From a7c0ff301d77524d33eb1a662475de3c9e834a2c Mon Sep 17 00:00:00 2001 From: Adam Watkins Date: Wed, 27 Mar 2019 17:38:39 +0000 Subject: [PATCH] Update README.md --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 12006e5..04725b2 100755 --- a/README.md +++ b/README.md @@ -17,13 +17,15 @@ This is an XCOM 2 ModBuddy template for creating voice pack mods, using Robojump # Using -1. Download the latest release as a zip file. +1. Download [the latest release as a zip file](https://github.com/stupidpupil/voicepack_template). -2. Place the zip file in `...\SteamApps\common\XCOM 2 SDK\Binaries\Win 32\ModBuddy\Extensions\Application\ProjectTemplates\XCOM2Mod\1033\` +2. Place that zip file in `...\SteamApps\common\XCOM 2 SDK\Binaries\Win 32\ModBuddy\Extensions\Application\ProjectTemplates\XCOM2Mod\1033\` 3. Create a new project in ModBuddy and select the *Voice Pack with Robojumper script* template. -4. Follow the instructions. ([Preview these here.](https://github.com/stupidpupil/voicepack_template/tree/master/VoicePackWithRobojumperScript/Instructions)) +4. Use the **same** name (e.g. 'MyNicknameMyCoolVoiceMod') for the *Name* of your project, the *Solution name* and the *Title* of your mod. ([See this video for an example.](https://www.youtube.com/watch?v=5hRLr86eRik&feature=youtu.be)) + +5. Follow the instructions. ([*Preview* these here.](https://github.com/stupidpupil/voicepack_template/tree/master/VoicePackWithRobojumperScript/Instructions) Note that $ModSafeName$ will be replaced with the actual name of your mod.) # LICENSE