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Rotozoomer demo using Direct3D 9 in MFC/C++.
spoulson/Rotozoomer
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Rotozoomer demo using Direct3D 9 in MFC/C++. 2010-11-09 GitHub repo: https://github.com/spoulson/Rotozoomer Shawn Poulson, http://explodingcoder.com 1. INTRODUCTION ======================================== Working demo of a realtime rotozoomer rendering algorithm. See: http://explodingcoder.com/blog/content/how-render-2d-directx-lets-try-rotozoomer 2. SYSTEM REQUIREMENTS ======================================== Development requirements: Visual Studio 2010 DirectX SDK June 2010 or newer: http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730ba Runtime requirements: DirectX Runtime June 2010 or newer: http://www.microsoft.com/downloads/en/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en 3. KNOWN ISSUES ======================================== None reported at the time of release. See GitHub repo for issue tracking. 4. LICENSING ======================================== This rotozooner demo is an open source project licensed under the Creative Commons Attribution license: http://creativecommons.org/licenses/by/3.0/legalcode.
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