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I am trying to hide a ton of useless stuff in NEI, but for some reason it negates to.... Here is the code. (Line 31 isnt liked by the minetweaker) import mods.nei.NEI; NEI.hide(<BuildCraft|Transport:pipeFacade:*>); NEI.hide(ForgeMicroblock:microblock:*); NEI.hide(Forestry:butterflyGE:*); NEI.hide(Forestry:pollenFertile:*); NEI.hide(Forestry:serumGE:*); NEI.hide(Forestry:caterpillarGE:*); NEI.hide(ExtraTiC:crossbar:*); NEI.hide(ExtraTiC:frypanHead:*); NEI.hide(ExtraTiC:hammerHead:*); NEI.hide(ExtraTiC:knifeBlade:*); NEI.hide(ExtraTiC:lumberaxeHead:*); NEI.hide(ExtraTiC:mediumGuard:*); NEI.hide(ExtraTiC:scytheHead:*); NEI.hide(ExtraTiC:shovelHead:*); NEI.hide(ExtraTiC:swordBlade:*); NEI.hide(ExtraTiC:toolrod:*); NEI.hide(ExtraTiC:toughbind:*); NEI.hide(ExtraTiC:toughrod:*); NEI.hide(ExtraTiC:shuriken:*); NEI.hide(ExtraTiC:BowLimb:*); NEI.hide(ExtraTiC:CrossbowLimb:*); NEI.hide(ExtraTiC:CrossbowBody:*); NEI.hide(ExtraTiC:Blot:*); NEI.hide(ExtraTiC:chiselHead:*); NEI.hide(ExtraTiC:chunk:*); NEI.hide(ExtraTiC:excavatorHead:*); NEI.hide(ExtraTiC:fullGuard:*); NEI.hide(ExtraTiC:largeGuard:*); NEI.hide(ExtraTiC:largeSwordBlade:*); NEI.hide(ExtraUtilities:drum:*); NEI.hide(ExtraTrees:door:*); NEI.hide(ExtraTrees:doubleSlab:*); NEI.hide(ExtraTrees:fence:*); NEI.hide(ExtraTrees:gate:*); NEI.hide(ExtraTrees:planks:*); NEI.hide(ExtraTrees:slab:*); NEI.hide(ExtraTrees:stairs:*); NEI.hide(ExtraTrees:stainedglass:*); NEI.hide(ExtraTrees:log:*); NEI.hide(ExtraTrees:panel:*); NEI.hide(ExtraTiC:largeplate:*); NEI.hide(ForbiddenMagic:MobCrystal:*); NEI.hide(Forestry:planksFireproof:*); NEI.hide(Forestry:slabsFireproof:*); NEI.hide(Forestry:stairsFireproof:*); NEI.hide(Forestry:fencesFireproof:*); NEI.hide(Forestry:leaves:*); NEI.hide(Forestry:beehives:*); NEI.hide(Forestry:slabsDoubleFireproof:*); NEI.hide(Forestry:logs:*); NEI.hide(Forestry:planks:*); NEI.hide(Forestry:slabs:*); NEI.hide(Forestry:slabsDouble:*); NEI.hide(Forestry:fences:*); NEI.hide(Forestry:stairs:*); NEI.hide(Forestry:logsFireproof:*); NEI.hide(Forestry:beeDroneGE:*); NEI.hide(Forestry:beeLarvaeGE:*); NEI.hide(Genetics:serumArray:*); NEI.hide(Genetics:serum:*); NEI.hide(Mystcraft:page:*); NEI.hide(Mekanism:PlasticFence:*); NEI.hide(TConstruct:mattock:*); NEI.hide(TConstruct:broadsword:*); NEI.hide(TConstruct:frypan:*); NEI.hide(TConstruct:battlesign:*); NEI.hide(TConstruct:chisel:*); NEI.hide(TConstruct:lumberaxe:*); NEI.hide(TConstruct:scythe:*); NEI.hide(TConstruct:cleaver:*); NEI.hide(TConstruct:excavator:*); NEI.hide(TConstruct:hammer:*); NEI.hide(TConstruct:battleaxe:*); NEI.hide(TConstruct:toolRod:*); NEI.hide(TConstruct:pickaxeHead:*); NEI.hide(TConstruct:shovelHead:*); NEI.hide(TConstruct:binding:*); NEI.hide(TConstruct:toughBinding:*); NEI.hide(TConstruct:toughRod); NEI.hide(TConstruct:heavyPlate); NEI.hide(TConstruct:swordBlade:*); NEI.hide(TConstruct:wideGuard:*); NEI.hide(TConstruct:handGuard:*); NEI.hide(TConstruct:pickaxe:*); NEI.hide(TConstruct:hatchet:*); NEI.hide(TConstruct:longsword:*); NEI.hide(TConstruct:rapier:*); NEI.hide(TConstruct:dagger:*); NEI.hide(TConstruct:crossbar:*); NEI.hide(TConstruct:shovel:*); NEI.hide(TConstruct:scytheBlade:*); NEI.hide(TConstruct:broadAxeHead:*); NEI.hide(TConstruct:excavatorHead); NEI.hide(TConstruct:largeSwordBlade:*); NEI.hide(TConstruct:hammerHead:*); NEI.hide(TConstruct:creativeModifier); NEI.hide(TConstruct:buckets:*); NEI.hide(TConstruct:metalPattern); NEI.hide(TConstruct:fletching:*); NEI.hide(TConstruct:arrowhead:*); NEI.hide(TConstruct:ShurikenPart); NEI.hide(TConstruct:BowLimbPart:*); NEI.hide(TConstruct:CrossbowLimbPart:*); NEI.hide(TConstruct:CrossbowBodyPart:*); NEI.hide(TConstruct:BoltPart:*); NEI.hide(TConstruct:helmetWood:*); NEI.hide(TConstruct:cutlass:*); NEI.hide(TConstruct:potionLauncher:*); NEI.hide(TConstruct:toolShard:*); NEI.hide(TConstruct:knifeBlade:*); NEI.hide(TConstruct:fullGuard:*); NEI.hide(TConstruct:frypanHead:*); NEI.hide(TConstruct:signHead); NEI.hide(TConstruct:chiselHead:*); NEI.hide(TConstruct:hatchetHead:*); NEI.hide(TConstruct:ThrowingKnife:*); NEI.hide(TConstruct:arrowhead:*); NEI.hide(TConstruct:fletching:*); NEI.hide(TConstruct:ShurikenPart:*); NEI.hide(TConstruct:BowLimbPart:*); NEI.hide(TConstruct:Javelin:*); NEI.hide(TConstruct:Crossbow:*); NEI.hide(TConstruct:ShortBow:*); NEI.hide(TConstruct:ArrowAmmo:*); NEI.hide(TConstruct:Cast:*); NEI.hide(TConstruct:Pattern:*); NEI.hide(TConstruct:Boneana:*); NEI.hide(TConstruct:gearCast:*); NEI.hide(TConstruct:CrossbowLimbPart:*); NEI.hide(TConstruct:CrossbowBodyPart:*); NEI.hide(TConstruct:BoltAmmo:*); NEI.hide(TConstruct:Pattern:*); NEI.hide(TConstruct:BoltPart:*); NEI.hide(TConstruct:Shuriken:*); NEI.hide(TConstruct:ThrowingKnife:*); NEI.hide(ThaumicTinkerer:mobAspect:*); NEI.hide(Thaumcraft:blockFluxGoo:*); NEI.hide(Thaumcraft:blockFluxGas:*); NEI.hide(Thaumcraft:blockFluidDeath:*); NEI.hide(Thaumcraft:blockFluidPure:*); NEI.hide(Thaumcraft:ItemWispEssence:*); NEI.hide(Thaumcraft:ItemEssence:*); NEI.hide(ThaumicHorizons:spawnerEgg:*); NEI.hide(appliedenergistics2:item.ItemFacade:*);
The text was updated successfully, but these errors were encountered:
okey after line 108 it sends u to hell and negates to work.... (or 109...)
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I am trying to hide a ton of useless stuff in NEI, but for some reason it negates to....
Here is the code.
