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README LOG.txt
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README LOG.txt
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LOG Sources - The Forgotten Server 0.4.3777
[ GENERAL INFO
-- Revision 1
* Optimize magicwall system - like cipbia 8.60
* Lite fix in configmanager.cpp + added new configs "mysqlReconnectionAttempts" - "tradelimit" - "skipItemsVersionCheck"
* Perfect autostack items + Fixed NPC System (ElfBot)
* Fixed DeadCorpse Monster "Wallking in"
* Added support compilation with boost 1.4+ "windows"
* Fixed function client "ctrl + j"
* Update Code::Blocks project now possible compilation under <-
* Added support compilation with WarSystem
-- Revision 2
* Added Feature - Mailbox Block (more difficult clone items with parcel system)
* Fixed Guild Management
// Added feature "sendChannelEvent" (autoOpen Channel Invitation to player)
-- Revision 3
* Optimize code in tile.h (bad codes)
* Fixed bug (http://youtu.be/x-R1Fm4vp1o)
-- Revision 4
* NewConfig "allowedMaxSizedPackets"
* LiteFix on MailboxSystem
* Optimize mutedSystem
* Fixed /ghost stacking debug
* Fixed showCount hotkey
* Fixed (STAIRHOP_DELAY) on healing and attack
-- Revision 5
* Fixed kickAccountManagerTime on create account
* Patched binary-tilebased house storage to tfs04-0.4.3777
// House data storage system. Binary and binary-tilebased performs much faster map saving than relational (up to 60x faster).
// MAKE BACKUP "DATABASE" POSSIBLE DELETE HOUSE ITEMS
-- Revision 6
* Update compiler flags to x64 + optimize (Windows)
* Removed function (sendChannelEvent) no more crash in guildSystem
* Added new condition (CONDITION_HOUSESAY) prevent lag and crash on house commands
* Fixed muted system now work 100 properly
* Fixed lite typo on mailBox system
* Fixes on map.cpp on update tiles players
-- Revision 7
* Fixed closeShopWindow (only for users dataPacks RL ... Possible fix to NPCTradeShop System)
* Now walkthroughAllPlayers on tileProtectionZone
// Note: UP - Warning to thiefPlayers in glowing switch tile -- check data/movements/tiles.lua (ID change depend the your items.otb)
* Added new function ( doPlayerSetWalkthrough(cid, uid, walkthrough) )
* Added new flag :: PLAYERFLAG_CANPASSTHROUGHALLCREATURES
* Added saveStepIn SpecialTiles (movements - similar to /saveme command) - doPlayerSave(cid, true)
* Deleted OutfitMaxNumber - Nice for server with 987987+ outfits
* Fixed maximumDoorLevel on data/movements/tiles.lua
* Changed maxNumberItemsID on items.h (#define ITEMS 11500 - Tibia 8.50) to (#define ITEMS 12660 - Tibia 8.60)
* Added penaltyWeaponSystem like CipBia
* Rewrite WarSystem (more complete and cool)
// added with "checkWarsEvent"
* ... other Fixed /ghost stacking debug
-- Revision 8
* Fix weapon disappears - the element ends
* Added WarSystem for SQLite Servers
* Optimize AutoStackSystem
* Fix showDurationItems (hour,min,sec)
* Fixes and complete SQLTables (SQLite and MySQL)
* Fixes typos en databaseManager
* Deleted TheForgottenServer-debug.dev
* Deleted -D__WAR_SYSTEM__ flag no require the system is default
* DatabaBase Version 28
// Order to scripts and files
-- Revision 9
* Fixed StaminaConfig Bug (http://forum.lordaeron.eu/threads/stamina.495/)
