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Спиливание брони у лодаутских, фикс эмердженси суита
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угу
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AmShegars authored Nov 12, 2023
1 parent bf6abde commit 441f633
Showing 1 changed file with 7 additions and 51 deletions.
58 changes: 7 additions & 51 deletions code/modules/clothing/under/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1207,12 +1207,6 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_cap"
item_state = "trek_cap"
armor = list(
melee = ARMOR_MELEE_SMALL,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR
)
siemens_coefficient = 0.9

/obj/item/clothing/under/startrek/hop
name = "head of personnel's jumpsuit"
Expand All @@ -1229,12 +1223,6 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_hos"
item_state = "trek_hos"
armor = list(
melee = ARMOR_MELEE_SMALL,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR
)
siemens_coefficient = 0.9

/obj/item/clothing/under/startrek/cmo
name = "chief medical officer's jumpsuit"
Expand All @@ -1243,10 +1231,6 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_cmo"
item_state = "trek_cmo"
permeability_coefficient = 0.50
armor = list(
bio = ARMOR_BIO_MINOR
)

/obj/item/clothing/under/startrek/rd
name = "research director's jumpsuit"
Expand All @@ -1255,9 +1239,6 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_rd"
item_state = "trek_rd"
armor = list(
bio = ARMOR_BIO_MINOR
)

/obj/item/clothing/under/startrek/ce
name = "chief engineer's jumpsuit"
Expand All @@ -1266,9 +1247,6 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_ce"
item_state = "trek_ce"
armor = list(
bio = ARMOR_BIO_MINOR
)

/obj/item/clothing/under/startrek/sergeant
name = "sergeant's jumpsuit"
Expand All @@ -1277,12 +1255,6 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_serg"
item_state = "trek_serg"
armor = list(
melee = ARMOR_MELEE_SMALL,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR
)
siemens_coefficient = 0.9

/obj/item/clothing/under/startrek/adjutant
name = "adjutant's jumpsuit"
Expand All @@ -1299,9 +1271,7 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_eng"
item_state = "trek_eng"
armor = list(
bio = ARMOR_BIO_MINOR
)


/obj/item/clothing/under/startrek/sec
name = "security guard's jumpsuit"
Expand All @@ -1310,10 +1280,6 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_sec"
item_state = "trek_sec"
armor = list(
melee = ARMOR_MELEE_SMALL
)
siemens_coefficient = 0.9

/obj/item/clothing/under/startrek/med
name = "physician's jumpsuit"
Expand All @@ -1323,9 +1289,6 @@
icon_state = "trek_med"
item_state = "trek_med"
permeability_coefficient = 0.50
armor = list(
bio = ARMOR_BIO_MINOR
)

/obj/item/clothing/under/startrek/sci
name = "researcher's jumpsuit"
Expand All @@ -1334,9 +1297,6 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "trek_sci"
item_state = "trek_sci"
armor = list(
bio = ARMOR_BIO_MINOR
)

/obj/item/clothing/under/bdu
name = "battle dress uniform"
Expand All @@ -1345,12 +1305,7 @@
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "bdu"
item_state = "bdu"
armor = list(
melee = ARMOR_MELEE_SMALL,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR
)
siemens_coefficient = 0.9


/obj/item/clothing/under/ems
name = "emergency medical responder's jumpsuit"
Expand All @@ -1359,10 +1314,11 @@

/obj/item/clothing/under/ems/dark
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "ems_dark"
item_state = "ems_dark"
icon_state = "ems_dark_s"
item_state = "ems_dark_s"

/obj/item/clothing/under/ems/white
item_icons = list(slot_w_uniform_str = CUSTOM_ITEM_MOB)
icon_state = "ems_white"
item_state = "ems_white"
icon_state = "ems_white_s"
item_state = "ems_white_s"

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