Releases: stripwax/SAASound
Development snapshot build for windows-latest
Commits
- [11c53c7]: Integrate cleanly with SimCoupe cmake build by using a unique name for config.h output (and ensure include is exported as PUBLIC) (stripwax)
Development snapshot build for ubuntu-latest
Commits
- [11c53c7]: Integrate cleanly with SimCoupe cmake build by using a unique name for config.h output (and ensure include is exported as PUBLIC) (stripwax)
Development snapshot build for macos-latest
Commits
- [11c53c7]: Integrate cleanly with SimCoupe cmake build by using a unique name for config.h output (and ensure include is exported as PUBLIC) (stripwax)
Development snapshot build for macos-10.14
bleeding-edge-macos-10.14 Build specifically MacOS10.14 (last version with official 32bit support)
Development Build
bleeding-edge Update cmake.yml
3.4 Release - with more fixes
Woohoo, a new SAASound release!
As usual, this is a binary-compatible drop-in replacement, so you can overwrite the one provided with SimCoupe.
This includes some important fixes including a fix for an audio-crackling regression introduced last year, as well as some additional fixes to the oversampling ('filter') mode. This also includes previous fixes from 3.3-prerelease packages. And this release package now includes a bundled VCREDIST from Microsoft, to ensure you are not missing any C-runtime DLLs . This is based on feedback from people upgrading from earlier versions. You can also download the slimline version that doesn't include the Microsoft C-runtime DLLs, which is a LOT smaller.
The source tree includes some work-in-progress lowpass filtering that is not yet enabled, as well as some ideas around better oversampling modes. These are both things I'd like to improve. In the near future, I'd also like to improve the configuration options handlers, as well as one or two new features including an API to enable debug logging and per-channel audio output files - with the intention to integrate these configuration handlers into SimCoupe. And then after that, perhaps with version 4.0, I would probably rewrite the engine to use a multisampled hardware emulation running at 8MHz, based on further analysis from my physical SAA1099-Raspberry-Pi development kit.
Another preview release for 3.3
Another day, another sync bug. This one from Chris Pile with issue reported at World Of Sam here: https://www.worldofsam.org/index.php/comment/686#comment-686
As usual, don't forget to install vcredist.exe from Microsoft, if you want to use the DLL here
Some additional changes, in particular fix (I think?) a bug in the Sync bit behaviour
Thanks to a bug report from Anton Javorček, the behaviour of the amplitude generators when the Sync bit is enabled should now match a real SAA. Looking for feedback on this if anyone wants to test e.g. a SAM Coupe versus Sim Coupe..
SAASound 3.3 preview release
I don't even know when I last did a binary release of SAASound - sourcecode has been around for ages but most binaries of SAASound.dll in circulation are super ancient. Please take a look and try the latest one.
SAASound-3.3pre.zip