* Fixed FieldBugs - (http://forum.lordaeron.eu/threads/field-bug.491/)
* Fixed bug "canWalkthrough" (implemented in rev 7) - (http://youtu.be/tHdDvpIEKtE)
* Fixed attribute walkStack "glowing switch and other items walStack"
* Added optional items.otb and items.xml in correct format (data/items/correct_format_items)
* Added fieldAbsorb "fieldabsorbpercentenergy - fieldabsorbpercentfire - fieldabsorbpercentpoison" function in items (firewalker boots - fieldAbsorbPercentFire)
// <attribute key="fieldAbsorbPercentFire" value="90" />
// Change the valor is optional
* Added new parameter compilation __GROUND_CACHE__
// Not recommended for not advanced users - ground cache which can lower memory consumption by 20-50%
// test
-- Revision 10
* Fixed accountManager logins "only5" evite crash server with accountManager System
* Fixed allPosible crashBugs with:: Revision 8-9
* Added newForm from compilation with Linux (more clean)
* Removed parameter __GROUND_CACHE__ (no require)
* Tuned to Code
-- Revision 11
* Fixed npcError with function "doPlayerRemoveItem - getItemTypeCount - container"
* Fixed other error with function "canWalkthrough"
* Tuned to code
-- Revision 12
* Fixed mysql.sql (no possible import on rev 11)
* Fixed weapon disappears - the element ends (Fixes from rev 8 UPS)
* Added config maxDepotItems for player premium and free -- check config.lua
* Tuned to absorbField function
* Tuned AutoStackSystem
-- Revision 12.1
* Fixed spamming console error
-- Revision 13
* Added effectTeleport on Monster::createMonster (SUMMON CREATURE)
* Added feature (http://tibia.wikia.com/wiki/Blank_Rune)
* Added feature unified Spells (http://tibia.wikia.com/wiki/Updates/8.6)
* Added newConfigurable (healPlayersOnLevelAdvance)
* Fixed AutoStackSystem
* Fixed condition invisible with stealth ring
* Fixed lightingObjets
* Fixed updateWarEvents
* Fixed bug (http://youtu.be/c1bpXJqvzNA)
* Replaced "PlayerCustomFlag_CanWalkthrough" for "PlayerFlag_CanPassThroughAllCreatures"
* Server now read "aid" on Actions/MoveEvents/Weapons
* Server now read "add" "new" on /attr command
-- Revision 14
* Added missing function for reconnection MySQL //db.connected()
* Added new configurable "from protocols 8.7x" - "tibiaClassicSlots"
* Fixed linkers on x64/MySQL for linux users
* Fixed monstersXML "loadLoot"
* Fixed "changeSpeed" "internalCreatureChangeOutfit" "checkDecay" "checkLight" "loadExperienceStages" "playerAutoWalk" "checkCreatureEvents"
* Fixed displayCriticalHit
* Rewrite GlobalSave (fix error http://otland.net/f249/forgotten-server-0-4-rev-3777-fixed-bugs-8-6-a-140504/index38.html#post1459137)
-- Revision 15
* Added new configurable - "useCapSystem" - "generateAccountSalt" - "noDisableBlockRespawn" - "noShareExpSummonMonster"
* Added new configurable "monstersGoBackToSpawn" - "bindOnlyGlobalAddress"
* Cleanup to code
* Fixed AccountManager Login on ownerAccount
* Fixed banSystem on detection for send rare packets
* Fixed bug on "luaDoPlayerSetStamina"
* Fixed monsters tick Intervals "now is like to cip"
* Items now support "pickupable"
* Server now support "wherever" on movements
* Tuned code on "removeCreature" - "playerMoveThing"
* Rewrite TheForgottenServer.dev project
* Removed CryptoPP
* Removed vahash key Encryption
