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Releases: spinerak/YachtDiceAP

New github repository

24 May 22:49
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Version 1.0.1. Small fix & new categories

19 May 18:25
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Changes

Apworld:

Fixes a small bug which caused generation errors for the points game mode.

Website (also on https://yacht-dice-ap.netlify.app/):

Offline mode has new categories, to be added to the apworld soon.

How to play:

  • Place the apworld in lib/worlds.
  • Use the yaml to generate a game.
  • After generating, open the player.html from the player.zip or go the website, https://yacht-dice-ap.netlify.app/ .

Version 1.0

14 May 17:25
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Version 1.0! And I dare to call it stable now :D

  • Fixed the 1 Point progression issue.
  • New gamemode, 'points game mode'. The item pool has points shuffled into it. Get to 1000 points to reach your goal!
  • Fixed the issue with Pokemon Red/Blue.
  • Various small fixes and additions.

How to play:

  • Place the apworld in lib/worlds.
  • Use the yaml to generate a game.
  • After generating, open the player.html from the player.zip or go the website, https://yacht-dice-ap.netlify.app/ .

Version 0.4!

02 May 23:01
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Version 0.4 is here!

-Offline play has options now.
-New options for score multipliers and filler items.
-New skins and animation!

Both apworld and website are updated, so make sure you update both!
Website runs the new player: https://yacht-dice-ap.netlify.app/
You can still use the website for v0.3 generated games.

How to play:
-Place the apworld in lib/worlds
-After generating, open the player.html or go the website.

Version 0.3.1

23 Apr 20:07
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A new version that is compatible with all v0.3 versions.
This version adds:
-Offline play
-A better intro screen
-New skins
-Sounds and animation!
-More settings for UI (timer, volume etc) foldable with one button.
-Options are saved automatically

How to play:
Put apworld in lib/worlds, then generate and host your game.
Open the game:
-Preferred option: play on https://yacht-dice-ap.netlify.app/
-Otherwise: unzip the player.zip and op the html to play.

Version 0.3!

20 Apr 00:20
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V0.3 release! From now, all versions starting from this one should be compatible with eachother.

How to play:
-Put the apworld in your worlds.
-Extract the zip into one folder and launch the html in your browser. Or play here: https://yacht-dice-ap.netlify.app/

Updates:
-Better and more stable logic.
-Better dice/roll options, you can now choose 4 modes.
-Fixed the final goal for each difficulty.
-Added "max score in logic" to website.
-New stories :)
-Tutoroll image

Logic and difficulty release. + login screen

06 Apr 23:23
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See the changes of v0.2.0 for the logic and difficulty.
In this release the player has a new and better login screen.

How to install and play:
-Place the apworld in your lib worlds.
-Open the launcher, then generate template settings.
-Use the generated yaml to generate a game.
-Play the game here: http://yacht-dice-ap.netlify.app/
-(you can also open the html in your browser)

Logic & difficulty update

06 Apr 00:49
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Pre-release

New update which calculates difficulty with weights computed by simulation now thanks to @g0goTAS !
The goal now depends on your selected difficulty and number of dice/rolls. So you cannot enter it in the yaml anymore.
Please see the yaml for what to fill in!

First Github release

03 Apr 17:04
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First Github release Pre-release
Pre-release

Changes from last discord release:
-changed "Nothing" to "Good RNG"
-removed the local constraint
-Fixed that there was one more item than locations

How to install:
Put the apworld in your worlds. Open a new client, and generate template settings to get your yaml.
Run the player11.html file to play the game.

Note:
Might cause generation errors with high or low difficulty. This is being tested :)