diff --git a/resources/2024/rulebook.html b/resources/2024/rulebook.html index efb1aa37..06ec191f 100644 --- a/resources/2024/rulebook.html +++ b/resources/2024/rulebook.html @@ -1,4 +1,794 @@
You’re working on behalf of one of four powerful civilizations, each itching to conquer the cosmos. The stars are within your grasp, and the asteroid field? That’s your gold mine, teeming with precious resources. But it’s never that simple: nestled deep within those asteroids is The Egg — a ticking time bomb of cosmic proportions. Disturb it, and you might just unleash chaos like you’ve never seen. Your mission? Haul those asteroids back to your home planet or, even better, direct to the intergalactic spaceship under construction. But be cautious, one wrong move and your civilization could pay the price, or perhaps another civilization could take the fall...
To ensure an accessible, fair and safe competition, all teams must adhere to the following regulations. Violations of these regulations may result in penalties, including deductions of points or outright disqualification.
Regulations marked with an asterisk (*) are open to exemptions; if you need to deviate, apply for an exemption on Discord. Explain why you need the deviation and how you are going to mitigate any additional risks this may cause. Reasonable exemptions will normally be granted.
To confirm that your robot is safe, a safety inspection will be carried out by Student Robotics prior to the start of the competition. In order to pass safety inspection, robots must:
The arena is labelled with fiducial markers. Each marker pattern encodes a number. Each marker number is associated with a particular feature within the arena, and also has an associated size, listed below.
Item | Marker Numbers | Marker Size (mm) |
---|---|---|
Arena boundary | 0 - 27 | 150 |
Asteroid marker | 150-199 | 80 |
Egg Marker | 110 | 80 |
Spaceship Port Marker | 120-123 | 80 |
Spaceship Starboard Marker | 125-128 | 80 |
The markers can be printed on a black-and-white printer.
Twenty eight arena wall markers are positioned around the perimeter of the arena with the marker codes incrementing in a clockwise fashion. The planets are counted in a clockwise fashion, with arena marker 0 being on planet 0.
Starting Planet | Spaceship Port Marker | Spaceship Starboard Marker |
---|---|---|
0 | 120 | 125 |
1 | 121 | 126 |
2 | 122 | 127 |
3 | 123 | 128 |
The competition is structured in three phases: the challenges, the virtual league, the main league and the knockout.
challenge-submissions
forum in the Student Robotics Discord.Throughout these challenges a “robot” need not be fully constructed, nor is it limited by the size limits which would apply in the competition arena. Robots may use whatever sensing mechanisms they like, as long as those mechanisms would be permitted in the competition arena.
However robots must be safe (as specified in the regulations) when completing these challenges.
When constructing components of the arena for use in challenges, they must match the specifications defined in the rules for the challenge to count.
Challenges cannot be completed in the simulator.
Trophies awarded to the teams that place highest in the knockout at the end of the competition. The teams in 1st, 2nd and 3rd place receive awards.
Trophy awarded to the team that displays the most extraordinary ingenuity in the design of their robot. It is not awarded for complexity of design, but rather elegance, simplicity, and good engineering.
Edible prize awarded to the team, competing in Student Robotics for the first time, which places highest in the league.
Edible prize awarded to the team judged to have the best online presence throughout the year. The hashtag for the competition is #srobo2024. Teams are reminded not to post private information about their members or others.
Edible prize awarded to the first team to complete all three challenges.
Trophy awarded to the team judged to present the image of their team, and their robot, in the most outstanding way. We will consider, for instance: theming, aesthetics of the robot, props, or team costumes.
From time to time Student Robotics may amend the rulebook. When this happens, this document will be updated.
You’re working on behalf of one of four powerful civilizations, each itching to conquer the cosmos. The stars are within your grasp, and the asteroid field? That’s your gold mine, teeming with precious resources. But it’s never that simple: nestled deep within those asteroids is The Egg — a ticking time bomb of cosmic proportions. Disturb it, and you might just unleash chaos like you’ve never seen. Your mission? Haul those asteroids back to your home planet or, even better, direct to the intergalactic spaceship under construction. But be cautious, one wrong move and your civilization could pay the price, or perhaps another civilization could take the fall...
To ensure an accessible, fair and safe competition, all teams must adhere to the following regulations. Violations of these regulations may result in penalties, including deductions of points or outright disqualification.
Regulations marked with an asterisk (*) are open to exemptions; if you need to deviate, apply for an exemption on Discord. Explain why you need the deviation and how you are going to mitigate any additional risks this may cause. Reasonable exemptions will normally be granted.
To confirm that your robot is safe, a safety inspection will be carried out by Student Robotics prior to the start of the competition. In order to pass safety inspection, robots must:
The arena is labelled with fiducial markers. Each marker pattern encodes a number. Each marker number is associated with a particular feature within the arena, and also has an associated size, listed below.
Item | Marker Numbers | Marker Size (mm) |
---|---|---|
Arena boundary | 0 - 27 | 150 |
Asteroid marker | 150-199 | 80 |
Egg Marker | 110 | 80 |
Spaceship Port Marker | 120-123 | 80 |
Spaceship Starboard Marker | 125-128 | 80 |
The markers can be printed on a black-and-white printer.
Twenty eight arena wall markers are positioned around the perimeter of the arena with the marker codes incrementing in a clockwise fashion. The planets are counted in a clockwise fashion, with arena marker 0 being on planet 0.
Starting Planet | Spaceship Port Marker | Spaceship Starboard Marker |
---|---|---|
0 | 120 | 125 |
1 | 121 | 126 |
2 | 122 | 127 |
3 | 123 | 128 |
The competition is structured in three phases: the challenges, the virtual league, the main league and the knockout.
challenge-submissions
forum in the Student Robotics Discord.Throughout these challenges a “robot” need not be fully constructed, nor is it limited by the size limits which would apply in the competition arena. Robots may use whatever sensing mechanisms they like, as long as those mechanisms would be permitted in the competition arena.
However robots must be safe (as specified in the regulations) when completing these challenges.
When constructing components of the arena for use in challenges, they must match the specifications defined in the rules for the challenge to count.
Challenges cannot be completed in the simulator.
Trophies awarded to the teams that place highest in the knockout at the end of the competition. The teams in 1st, 2nd and 3rd place receive awards.
Trophy awarded to the team that displays the most extraordinary ingenuity in the design of their robot. It is not awarded for complexity of design, but rather elegance, simplicity, and good engineering.
Edible prize awarded to the team, competing in Student Robotics for the first time, which places highest in the league.
Edible prize awarded to the team judged to have the best online presence throughout the year. The hashtag for the competition is #srobo2024. Teams are reminded not to post private information about their members or others.
Edible prize awarded to the first team to complete all three challenges.
Trophy awarded to the team judged to present the image of their team, and their robot, in the most outstanding way. We will consider, for instance: theming, aesthetics of the robot, props, or team costumes.
From time to time Student Robotics may amend the rulebook. When this happens, this document will be updated.