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Error: Error parsing scripts.zs:10 -- ; expected #462

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BlockBite opened this issue Aug 22, 2018 · 9 comments
Open

Error: Error parsing scripts.zs:10 -- ; expected #462

BlockBite opened this issue Aug 22, 2018 · 9 comments

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@BlockBite
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BlockBite commented Aug 22, 2018

trying to delete any craft and MT send me message with this error.
https://pastebin.com/ihmvs46b

@PrincessRTFM
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A semicolon was expected and not found. On line four, you are missing a semicolon at the end of the line. These two things are very closely related.

@BlockBite
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now scripts is reloading, but I don't see changes

@PrincessRTFM
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Reloading has always been a bit finicky, and IIRC it was described - by the modder - as a bit of a hack. Also... I looked at your code again. There doesn't seem to be any reason to import NEI. You're using the base mod's vanilla recipes object. My advice: if there are no errors, remove the import mods.nei.NEI line and restart the game instead of reloading the recipes. Sometimes a mod tries to cache recipes itself and that breaks reloading.

Finally, these are FSP's recipes. I know IC2 uses a custom crafting manager for its recipes, not the vanilla one. Is FSP compatible with MT3, or does it do something like that?

@BlockBite
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No, still basic crafts. Finally, these are FSP's recipes. I know IC2 uses a custom crafting manager for its recipes, not the vanilla one. Is FSP compatible with MT3, or does it do something like that? I'm using recipes in a regular workbench. Don't think, about I need another addon for FSP

@BlockBite
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Also, FSP using that
default

@BlockBite
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soo... code looks rn https://pastebin.com/ud564krd

@BlockBite
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ok, I have deleted all scripts, left only 1 line of craft - which deletes craft in botania "recipes.remove(Botania:lexicon);", but it's don't working :(

@Preta-Crowz
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Preta-Crowz commented Jul 12, 2019

recipes.remove(<Botania:lexicon>);
correct syntax is <mod:id:meta>

@PrincessRTFM
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meta is optional, and if omitted is considered to be 0.

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