Skip to content

Commit

Permalink
Fix: undo infinity civ space helmet tint refactor (#637)
Browse files Browse the repository at this point in the history
Небольшой фикс затемнения визора на гражданском белом космошлеме. По
какой-то причине Сид сделал то что он сделал, но по иронии, его фикс
ломает затемнение на спрайтах.

Проверил остальные шлемы с затемнением визора, ничего не отвалилось.
Спрайты на месте.


:cl:
bugfix: затемнение визора на гражданском шлеме больше не заставляет
спрайт пропасть
/:cl:
  • Loading branch information
KamSurvivor authored Oct 6, 2023
1 parent bea6a9f commit 2df0b3d
Showing 1 changed file with 0 additions and 16 deletions.
16 changes: 0 additions & 16 deletions code/modules/clothing/spacesuits/spacesuits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -77,30 +77,14 @@

/obj/item/clothing/head/helmet/space/proc/update_tint()
if(tinted)
/* [ORIG]
icon_state = "[initial(icon_state)]_dark"
item_state = "[initial(item_state)]_dark"
[/ORIG] */

// [INF] BS12 orig variant breaks helmet's sprites ~ SidVeld
icon_state = "[icon_state]_dark"
item_state = "[item_state]_dark"
// [/INF]

flash_protection = FLASH_PROTECTION_MAJOR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
tint = TINT_MODERATE
else
/* [ORIG]
icon_state = initial(icon_state)
item_state = initial(item_state)
[/ORIG] */

// [INF] BS12 orig variant breaks helmet's sprites ~ SidVeld
icon_state = replacetext(icon_state, "_dark", "")
item_state = replacetext(item_state, "_dark", "")
// [/INF]

flash_protection = FLASH_PROTECTION_NONE
flags_inv = HIDEEARS|BLOCKHAIR
tint = TINT_NONE
Expand Down

0 comments on commit 2df0b3d

Please sign in to comment.