* Remove the old RSA system
-- Revision 16
* Fixed stamina
* Fixed pushDelay monsters/players
* Fixed monster errorLoad
* Fixed weapons decay
* Fixed compiler error on Linux/Makefile.am
-- Revision 17
System:
* Added new configs:
useMultiClient - enableRookSystem - "savePlayerData - houseProtection - houseSkipInitialRent" -
enableProtectionQuestForGM
* Added rookSystem
* Added oldQuest System
* Added missing funtions on items:
blocksolid - blockprojectile - blockpathfind - lightlevel - lightcolor
* Added new functions:
getCreatureStorageList(cid) - getStorageList() - doPlayerOpenChannel(cid, channelId) - doSaveHouse(houseId) -
doPlayerChangeName(guid, oldName, newName)
* Fixed errors on Mail System
* Fixed errors on Mysql Reconnection Attempts
* Fixed errors on Muted System
* Fixed errors on Remove Creature
* Fixed errors on Push Monsters and Players
* Fixed errors on Chat message is too long (is Cancel)
* Fixed errors on Items "text - date - writer"
* Fixed errors en Reflect functions
* Fixed errors on Skill errors (Evite 9999999 skills error)
* Fixed errors on Soul System
* Fixed errors on Stamina System
* Fixed errors on use Amulet of Loss
* Fixed errors on House Data Storage
* Tuned to code
* Removed limit Outfit
* Rewrite SaveSystem
* Rewrite StorageSystem
Data:
Actions (Check menus on actions.xml)
* Added missings special Foods and fixed effects on foods
* Added new actions <!-- New Actions --> on actions.xml:
other/destroy.lua - tools/squeeze.lua - tools/rust remover.lua - tools/ceremonial ankh.lua -
quests/quests.lua
* Added new ids on Construction Kits
* Added new ids on Instruments Musicals
* Changed menu Dolls for Reaction and added new ids for dools and other objets sounds for example Santa Doll
* Tuned menu Teleport (stairs, ladders)
* Tuned menu Bread Creating
* Tuned menu Windows
* Tuned menu Watch
* Tuned menu Other
* Extended ids on Food System and tuned menu Food
Creaturescripts:
* Extended logins on account manager X ip (5 to 20)
Globalevents:
* Added missing querys from WarSystem on init.lua
* Fixed time on clean (on 2 hours) on clean.lua
Libs:
* 000-constant.lua
- Added CONDITION_PARAM_FIELD = 46 :: PLAYERCUSTOMFLAG_CANWALKTHROUGH = 25
- Added Missing and new IDs on menu: -- Skill IDS :: -- WarSystem IDS :: -- Condition IDS :: -- Reduce IDS :: -- UnderWater IDS
: SKILL_FIST = SKILL_FIRST :: SKILL_LAST = SKILL_FISHING :: SKILL__LAST = SKILL__LEVEL
- Changed names on menu: -- Const prop
: CONST_PROP_MOVEABLE = 6 :: CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7 for
CONST_PROP_MOVABLE = 6 :: CONST_PROP_BLOCKINGANDNOTMOVABLE = 7
- Changed names on menu: -- GUILD Members
: GUILDLEVEL_MEMBER = 1 :: GUILDLEVEL_VICE = 2 :: GUILDLEVEL_LEADER = 3 for
GUILD_MEMBER = 1 :: GUILD_VICE = 2 :: GUILD_LEADER = 3
- Changed names on menu: -- Database Types
: DATABASE_ENGINE_NONE = 0 :: DATABASE_ENGINE_MYSQL = 1 :: DATABASE_ENGINE_SQLITE = 2 :: DATABASE_ENGINE_POSTGRESQL = 3 :: DATABASE_ENGINE_ODBC = 4 for
DATABASE_NONE = 0 :: DATABASE_MYSQL = 1 :: DATABASE_SQLITE = 2 :: DATABASE_POSTGRESQL = 3 :: DATABASE_ODBC = 4
- Changed names on menu: -- Weapons IDS
: WEAPON_SHIELD = 4 :: WEAPON_DIST = 5 :: WEAPON_WAND = 6 :: WEAPON_AMMO = 7 :: WEAPON_FIST = 8 for
