Become a sponsor to Jeffrey Lanters
Bringing Open Source to Game Developers 🦝
Awesome you're here! Thanks for checking out my profile, My name is Jeffrey Lanters, born and living in the Netherlands. I’m a developer and designer in a broad field of games and apps, love to teach about game development, and help others by contributing in the world of open source software. On the rare occasion I'm not behind my screen, I'm probably at my horses, working on my car, or petting my cats.
I've been a Unity developer since 2012 - oh boy I'm getting old - While getting interested in web-development I realised Unity's on open source community was very small, so I decided to start sharing my modules by open-sourcing 'em, and so a new hobby was born. It somewhat became my part-time job to build and share open software on GitHub, NPM and OpenUPM. I'm getting really excited to helping other developers, and seeing people build awesome stuff using my tools.
Feel free to use any of my modules. If you're using this module for production, please consider sponsoring me to support my open-source projects. It does mean the world to me, and it really helps me going on and doing the things I love.
Alternative donation methods
- use PayPal to send a one-time donation
- transfer Crypto as a one-time donation
Thank you so much!
Featured work
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jeffreylanters/react-unity-webgl
React Unity WebGL provides a modern solution for embedding Unity WebGL builds in your React Application while providing advanced APIs for two way communication and interaction between Unity and React.
TypeScript 1,760 -
jeffreylanters/react-unity-webgl-template
An out-of-the-box sandbox environment for the React Unity WebGL package. This environment contains a Create-React-App including both the source and build of a Unity WebGL project, allowing to test …
TypeScript 72 -
jeffreylanters/unity-entity-component-system
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented…
C# 108 -
jeffreylanters/unity-tweens
An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.
C# 654 -
jeffreylanters/unity-web-sockets
Unity Web Sockets provides a wrapper for using Web Sockets, an advanced technology that allows real-time interactive communication between the client browser and a server. It uses a completely diff…
C# 48 -
jeffreylanters/unity-promises
Promises provide a simpler alternative for executing, composing, and managing asynchronous operations when compared to traditional callback-based approaches. They also allow you to handle asynchron…
C# 38