(Line 31 isnt liked by the minetweaker)
import mods.nei.NEI;
NEI.hide(<BuildCraft|Transport:pipeFacade:*>);
NEI.hide(ForgeMicroblock:microblock:*);
NEI.hide(Forestry:butterflyGE:*);
NEI.hide(Forestry:pollenFertile:*);
NEI.hide(Forestry:serumGE:*);
NEI.hide(Forestry:caterpillarGE:*);
NEI.hide(ExtraTiC:crossbar:*);
NEI.hide(ExtraTiC:frypanHead:*);
NEI.hide(ExtraTiC:hammerHead:*);
NEI.hide(ExtraTiC:knifeBlade:*);
NEI.hide(ExtraTiC:lumberaxeHead:*);
NEI.hide(ExtraTiC:mediumGuard:*);
NEI.hide(ExtraTiC:scytheHead:*);
NEI.hide(ExtraTiC:shovelHead:*);
NEI.hide(ExtraTiC:swordBlade:*);
NEI.hide(ExtraTiC:toolrod:*);
NEI.hide(ExtraTiC:toughbind:*);
NEI.hide(ExtraTiC:toughrod:*);
NEI.hide(ExtraTiC:shuriken:*);
NEI.hide(ExtraTiC:BowLimb:*);
NEI.hide(ExtraTiC:CrossbowLimb:*);
NEI.hide(ExtraTiC:CrossbowBody:*);
NEI.hide(ExtraTiC:Blot:*);
NEI.hide(ExtraTiC:chiselHead:*);
NEI.hide(ExtraTiC:chunk:*);
NEI.hide(ExtraTiC:excavatorHead:*);
NEI.hide(ExtraTiC:fullGuard:*);
NEI.hide(ExtraTiC:largeGuard:*);
NEI.hide(ExtraTiC:largeSwordBlade:*);
NEI.hide(ExtraUtilities:drum:*);
NEI.hide(ExtraTrees:door:*);
NEI.hide(ExtraTrees:doubleSlab:*);
NEI.hide(ExtraTrees:fence:*);
NEI.hide(ExtraTrees:gate:*);
NEI.hide(ExtraTrees:planks:*);
NEI.hide(ExtraTrees:slab:*);
NEI.hide(ExtraTrees:stairs:*);
NEI.hide(ExtraTrees:stainedglass:*);
NEI.hide(ExtraTrees:log:*);
NEI.hide(ExtraTrees:panel:*);
NEI.hide(ExtraTiC:largeplate:*);
NEI.hide(ForbiddenMagic:MobCrystal:*);
NEI.hide(Forestry:planksFireproof:*);
NEI.hide(Forestry:slabsFireproof:*);
NEI.hide(Forestry:stairsFireproof:*);
NEI.hide(Forestry:fencesFireproof:*);
NEI.hide(Forestry:leaves:*);
NEI.hide(Forestry:beehives:*);
NEI.hide(Forestry:slabsDoubleFireproof:*);
NEI.hide(Forestry:logs:*);
NEI.hide(Forestry:planks:*);
NEI.hide(Forestry:slabs:*);
NEI.hide(Forestry:slabsDouble:*);
NEI.hide(Forestry:fences:*);
NEI.hide(Forestry:stairs:*);
NEI.hide(Forestry:logsFireproof:*);
NEI.hide(Forestry:beeDroneGE:*);
NEI.hide(Forestry:beeLarvaeGE:*);
NEI.hide(Genetics:serumArray:*);
NEI.hide(Genetics:serum:*);
NEI.hide(Mystcraft:page:*);
NEI.hide(Mekanism:PlasticFence:*);
NEI.hide(TConstruct:mattock:*);
NEI.hide(TConstruct:broadsword:*);
NEI.hide(TConstruct:frypan:*);
NEI.hide(TConstruct:battlesign:*);
NEI.hide(TConstruct:chisel:*);
NEI.hide(TConstruct:lumberaxe:*);
NEI.hide(TConstruct:scythe:*);
NEI.hide(TConstruct:cleaver:*);
NEI.hide(TConstruct:excavator:*);
NEI.hide(TConstruct:hammer:*);
NEI.hide(TConstruct:battleaxe:*);
NEI.hide(TConstruct:toolRod:*);
NEI.hide(TConstruct:pickaxeHead:*);
