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 (generated with generate template settings)
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spinerak authored Apr 5, 2024
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# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Yacht Dice Template

game: Yacht Dice
requires:
version: 0.4.5 # Version of Archipelago required for this yaml to work as expected.

Yacht Dice:
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99

accessibility:
# Set rules for reachability of your items/locations.
# Locations: ensure everything can be reached and acquired.
# Items: ensure all logically relevant items can be acquired.
# Minimal: ensure what is needed to reach your goal can be acquired.
locations: 0
items: 50
minimal: 0

local_items:
# Forces these items to be in their native world.
[]

non_local_items:
# Forces these items to be outside their native world.
[]

start_inventory:
# Start with these items.
{}

start_hints:
# Start with these item's locations prefilled into the !hint command.
[]

start_location_hints:
# Start with these locations and their item prefilled into the !hint command
[]

exclude_locations:
# Prevent these locations from having an important item
[]

priority_locations:
# Prevent these locations from having an unimportant item
[]

item_links:
# Share part of your item pool with other players.
[]

number_of_extra_dice:
# Total number of extra dice you can add to your collection.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 4
# Maximum value is 7
4: 50
random: 0
random-low: 0
random-high: 0

number_of_extra_rolls:
# Total number of extra rolls you can add to your collection.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 4
# Maximum value is 7
4: 50
random: 0
random-low: 0
random-high: 0

number_of_dice_fragments_per_dice:
# Number of dice fragments you need for a new dice. Setting it to one will simply add 'Dice' items into the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 6
4: 50
random: 0
random-low: 0
random-high: 0

number_of_roll_fragments_per_roll:
# Number of roll fragments you need for a new roll. Setting it to one will simply add 'Roll' items into the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 6
4: 50
random: 0
random-low: 0
random-high: 0

game_difficulty:
# Difficulty.
easy: 0
medium: 50
hard: 0
extreme: 0

which_story:
# The most important part of Yacht Dice is the narrative.
# Which story would you like to read?
# 1: The Quest of the Dice Warrior
# 2: The Tragedy of Fortuna's Gambit
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 2
2: 50
random: 0
random-low: 0
random-high: 0

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