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Program.cs
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Program.cs
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using System;
using System.Windows.Forms;
using System.Media;
using System.Threading;
namespace XmasBusylight
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new AgentContext());
}
}
//TrayIcon
public class AgentContext : ApplicationContext
{
//Variables
private NotifyIcon trayIcon;
SoundPlayer soundEffect;
private Fml workerObject;
private Thread fmlThread;
public AgentContext()
{
//Initialize tray icon
trayIcon = new NotifyIcon();
trayIcon.Icon = Properties.Resources.XmasTree;
trayIcon.Text = "XmasBusylight";
trayIcon.Visible = true;
trayIcon.ContextMenu = new ContextMenu(
new MenuItem[] {
new MenuItem("Stop it dad!", die)
}
);
//Start annoying user
soundEffect = new SoundPlayer(Properties.Resources.Jingle);
soundEffect.PlayLooping();
workerObject = new Fml();
fmlThread = new Thread(workerObject.annoy);
fmlThread.Start();
//Friendly wish merry christmas
trayIcon.BalloonTipTitle = "Hooray!";
trayIcon.BalloonTipText = "Merry christmas and a happy new year!";
trayIcon.BalloonTipIcon = ToolTipIcon.Info;
trayIcon.ShowBalloonTip(10000);
}
private void die(object sender, EventArgs e)
{
//Killing me softly
try
{
trayIcon.Visible = false;
fmlThread.Abort();
}
catch (Exception exc)
{
Console.WriteLine("Error while dying: '{0}'", exc.Message);
}
finally
{
Application.Exit();
}
}
}
}