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void GDCef::RenderHandler::OnPaint(CefRefPtr<CefBrowser> browser, PaintElementType type, const RectList& dirtyRects, const void* buffer, int width, int height)
Manage dirtyRects and can we use poolthreads to parallelize ?
dirtyRects
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dirtyRects
and can we use poolthreads to parallelize ?The text was updated successfully, but these errors were encountered: