diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm index e46bb676a8caf..e4008ad027850 100644 --- a/code/game/objects/items/cardboard_cutouts.dm +++ b/code/game/objects/items/cardboard_cutouts.dm @@ -254,7 +254,7 @@ outfit = /datum/outfit/traitor_cutout /datum/cardboard_cutout/traitor/get_name() - return pick("Unknown", "Captain") + return pick("Unknown", JOB_CAPTAIN_RU) /datum/cardboard_cutout/nuclear_operative name = "Nuclear Operative" diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index c07bdb5701b9d..14e0caa869f1f 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -1085,7 +1085,7 @@ /obj/item/card/id/advanced/update_overlays() . = ..() - if(registered_name && registered_name != "Captain") + if(registered_name && registered_name != JOB_CAPTAIN_RU) . += mutable_appearance(icon, assigned_icon_state) var/trim_icon_file = trim_icon_override ? trim_icon_override : trim?.trim_icon @@ -1169,13 +1169,13 @@ /obj/item/card/id/advanced/gold/captains_spare name = "captain's spare ID" desc = "The spare ID of the High Lord himself." - registered_name = "Captain" + registered_name = JOB_CAPTAIN_RU trim = /datum/id_trim/job/captain registered_age = null /obj/item/card/id/advanced/gold/captains_spare/update_label() //so it doesn't change to Captain's ID card (Captain) on a sneeze - if(registered_name == "Captain") - name = "[initial(name)][(!assignment || assignment == "Captain") ? "" : " ([assignment])"]" + if(registered_name == JOB_CAPTAIN_RU) + name = "[initial(name)][(!assignment || assignment == JOB_CAPTAIN_RU) ? "" : " ([assignment])"]" update_appearance(UPDATE_ICON) else ..()