WEAPON_DIST = 4 :: WEAPON_SHIELD = 5 :: WEAPON_FIST = 6 :: WEAPON_WAND = 7 :: WEAPON_AMMO = 8
- Changed name:
: STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 :: RETURNVALUE_NOTMOVEABLE = 10 :: RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59 :: RETURNVALUE_TILEISFULL = 64 for
STACKPOS_TOP_MOVABLE_ITEM_OR_CREATURE = 255 :: RETURNVALUE_NOTMOVABLE = 10 :: RETURNVALUE_TILEISFULL = 59 :: RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 54
* 012-table.lua - is tuned require remplace
* 032-position.lua - is tuned require remplace
* 034-exhaustion.lua - is tuned require remplace
* 050-function.lua
- Changes on: (Importan = QQ)
QQ - function doNumberFormat(i)
QQ - function playerExists(name) :: Fixed for function playerExists(name, multiworld)
QQ - function doMutePlayer(cid, time)
QQ - function doSummonCreature(name, pos, displayError)
QQ - function getOnlinePlayers() :: Fixed error on multiworld
QQ - function isPlayerGhost(cid) :: Fixed errors on Ghost stack
QQ - function doPlayerAddLevel(cid, amount, round) :: Fixed errors (Evite 9999999 skills error)
QQ - function doPlayerAddMagLevel(cid, amount) :: Fixed errors (Evite 9999999 skills error)
QQ - function doPlayerAddSkill(cid, skill, amount, round) :: Fixed errors (Evite 9999999 skills error)
QQ - function doBroadcastMessage(text, class)
QQ - function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
QQ - Added missing function: function doItemSetActionId(uid, aid)
QQ - Added missing function: function isContainer(uid)
QQ - Added new function: function isUnderWater(cid)
* 100-compat.lua
- Changes on: (Importan = QQ)
QQ - -- Menu Colors "use all"
QQ - -- PVP Types "use all"
QQ - Added missing conditions and menus: CONDITION_PHYSICAL = CONDITION_BLEEDING :: -- Compatibile OLD IDS
- Changed name:
: PlayerFlag_CanPassThroughAllCreature = 48
PlayerFlag_CanPassThroughAllCreatures = 48
Movements:
* Tuned scripts on drown condition for underWater
- drown.lua :+: added - hotd.lua "check <!-- Helmet of the Deep -->"
* Fixed errors on:
- walkback.lua :: Evite errors on ChestQuest or Doors
Talkactions:
* Added missings commands for warSystem :: /war & /balance
* Fixes on command :: /commands :: /gethouse :: /mkick :: /newtype :: /online :: /promote :: /town
XML:
* Changes on vocations.xml "added new function droploot :: Fixed errors on use Amulet of Loss"
-- Revision 18
* Fixed all possibles errors
* Added features:
http://otland.net/f35/push-distance-closer-158507/
http://otland.net/f35/level-vocation-instead-world-name-character-login-158447/
-- Revision 19
* Fixed errors commands / npc / code prevent spammings
* Fix error on (onAttacking) - "auto 1 attacktarget"
* GUI Support
]
Path Files - The Forgotten Server 0.4.3777
[ WARNING HERE ...USE THE NEXT FILES (HAVE IMPORTANT CHANGES)
config.lua.dist - config.lua
theforgottenserver.s3db - sqlite.s3db
schemas/mysql.sql
data/creaturescripts/scripts/login.lua
data/items/items.xml - changed FireWalker Boots
data/lib/000-constant.lua -- Evite debugs
data/lib/100-compat.lua -- Evite debugs
data/npc/lib/npcsystem/modules.lua
data/npc/lib/npcsystem/npchandler.lua
data/spells/spells.xml -- Optional Clean
data/XML/channels.xml -- Evite debugs
After revision 17:
* Check "CHANGED FILES ON REVISION" from rev16 to 17
]
