Skip to content
View stephanmg's full-sized avatar
:electron:
:electron:

Organizations

@NeuroBox3D @VRL-Studio @UG4

Block or report stephanmg

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
stephanmg/README.md

About me

I'm a postdoctoral fellow in the lab of Jan Hasenauer where my research revolves around the interfaces of life sciences, mathematics and computer science. We develop mechanistic models (ODE/PDEs) and apply methods of parameter estimation (Julia/Python) for model calibration to shed light on the interplay and ramifications of dynamical biological processes in cells. Therefore also AI-tools, artificial neural networks/DL approaches and recent advances in bioinformatics are exploited. We develop pipelines for statistical data analysis and visualization (R/Python, Javascript/Typescript) of large-scale data sets, knowledge representation and reasoning on metadata using semantic web technologies (graph databases, SPARQL, ontologies) focusing on reusability and reproducibility in the life sciences.


Up to the 2020s I have been working in the field of computational neuroscience. I developed novel numerical methods and grid generation tools for modelling and simulation of spatially-resolved intracellular ion dynamics in neurons by PDEs/ODEs on HPC/HTC infrastructure. We made use of GPU programming on NVIDIA GPUs through CUDA/cg shader programming for interactively visualizing and numerical analysis of scientific data sets in the virtual reality framework Unity VR (C#). Major programming experience stems from C++/C and Lua, Java and Python. I developed prior to that also numerical models for multi-scale and hybrid-dimensional phenomena in molecular dynamics/computational neuroscience and mesh generation methods for the study of intracellular Calcium waves, neuronal plasticity and memory formation.

Contact

Contact information can be found on the left most panel - feel free to browse my recent and public projects.

For secure e-mailing find my GPG fingerprint as: F598 BCFF 445C C90F 3312 3C71 7D30 C7E5 7559 76A6.

Trophies

trophy

Stats

stats

Languages

languages

Pinned Loading

  1. NeuroBox3D/NeuGen NeuroBox3D/NeuGen Public

    NeuGen is made for generation of dendritic and axonal morphology of realistic neurons and networks in 3D

    Java 12 2

  2. c2m2/VRL-VRN-Generator c2m2/VRL-VRN-Generator Public

    VRL-Studio project for neuron mesh generation and containerizing to .vrn

    Java

  3. VRL-SWC-Density-Vis VRL-SWC-Density-Vis Public

    Density visualization plugin for neuronal morphologies

    Java 2

  4. c2m2/Neuro-VISOR c2m2/Neuro-VISOR Public

    A research tool based in virtual reality. Produced by the Center for Computational Mathematics and Modeling at Temple University

    C# 9 9

  5. NeuroBox3D/neuromorpho NeuroBox3D/neuromorpho Public

    Making use of the REST API (NeuroMorpho.org v7) to query the database

    Python 10 3

  6. NeuroBox3D/neuro_collection NeuroBox3D/neuro_collection Public

    UG4 plugin for unified neuro-related functionality

    C++ 1 1