From 2df0b3d9024ac6c73ce8a604ada619d8bb84166d Mon Sep 17 00:00:00 2001 From: KamSurvivor <78528410+KamSurvivor@users.noreply.github.com> Date: Sat, 7 Oct 2023 00:03:33 +1200 Subject: [PATCH] Fix: undo infinity civ space helmet tint refactor (#637) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Небольшой фикс затемнения визора на гражданском белом космошлеме. По какой-то причине Сид сделал то что он сделал, но по иронии, его фикс ломает затемнение на спрайтах. Проверил остальные шлемы с затемнением визора, ничего не отвалилось. Спрайты на месте. :cl: bugfix: затемнение визора на гражданском шлеме больше не заставляет спрайт пропасть /:cl: --- code/modules/clothing/spacesuits/spacesuits.dm | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm index 866be1c757..79602abab1 100644 --- a/code/modules/clothing/spacesuits/spacesuits.dm +++ b/code/modules/clothing/spacesuits/spacesuits.dm @@ -77,30 +77,14 @@ /obj/item/clothing/head/helmet/space/proc/update_tint() if(tinted) -/* [ORIG] icon_state = "[initial(icon_state)]_dark" item_state = "[initial(item_state)]_dark" -[/ORIG] */ - -// [INF] BS12 orig variant breaks helmet's sprites ~ SidVeld - icon_state = "[icon_state]_dark" - item_state = "[item_state]_dark" -// [/INF] - flash_protection = FLASH_PROTECTION_MAJOR flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR tint = TINT_MODERATE else -/* [ORIG] icon_state = initial(icon_state) item_state = initial(item_state) -[/ORIG] */ - -// [INF] BS12 orig variant breaks helmet's sprites ~ SidVeld - icon_state = replacetext(icon_state, "_dark", "") - item_state = replacetext(item_state, "_dark", "") -// [/INF] - flash_protection = FLASH_PROTECTION_NONE flags_inv = HIDEEARS|BLOCKHAIR tint = TINT_NONE