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Capped Amy's hammer attack backwards speed.
Tweaked the way air controls handles negative speed.
Prevented Sonic from attacking players with his jump.
Fixed animation jank when the air dash action transitions to running.
Tweaked running animation code again.
Tweaked land rolling slope accel.
Fixed the third upwarp bug that's occured with rolling underwater.
Added more deceleration to skidding. Sonic has more deceleration than Amy.
New passive mechanic: Badnik Bounce. This is taken from the classic games where the further you fall, the higher you'll bounce off an enemy. Usually, you'd need to hold A to maintain and gain height from bounces, but some other moves will just automatically gain height upon stomping.