: string;
engagementType?: string;
equipmentTeardownTime?: string;
evaluationRating?: string;
fill?: boolean;
fillColor?: string;
fillOpacity?: number;
fontfamily?: string;
frame?: boolean;
frameColor?: ColorMode;
guardedUnit?: string;
headquartersElement?: string;
higherFormation?: string;
hostile?: string;
hqStaffLength?: number;
icon?: boolean;
iconColor?: ColorMode | string;
iffSif?: string;
infoBackground?: ColorMode | string;
infoBackgroundFrame?: ColorMode | string;
infoColor?: ColorMode | string;
infoFields?: boolean;
infoOutlineColor?: string;
infoOutlineWidth?: number;
infoSize?: number;
installationComposition?: string;
location?: string;
monoColor?: string;
outlineColor?: ColorMode | string;
outlineWidth?: number;
padding?: number;
platformType?: string;
quantity?: string;
reinforcedReduced?: string;
sidc?: string;
sigint?: string;
signatureEquipment?: string;
simpleStatusModifier?: boolean;
size?: number;
specialDesignator?: string;
specialHeadquarters?: string;
speed?: string;
speedLeader?: number;
square?: boolean;
staffComments?: string;
standard?: string;
strokeWidth?: number;
type?: string;
uniqueDesignation?: string;
};
type BaseAffiliation = "" | "Hostile" | "Friend" | "Neutral" | "Unknown";
type Affiliation = "undefined" | BaseAffiliation;
type Context = "Reality" | "Exercise" | "Simulation";
// Dimension it belongs to (Air/Ground...)
type BaseDimension = "" | "Air" | "Ground" | "Sea" | "Subsurface";
// Dimension it is shown as (Air/Ground...) for example Ground Equipment is shown with the same shape as Sea.
type Dimension = "undefined" | "LandDismountedIndividual" | BaseDimension;
// What condition is it in
type Condition = "" | "Present" | "Planned" | "FullyCapable" | "Damaged" | "Destroyed" | "FullToCapacity";
type Echelon =
""
| "Team/Crew"
| "Squad"
| "Section"
| "Platoon/detachment"
| "Company/battery/troop"
| "Battalion/squadron"
| "Regiment/group"
| "Brigade"
| "Division"
| "Corps/MEF"
| "Army"
| "Army Group/front"
| "Region/Theater"
| "Command";
type Mobility =
""
| "Wheeled limited cross country"
| "Wheeled cross country"
| "Tracked"
| "Wheeled and tracked combination"
| "Towed"
| "Rail"
| "Pack animals"
| "Over snow (prime mover)"
| "Sled"
| "Barge"
| "Amphibious"
| "Short towed array"
| "Long towed Array";
type Leadership = "Leader Individual" | "Deputy Individual";
type SymbolMetadata = {
activity: boolean; // Is it an Activity
affiliation: Affiliation; // Affiliation it is shown as (Friend/Hostile...)
baseAffilation: BaseAffiliation; // Affiliation it belongs to (Friend/Hostile...)
baseDimension: BaseDimension; // Dimension it belongs to (Air/Ground...)
baseGeometry: Object; // Geometry is a combination of dimension and affiliation (AirFriend/GroundHostile...)
civilian: boolean; // Is it Civilian
condition: Condition; // What condition is it in
context: Context; // Context of the symbol (Reality/Exercise...)
dimension: Dimension; // Dimension it is shown as (Air/Ground...) for example Ground Equipment is shown with the same shape as Sea.
dimensionUnknown: boolean; // Is the dimension unknown
dismounted?: boolean; // Land Dismounted Individual should have special icons
echelon: Echelon; //What echelon (Platoon/Company...)
faker: boolean; // Is it a Faker
fenintDummy: boolean; // Is it a feint/dummy
fill: boolean; // Standard says it should be filled
frame: boolean; // Standard says it should be framed
functionid: string; // Part of SIDC referring to the icon.
headquarters: boolean; // Is it a Headquarters
installation: boolean; // Is it an Instalation
joker: boolean; // Is it a Joker
leadership?: Leadership;
mobility?: Mobility; // What mobility (Tracked/Sled...)
notpresent: string; // Is it Anticipated or Pending
numberSIDC: boolean; // Is the SIDC number based
space: boolean; // Is it in Space
suspect: boolean; // Is it a suspect symbol in 2525E
taskForce: boolean; // Is it a task force
unit: boolean; // Is this equipment or not
};
type SymbolColors = {
black: ColorMode; // Black parts of the symbol.
fillColor: ColorMode; // Symbol fill color.
frameColor: ColorMode; // Symbol frame color.
iconColor: ColorMode; // Icon color.
iconFillColor: ColorMode; // Icon fill color.
none: ColorMode; // Transparent parts of the symbol.
white: ColorMode; // White parts of the symbol.
};
export class Symbol {
constructor(
code: string | SymbolOptions,
...options: SymbolOptions[]
);
asCanvas(factor?: number): HTMLCanvasElement;
asDOM(): Element;
asOffscreenCanvas(factor?: number): OffscreenCanvas;
asSVG(): string;
getAnchor(): { x: number; y: number };
getColors(): SymbolColors;
getOctagonAnchor(): { x: number; y: number };
getOptions(includeStyle?: boolean): SymbolOptions;
getMetadata(): SymbolMetadata;
getSize(): { width: number; height: number };
getStyle(): SymbolOptions;
isValid(extended?: boolean): boolean | Object;
setOptions(opts: SymbolOptions): Symbol;
toDataURL(): string;
}
interface Box {
x1: number,
y1: number,
x2: number,
y2: number,
}
interface BBoxObject extends Box {
width(): number,
height(): number,
/** Merges one box with another returns the original box */
merge(box: Box): this
}
/** Creates a bounding box object */
export function BBox(box?: Partial<Box>): BBoxObject;
/** Creates a ColorMode Object with colors used for different affiliations. */
export function ColorMode(civilian: string, friend: string, hostile: string, neutral: string, unknown: string, suspect: string): ColorMode;
/** Gets a color mode that has been registred with setColorMode */
export function getColorMode(mode: string): ColorMode;
/** Register a ColorMode with a name or override an existing ColorMode. */
export function setColorMode(name: string, colormode: ColorMode): ColorMode;
/** Gets the length of the HQ staf used for HQ symbols. */
export function getHqStaffLength(): number;
/** Sets the length of the HQ staf used for HQ symbols. */
export function setHqStaffLength(staff_length: number): number;
interface DashObject {
pending: string,
anticipated: string,
feintDummy: string
}
/** Gets the diffrent dash arrays used for dashed lines. */
export function getDashArrays(): DashObject;
/** Sets the dash arrays used for dashed lines */
export function setDashArrays(pending: string, anticipated: string, feintDummy: string): DashObject;
// Gets the version of milsymbol.
export function getVersion(): string;
/** Sets the preferred standard. */
export function setStandard(standard: "2525" | "APP6"): boolean;