Welcome to Realistic Progression Zero, the lightweight career addon for Kerbal Space Program's Realism Overhaul.
RP-0 is a career mode for RealismOverhaul with minimal install requirements, and with fair and balanced gameplay. Our aim is to allow players to enjoy RealismOverhaul in career mode, without installing a huge number of modules on top of those required by RealismOverhaul itself. However we also wish to ensure that RP-0 works with as many additional mods as possible; we use the Community Tech Tree for the basis of career progression, and try to place as many parts from other mods as possible in a balanced fashion without them being requirements.
RP-0 is a community effort, and your contributions are appreciated. You can report issues on our issues page, and access the source code on github. The tech tree itself is designed to be particularly easy for humans to edit.
When starting the game, the balance should be similar to KSP's normal career, so we recommend "Moderate" or "Hard" settings, though you might want to keep science progression at a higher value than Hard's default. If playing without part unlock costs, it's recommended you drop contract funds payouts to 20% to maintain balance, since in real life the research programs and the setting up of factories cost much more than serial production.
This top-post is jointly maintained by pjf and NathanKell.
License: CC-BY-NC-SA-4.0
Development thread: http://forum.kerbalspaceprogram.com/threads/99010 Github Repo: https://github.com/KSP-RO/RP-0
We recommend installing via the CKAN, ckan.exe install RP-0
on the command line, or just look for "Realistic Progression Zero" in the GUI.
Requirements:
- Realism Overhaul and all its required mods
- Community Tech Tree (and Tech Manager, to load it)
- Lack's SXT (although only the engines have RO configs as of yet)
- TweakScale
Recommended:
- Procedural Fairings
- Procedural Parts
- Procedural Dynamics Procedural Wings
- Ven's Stock Parts Revamp
- TestFlight
In Progress
- DMagic's Orbital Science
- Universal Storage
- FinePrint
- Kerbal Construction Time
- FASA
Note that more effort has gone into balancing earlier nodes than later nodes. Your feedback and assistance in balancing all nodes is appreciated!