Path Added Files - The Forgotten Server 0.4.3777
[ OPTIONAL FILES
data/items/correct_format_items/items.xml
data/items/correct_format_items/items.otb
data/spells/spells.xml (shorted)
]
[ CHANGED FILES ON REVISION
-- Revision 18 to 19
M
TheForgottenServer.exe
config.lua
data/XML/groups.xml
data/creaturescripts/scripts/login.lua
data/npc/lib/npc.lua
data/npc/lib/npcsystem/modules.lua
data/spells/scripts/support/conjure food.lua
data/talkactions/lib/talkactions.lua
data/talkactions/scripts/balance.lua
data/talkactions/scripts/commands.lua
data/talkactions/scripts/deathlist.lua
data/talkactions/scripts/frags.lua
data/talkactions/scripts/money.lua
data/talkactions/scripts/online.lua
data/talkactions/scripts/pvp.lua
data/talkactions/scripts/serverinfo.lua
data/talkactions/scripts/uptime.lua
data/talkactions/scripts/war.lua
data/talkactions/talkactions.xml
sources/creature.cpp
sources/game.cpp
sources/house.cpp
sources/iologindata.cpp
sources/iomapserialize.cpp
sources/mailbox.cpp
sources/protocolgame.cpp
-- Revision 17 to 18
M
config.lua
data/talkactions/talkactions.xml
data/movements/movements.xml
sources/actions.cpp
sources/cb/TheForgottenServer.cbp
sources/cb/TheForgottenServer_private.rc
sources/chat.cpp
sources/chat.h
sources/combat.cpp
sources/compile.sh
sources/configmanager.cpp
sources/configmanager.h
sources/const.h
sources/databasemanager.cpp
sources/databasemysqlpp.cpp
sources/databasemysqlpp.h
sources/databasepgsql.cpp
sources/databasepgsql.h
sources/definitions.h
sources/exception.cpp
sources/game.cpp
sources/game.h
sources/gameservers.h
sources/gui.cpp
sources/gui.h
sources/gui_resources.rc
sources/inputbox.cpp
sources/inputbox.h
sources/iologindata.cpp
sources/iomapserialize.cpp
sources/luascript.cpp
sources/luascript.h
sources/otpch.cpp
sources/otpch.h
sources/otserv.cpp
sources/player.cpp
sources/player.h
sources/playerbox.cpp
sources/playerbox.h
sources/protocolgame.cpp
sources/protocolgame.h
sources/protocollogin.cpp
sources/protocolold.cpp
sources/resources.h
sources/scriptmanager.cpp
sources/status.cpp
sources/talkaction.cpp
sources/talkaction.h
sources/textlogger.cpp
sources/textlogger.h
sources/theforgottenserver.s3db
TheForgottenServer.exe
-- Revision 16 to 17
A
data/actions/scripts/foods/coconut_shrimp_bake.lua
data/actions/scripts/foods/demonic_candy_ball.lua
data/actions/scripts/foods/food.lua
data/actions/scripts/foods/pot_of_blackjack.lua
data/actions/scripts/other/destroy.lua
data/actions/scripts/other/reaction.lua
data/actions/scripts/quests/quests.lua
data/actions/scripts/tools/blessed_wooden_stake.lua
data/actions/scripts/tools/ceremonial ankh.lua
data/actions/scripts/tools/juice_squeezer.lua
data/actions/scripts/tools/obsidian_knife.lua
data/actions/scripts/tools/rust remover.lua
data/actions/scripts/tools/squeeze.lua
data/movements/scripts/hotd.lua
data/talkactions/scripts/balance.lua
M
config.lua
data/actions/actions.xml
data/actions/lib/actions.lua
data/actions/scripts/foods/sweet_mangonaise_elixir.lua
data/actions/scripts/foods/veggie_casserole.lua
data/actions/scripts/liquids/antidote_potion.lua
data/actions/scripts/liquids/berserk_potion.lua
data/actions/scripts/liquids/bullseye_potion.lua
data/actions/scripts/liquids/containers.lua
data/actions/scripts/liquids/mastermind_potion.lua
data/actions/scripts/liquids/potions.lua
data/actions/scripts/other/constructionkits.lua
data/actions/scripts/other/decayto.lua
data/actions/scripts/other/enchanting.lua
data/actions/scripts/other/music.lua
data/actions/scripts/other/pumpkinhead.lua
data/actions/scripts/quests/system.lua
data/actions/scripts/tools/fishing.lua
data/actions/scripts/tools/machete.lua
data/actions/scripts/tools/pick.lua
data/actions/scripts/tools/rope.lua
data/actions/scripts/tools/scythe.lua
data/actions/scripts/tools/shovel.lua
data/creaturescripts/scripts/login.lua
data/globalevents/scripts/clean.lua
data/globalevents/scripts/init.lua
data/lib/000-constant.lua
data/lib/012-table.lua
data/lib/032-position.lua
data/lib/034-exhaustion.lua
data/lib/050-function.lua
data/lib/100-compat.lua
data/movements/movements.xml
data/movements/scripts/drown.lua
data/movements/scripts/walkback.lua
data/talkactions/scripts/commands.lua
data/talkactions/scripts/gethouse.lua
data/talkactions/scripts/masskick.lua
data/talkactions/scripts/newtype.lua
data/talkactions/scripts/online.lua
data/talkactions/scripts/promote.lua
data/talkactions/scripts/teleporttown.lua
data/talkactions/scripts/war.lua
data/talkactions/talkactions.xml
data/XML/vocations.xml
sources/account.h
sources/baseevents.cpp
sources/baseevents.h
sources/chat.h
sources/combat.cpp
sources/combat.h
sources/configmanager.cpp
sources/configmanager.h
sources/configure.ac
sources/const.h
sources/creature.cpp
sources/creature.h
sources/database.h
sources/databasemanager.cpp
sources/databasemysql.cpp
sources/databasemysql.h
sources/databasesqlite.cpp
sources/definitions.h
sources/fileloader.h
sources/game.cpp
sources/game.h
sources/group.cpp
sources/house.cpp
sources/house.h
sources/housetile.cpp
sources/housetile.h
sources/ioban.cpp
sources/iologindata.cpp
sources/iologindata.h
sources/iomap.cpp
sources/item.h
sources/items.cpp
sources/items.h
sources/luascript.cpp
sources/luascript.h
sources/mailbox.cpp
sources/mailbox.h
sources/monster.cpp
sources/monsters.cpp
sources/networkmessage.h
sources/npc.cpp
sources/npc.h
sources/otserv.cpp
sources/outfit.cpp
sources/outfit.h
sources/outputmessage.h
sources/party.cpp
sources/player.cpp
sources/player.h
sources/protocol.cpp
sources/protocolgame.cpp
sources/protocolgame.h
sources/protocollogin.cpp
sources/quests.cpp
sources/quests.h
sources/raids.cpp
sources/scriptmanager.cpp
sources/spawn.h
sources/spells.cpp
sources/spells.h
sources/status.cpp
sources/talkaction.cpp
sources/talkaction.h
sources/thing.h
sources/tile.cpp
sources/tile.h
sources/tools.cpp
sources/town.h
sources/vocation.cpp
sources/vocation.h
sources/waitlist.cpp
sources/weapons.cpp
sources/weapons.h
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config.lua
data/talkactions/talkactions.xml
schemas/mysql.sql
schemas/sqlite.s3db
sources/cb/TheForgottenServer.cbp
sources/chat.cpp
sources/chat.h
sources/configmanager.cpp
sources/configmanager.h
sources/databasemanager.cpp
sources/definitions.h
sources/game.cpp
sources/game.h
sources/ioban.cpp
sources/iologindata.cpp
sources/iomap.cpp
sources/itemattributes.cpp
sources/itemattributes.h
sources/luascript.cpp
sources/luascript.h
sources/Makefile.am
sources/monster.cpp
sources/monsters.cpp
sources/player.cpp
sources/player.h
