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MineTweaker + modtweaker, NEI hide. #458

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Cosmoros-git opened this issue Jun 23, 2018 · 2 comments
Open

MineTweaker + modtweaker, NEI hide. #458

Cosmoros-git opened this issue Jun 23, 2018 · 2 comments

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@Cosmoros-git
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I am trying to hide a ton of useless stuff in NEI, but for some reason it negates to....
Here is the code.
(Line 31 isnt liked by the minetweaker)
import mods.nei.NEI;
NEI.hide(<BuildCraft|Transport:pipeFacade:*>);
NEI.hide(ForgeMicroblock:microblock:*);
NEI.hide(Forestry:butterflyGE:*);
NEI.hide(Forestry:pollenFertile:*);
NEI.hide(Forestry:serumGE:*);
NEI.hide(Forestry:caterpillarGE:*);
NEI.hide(ExtraTiC:crossbar:*);
NEI.hide(ExtraTiC:frypanHead:*);
NEI.hide(ExtraTiC:hammerHead:*);
NEI.hide(ExtraTiC:knifeBlade:*);
NEI.hide(ExtraTiC:lumberaxeHead:*);
NEI.hide(ExtraTiC:mediumGuard:*);
NEI.hide(ExtraTiC:scytheHead:*);
NEI.hide(ExtraTiC:shovelHead:*);
NEI.hide(ExtraTiC:swordBlade:*);
NEI.hide(ExtraTiC:toolrod:*);
NEI.hide(ExtraTiC:toughbind:*);
NEI.hide(ExtraTiC:toughrod:*);
NEI.hide(ExtraTiC:shuriken:*);
NEI.hide(ExtraTiC:BowLimb:*);
NEI.hide(ExtraTiC:CrossbowLimb:*);
NEI.hide(ExtraTiC:CrossbowBody:*);
NEI.hide(ExtraTiC:Blot:*);
NEI.hide(ExtraTiC:chiselHead:*);
NEI.hide(ExtraTiC:chunk:*);
NEI.hide(ExtraTiC:excavatorHead:*);
NEI.hide(ExtraTiC:fullGuard:*);
NEI.hide(ExtraTiC:largeGuard:*);
NEI.hide(ExtraTiC:largeSwordBlade:*);
NEI.hide(ExtraUtilities:drum:*);
NEI.hide(ExtraTrees:door:*);
NEI.hide(ExtraTrees:doubleSlab:*);
NEI.hide(ExtraTrees:fence:*);
NEI.hide(ExtraTrees:gate:*);
NEI.hide(ExtraTrees:planks:*);
NEI.hide(ExtraTrees:slab:*);
NEI.hide(ExtraTrees:stairs:*);
NEI.hide(ExtraTrees:stainedglass:*);
NEI.hide(ExtraTrees:log:*);
NEI.hide(ExtraTrees:panel:*);
NEI.hide(ExtraTiC:largeplate:*);
NEI.hide(ForbiddenMagic:MobCrystal:*);
NEI.hide(Forestry:planksFireproof:*);
NEI.hide(Forestry:slabsFireproof:*);
NEI.hide(Forestry:stairsFireproof:*);
NEI.hide(Forestry:fencesFireproof:*);
NEI.hide(Forestry:leaves:*);
NEI.hide(Forestry:beehives:*);
NEI.hide(Forestry:slabsDoubleFireproof:*);
NEI.hide(Forestry:logs:*);
NEI.hide(Forestry:planks:*);
NEI.hide(Forestry:slabs:*);
NEI.hide(Forestry:slabsDouble:*);
NEI.hide(Forestry:fences:*);
NEI.hide(Forestry:stairs:*);
NEI.hide(Forestry:logsFireproof:*);
NEI.hide(Forestry:beeDroneGE:*);
NEI.hide(Forestry:beeLarvaeGE:*);
NEI.hide(Genetics:serumArray:*);
NEI.hide(Genetics:serum:*);
NEI.hide(Mystcraft:page:*);
NEI.hide(Mekanism:PlasticFence:*);
NEI.hide(TConstruct:mattock:*);
NEI.hide(TConstruct:broadsword:*);
NEI.hide(TConstruct:frypan:*);
NEI.hide(TConstruct:battlesign:*);
NEI.hide(TConstruct:chisel:*);
NEI.hide(TConstruct:lumberaxe:*);
NEI.hide(TConstruct:scythe:*);
NEI.hide(TConstruct:cleaver:*);
NEI.hide(TConstruct:excavator:*);
NEI.hide(TConstruct:hammer:*);
NEI.hide(TConstruct:battleaxe:*);
NEI.hide(TConstruct:toolRod:*);
NEI.hide(TConstruct:pickaxeHead:*);
NEI.hide(TConstruct:shovelHead:*);
NEI.hide(TConstruct:binding:*);
NEI.hide(TConstruct:toughBinding:*);
NEI.hide(TConstruct:toughRod);
NEI.hide(TConstruct:heavyPlate);
NEI.hide(TConstruct:swordBlade:*);
NEI.hide(TConstruct:wideGuard:*);
NEI.hide(TConstruct:handGuard:*);
NEI.hide(TConstruct:pickaxe:*);
NEI.hide(TConstruct:hatchet:*);
NEI.hide(TConstruct:longsword:*);
NEI.hide(TConstruct:rapier:*);
NEI.hide(TConstruct:dagger:*);
NEI.hide(TConstruct:crossbar:*);
NEI.hide(TConstruct:shovel:*);
NEI.hide(TConstruct:scytheBlade:*);
NEI.hide(TConstruct:broadAxeHead:*);
NEI.hide(TConstruct:excavatorHead);
NEI.hide(TConstruct:largeSwordBlade:*);
NEI.hide(TConstruct:hammerHead:*);
NEI.hide(TConstruct:creativeModifier);
NEI.hide(TConstruct:buckets:*);
NEI.hide(TConstruct:metalPattern);
NEI.hide(TConstruct:fletching:*);
NEI.hide(TConstruct:arrowhead:*);
NEI.hide(TConstruct:ShurikenPart);
NEI.hide(TConstruct:BowLimbPart:*);
NEI.hide(TConstruct:CrossbowLimbPart:*);
NEI.hide(TConstruct:CrossbowBodyPart:*);
NEI.hide(TConstruct:BoltPart:*);
NEI.hide(TConstruct:helmetWood:*);
NEI.hide(TConstruct:cutlass:*);
NEI.hide(TConstruct:potionLauncher:*);
NEI.hide(TConstruct:toolShard:*);
NEI.hide(TConstruct:knifeBlade:*);
NEI.hide(TConstruct:fullGuard:*);
NEI.hide(TConstruct:frypanHead:*);
NEI.hide(TConstruct:signHead);
NEI.hide(TConstruct:chiselHead:*);
NEI.hide(TConstruct:hatchetHead:*);
NEI.hide(TConstruct:ThrowingKnife:*);
NEI.hide(TConstruct:arrowhead:*);
NEI.hide(TConstruct:fletching:*);
NEI.hide(TConstruct:ShurikenPart:*);
NEI.hide(TConstruct:BowLimbPart:*);
NEI.hide(TConstruct:Javelin:*);
NEI.hide(TConstruct:Crossbow:*);
NEI.hide(TConstruct:ShortBow:*);
NEI.hide(TConstruct:ArrowAmmo:*);
NEI.hide(TConstruct:Cast:*);
NEI.hide(TConstruct:Pattern:*);
NEI.hide(TConstruct:Boneana:*);
NEI.hide(TConstruct:gearCast:*);
NEI.hide(TConstruct:CrossbowLimbPart:*);
NEI.hide(TConstruct:CrossbowBodyPart:*);
NEI.hide(TConstruct:BoltAmmo:*);
NEI.hide(TConstruct:Pattern:*);
NEI.hide(TConstruct:BoltPart:*);
NEI.hide(TConstruct:Shuriken:*);
NEI.hide(TConstruct:ThrowingKnife:*);
NEI.hide(ThaumicTinkerer:mobAspect:*);
NEI.hide(Thaumcraft:blockFluxGoo:*);
NEI.hide(Thaumcraft:blockFluxGas:*);
NEI.hide(Thaumcraft:blockFluidDeath:*);
NEI.hide(Thaumcraft:blockFluidPure:*);
NEI.hide(Thaumcraft:ItemWispEssence:*);
NEI.hide(Thaumcraft:ItemEssence:*);
NEI.hide(ThaumicHorizons:spawnerEgg:*);
NEI.hide(appliedenergistics2:item.ItemFacade:*);

@Cosmoros-git
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okey after line 108 it sends u to hell and negates to work....
(or 109...)

@PrincessRTFM
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Use pastebin.com instead of pasting over a hundred lines of code into the issue, please.

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