NEI.hide(TConstruct:shovelHead:*);
NEI.hide(TConstruct:binding:*);
NEI.hide(TConstruct:toughBinding:*);
NEI.hide(TConstruct:toughRod);
NEI.hide(TConstruct:heavyPlate);
NEI.hide(TConstruct:swordBlade:*);
NEI.hide(TConstruct:wideGuard:*);
NEI.hide(TConstruct:handGuard:*);
NEI.hide(TConstruct:pickaxe:*);
NEI.hide(TConstruct:hatchet:*);
NEI.hide(TConstruct:longsword:*);
NEI.hide(TConstruct:rapier:*);
NEI.hide(TConstruct:dagger:*);
NEI.hide(TConstruct:crossbar:*);
NEI.hide(TConstruct:shovel:*);
NEI.hide(TConstruct:scytheBlade:*);
NEI.hide(TConstruct:broadAxeHead:*);
NEI.hide(TConstruct:excavatorHead);
NEI.hide(TConstruct:largeSwordBlade:*);
NEI.hide(TConstruct:hammerHead:*);
NEI.hide(TConstruct:creativeModifier);
NEI.hide(TConstruct:buckets:*);
NEI.hide(TConstruct:metalPattern);
NEI.hide(TConstruct:fletching:*);
NEI.hide(TConstruct:arrowhead:*);
NEI.hide(TConstruct:ShurikenPart);
NEI.hide(TConstruct:BowLimbPart:*);
NEI.hide(TConstruct:CrossbowLimbPart:*);
NEI.hide(TConstruct:CrossbowBodyPart:*);
NEI.hide(TConstruct:BoltPart:*);
NEI.hide(TConstruct:helmetWood:*);
NEI.hide(TConstruct:cutlass:*);
NEI.hide(TConstruct:potionLauncher:*);
NEI.hide(TConstruct:toolShard:*);
NEI.hide(TConstruct:knifeBlade:*);
NEI.hide(TConstruct:fullGuard:*);
NEI.hide(TConstruct:frypanHead:*);
NEI.hide(TConstruct:signHead);
NEI.hide(TConstruct:chiselHead:*);
NEI.hide(TConstruct:hatchetHead:*);
NEI.hide(TConstruct:ThrowingKnife:*);
NEI.hide(TConstruct:arrowhead:*);
NEI.hide(TConstruct:fletching:*);
NEI.hide(TConstruct:ShurikenPart:*);
NEI.hide(TConstruct:BowLimbPart:*);
NEI.hide(TConstruct:Javelin:*);
NEI.hide(TConstruct:Crossbow:*);
NEI.hide(TConstruct:ShortBow:*);
NEI.hide(TConstruct:ArrowAmmo:*);
NEI.hide(TConstruct:Cast:*);
NEI.hide(TConstruct:Pattern:*);
NEI.hide(TConstruct:Boneana:*);
NEI.hide(TConstruct:gearCast:*);
NEI.hide(TConstruct:CrossbowLimbPart:*);
NEI.hide(TConstruct:CrossbowBodyPart:*);
NEI.hide(TConstruct:BoltAmmo:*);
NEI.hide(TConstruct:Pattern:*);
NEI.hide(TConstruct:BoltPart:*);
NEI.hide(TConstruct:Shuriken:*);
NEI.hide(TConstruct:ThrowingKnife:*);
NEI.hide(ThaumicTinkerer:mobAspect:*);
NEI.hide(Thaumcraft:blockFluxGoo:*);
NEI.hide(Thaumcraft:blockFluxGas:*);
NEI.hide(Thaumcraft:blockFluidDeath:*);
NEI.hide(Thaumcraft:blockFluidPure:*);
NEI.hide(Thaumcraft:ItemWispEssence:*);
NEI.hide(Thaumcraft:ItemEssence:*);
NEI.hide(ThaumicHorizons:spawnerEgg:*);
NEI.hide(appliedenergistics2:item.ItemFacade:*);
The text was updated successfully, but these errors were encountered: