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Another day, another sync bug. Don't leave the m_nNextOffset set to t…
…he old value! Fixes the bug in Defender where the engine noise seems to change pitch after certain other sound effects: the reason was that the frequencies for noise generators were being set in the order offset-then-octave order while sync bit was set. For clarity and avoinding more bugs, explicitly clear bIgnoreOffsetData too; and also make the same changes in the SetFreqOctave path (don't leave the m_nNextOctave set to the old value either)
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