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I've added CGB coloring in my fork. The codebase changes are a bit extensive since I converted it from bitmapped drawing mode to all tile based graphics. https://github.com/bbbbbr/gb-wordle
But there's color already in the game? I put it onto a flash cart and played it on a real GameBoy Color. The default color palette on a game boy color looks kinda neat.
On the playfield, letters that are in the word but in the wrong place are highlighted light blue. Letters that are in the correct place gets highlighted black/inverse.
On the onscreen keyboard, letters that have been ruled out turns green, while letters that have been confirmed to be in the word turns dark blue. Letters not yet tried stays black.
Game Boy-compatible games (like every pokemon game prior to Crystal) can use specific color palettes in a Super Game Boy or Game Boy Color.
It would be nice to use that to render yellow and green squares.
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