sources/protocolgame.cpp
sources/protocolgame.h
sources/protocollogin.cpp
sources/talkaction.cpp
sources/talkaction.h
sources/weapons.cpp
sources/weapons.h
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config.lua
data/lib/000-constant.lua
data/npc/lib/npcsystem/modules.lua
data/npc/lib/npcsystem/npchandler.lua
sources/cb/TheForgottenServer.cbp
sources/dev-cpp/TheForgottenServer.dev
sources/admin.cpp
sources/admin.h
sources/config.lua
sources/config.lua.dist
sources/configmanager.cpp
sources/configmanager.h
sources/configure.ac
sources/const.h
sources/creature.cpp
sources/databasemanager.cpp
sources/databasepgsql.cpp
sources/definitions.h
sources/enums.h
sources/game.cpp
sources/game.h
sources/ioban.cpp
sources/iologindata.cpp
sources/iomap.cpp
sources/items.cpp
sources/luascript.cpp
sources/luascript.h
sources/monster.cpp
sources/monsters.cpp
sources/movement.cpp
sources/otserv.cpp
sources/player.cpp
sources/player.h
sources/protocol.cpp
sources/protocol.h
sources/protocollogin.cpp
sources/protocolold.cpp
sources/server.cpp
sources/server.h
sources/spawn.cpp
sources/spells.cpp
sources/tools.cpp
sources/tools.h
TheForgottenServer.exe
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sources/rsa.cpp
sources/rsa.h
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config.lua
data/lib/000-constant.lua
sources/admin.cpp
sources/admin.h
sources/chat.cpp
sources/config.lua.dist
sources/configmanager.cpp
sources/configmanager.h
sources/configure.ac
sources/const.h
sources/container.cpp
sources/container.h
sources/creature.cpp
sources/creature.h
sources/cylinder.h
sources/definitions.h
sources/depot.cpp
sources/depot.h
sources/dispatcher.cpp
sources/enums.h
sources/game.cpp
sources/game.h
sources/globalevent.cpp
sources/group.cpp
sources/iomap.cpp
sources/iomapserialize.cpp
sources/item.cpp
sources/item.h
sources/itemloader.h
sources/items.cpp
sources/items.h
sources/luascript.cpp
sources/luascript.h
sources/mailbox.h
sources/manager.cpp
sources/monster.cpp
sources/monsters.cpp
sources/npc.cpp
sources/otserv.cpp
sources/party.cpp
sources/party.h
sources/player.cpp
sources/player.h
sources/scheduler.cpp
sources/spells.cpp
sources/status.cpp
sources/talkaction.cpp
sources/teleport.cpp
sources/teleport.h
sources/thing.h
sources/tile.cpp
sources/tile.h
sources/trashholder.cpp
sources/trashholder.h
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config.lua
data/lib/000-constant.lua
data/lib/100-compat.lua
data/spells/spells.xml
sources/actions.cpp
sources/combat.cpp
sources/condition.cpp
sources/condition.h
sources/config.lua.dist
sources/configmanager.cpp
sources/configmanager.h
sources/connection.cpp
sources/const.h
sources/container.cpp
sources/container.h
sources/creature.cpp
sources/creature.h
sources/cylinder.h
sources/game.cpp
sources/game.h
sources/ioguild.cpp
sources/item.cpp
sources/item.h
sources/items.cpp
sources/luascript.cpp
sources/luascript.h
sources/manager.cpp
sources/monster.cpp
sources/monster.h
sources/monsters.cpp
sources/monsters.h
sources/movement.cpp
sources/otpch.h
sources/otsystem.h
sources/player.cpp
sources/player.h
sources/protocolgame.cpp
sources/protocolgame.h
sources/talkaction.cpp
sources/tile.cpp
sources/tile.h
sources/weapons.cpp
TheForgottenServer.exe
]