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I work on open source projects for Unity, mostly focused around Networking.
Current projects:
- Mirage Networking - A optimized fork of Unet and Mirror
- Bit Packing - fast bit writing classes
- PositionSyncSystem - Optimized Alternative to Network Transform for Mirror using Snapshot Interpolation and BitPacking.
Sponsors only ($5+/month tiers, may change in future):
- Ask me for access after you sponsor
- ScriptableVariables - A collection of useful scripts for Unity using ScriptableObjects
- Build Window - A window that helps build player and servers for unity
Sponsoring will allow me to focus more on these open source projects, allowing them to stay free and open source.
Featured work
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MirageNet/Mirage
Easy to use high performance Network library for Unity 3d
C# 516 -
James-Frowen/NetworkPositionSync
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
C# 43 -
James-Frowen/BitPacking
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
C# 23