Releases: spinerak/YachtDiceAP
New github repository
For new releases, please see https://github.com/spinerak/ArchipelagoYachtDice/releases
Version 1.0.1. Small fix & new categories
Changes
Apworld:
Fixes a small bug which caused generation errors for the points game mode.
Website (also on https://yacht-dice-ap.netlify.app/):
Offline mode has new categories, to be added to the apworld soon.
How to play:
- Place the apworld in lib/worlds.
- Use the yaml to generate a game.
- After generating, open the player.html from the player.zip or go the website, https://yacht-dice-ap.netlify.app/ .
Version 1.0
Version 1.0! And I dare to call it stable now :D
- Fixed the 1 Point progression issue.
- New gamemode, 'points game mode'. The item pool has points shuffled into it. Get to 1000 points to reach your goal!
- Fixed the issue with Pokemon Red/Blue.
- Various small fixes and additions.
How to play:
- Place the apworld in lib/worlds.
- Use the yaml to generate a game.
- After generating, open the player.html from the player.zip or go the website, https://yacht-dice-ap.netlify.app/ .
Version 0.4!
Version 0.4 is here!
-Offline play has options now.
-New options for score multipliers and filler items.
-New skins and animation!
Both apworld and website are updated, so make sure you update both!
Website runs the new player: https://yacht-dice-ap.netlify.app/
You can still use the website for v0.3 generated games.
How to play:
-Place the apworld in lib/worlds
-After generating, open the player.html or go the website.
Version 0.3.1
A new version that is compatible with all v0.3 versions.
This version adds:
-Offline play
-A better intro screen
-New skins
-Sounds and animation!
-More settings for UI (timer, volume etc) foldable with one button.
-Options are saved automatically
How to play:
Put apworld in lib/worlds, then generate and host your game.
Open the game:
-Preferred option: play on https://yacht-dice-ap.netlify.app/
-Otherwise: unzip the player.zip and op the html to play.
Version 0.3!
V0.3 release! From now, all versions starting from this one should be compatible with eachother.
How to play:
-Put the apworld in your worlds.
-Extract the zip into one folder and launch the html in your browser. Or play here: https://yacht-dice-ap.netlify.app/
Updates:
-Better and more stable logic.
-Better dice/roll options, you can now choose 4 modes.
-Fixed the final goal for each difficulty.
-Added "max score in logic" to website.
-New stories :)
-Tutoroll image
Logic and difficulty release. + login screen
See the changes of v0.2.0 for the logic and difficulty.
In this release the player has a new and better login screen.
How to install and play:
-Place the apworld in your lib worlds.
-Open the launcher, then generate template settings.
-Use the generated yaml to generate a game.
-Play the game here: http://yacht-dice-ap.netlify.app/
-(you can also open the html in your browser)
Logic & difficulty update
New update which calculates difficulty with weights computed by simulation now thanks to @g0goTAS !
The goal now depends on your selected difficulty and number of dice/rolls. So you cannot enter it in the yaml anymore.
Please see the yaml for what to fill in!
First Github release
Changes from last discord release:
-changed "Nothing" to "Good RNG"
-removed the local constraint
-Fixed that there was one more item than locations
How to install:
Put the apworld in your worlds. Open a new client, and generate template settings to get your yaml.
Run the player11.html file to play the game.
Note:
Might cause generation errors with high or low difficulty. This is being tested :)