-
Notifications
You must be signed in to change notification settings - Fork 31
/
CMakeLists.txt
306 lines (271 loc) · 10.6 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
cmake_minimum_required(VERSION 3.20)
project(RayTracedGL1 CXX C)
set(CMAKE_CXX_STANDARD 23)
string(TOUPPER "${CMAKE_BUILD_TYPE}" BUILD_TYPE )
include(CheckIPOSupported)
check_ipo_supported()
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
# Vulkan
message(STATUS "Adding Vulkan. VulkanSDK: $ENV{VULKAN_SDK}")
find_package(Vulkan REQUIRED)
add_library(Vulkan INTERFACE)
target_include_directories(Vulkan INTERFACE ${Vulkan_INCLUDE_DIRS})
target_link_libraries(Vulkan INTERFACE ${Vulkan_LIBRARIES})
set(PublicHeaders
Include/RTGL1/RTGL1.h
)
set(Sources
"Source/RTGL1.cpp"
"Source/RTGL1A.cpp"
"Source/VulkanDevice.cpp"
"Source/VulkanDevice_Init.cpp"
"Source/Buffer.cpp"
"Source/Scene.cpp"
"Source/PhysicalDevice.cpp"
"Source/Queues.cpp"
"Source/Swapchain.cpp"
"Source/GlobalUniform.cpp"
"Source/CommandBufferManager.cpp"
"Source/ShaderManager.cpp"
"Source/RayTracingPipeline.cpp"
"Source/VertexCollector.cpp"
"Source/ASManager.cpp"
"Source/VertexCollectorFilter.cpp"
"Source/ASBuilder.cpp"
"Source/ScratchBuffer.cpp"
"Source/Utils.cpp"
"Source/PathTracer.cpp"
"Source/Common.cpp"
"Source/Matrix.cpp"
"Source/Rasterizer.cpp"
"Source/RasterizedDataCollector.cpp"
"Source/Vma/vk_mem_alloc_imp.cpp"
"Source/ImageLoader.cpp"
"Source/TextureManager.cpp"
"Source/MemoryAllocator.cpp"
"Source/SamplerManager.cpp"
"Source/TextureOverrides.cpp"
"Source/TextureDescriptors.cpp"
"Source/TextureUploader.cpp"
"Source/VertexCollectorFilterType.cpp"
"Source/Generated/ShaderCommonCFramebuf.cpp"
"Source/Framebuffers.cpp"
"Source/BlueNoise.cpp"
"Source/ImageComposition.cpp"
"Source/Tonemapping.cpp"
"Source/LightManager.cpp"
"Source/AutoBuffer.cpp"
"Source/ASComponent.cpp"
"Source/CubemapManager.cpp"
"Source/CubemapUploader.cpp"
"Source/GeomInfoManager.cpp"
"Source/VertexPreprocessing.cpp"
"Source/Denoiser.cpp"
"Source/RasterizerPipelines.cpp"
"Source/RenderCubemap.cpp"
"Source/DepthCopying.cpp"
"Source/RasterPass.cpp"
"Source/SwapchainPass.cpp"
"Source/RgException.cpp"
"Source/Bloom.cpp"
"Source/Sharpening.cpp"
"Source/DLSS.cpp"
"Source/HaltonSequence.cpp"
"Source/LensFlares.cpp"
"Source/DecalManager.cpp"
"Source/EffectBase.cpp"
"Source/LightGrid.cpp"
"Source/FSR2.cpp"
"Source/Stb/stb_image.cpp"
"Source/Stb/stb_image_write.cpp"
"Source/ImageLoaderDev.cpp"
"Source/PortalList.cpp"
"Source/RestirBuffers.cpp"
"Source/Volumetric.cpp"
"Source/DebugWindows.cpp"
"Source/ScratchImmediate.cpp"
"Source/GltfExporter.cpp"
"Source/GltfImporter.cpp"
"Source/FolderObserver.cpp"
"Source/TextureExporter.cpp"
"Source/TextureMeta.cpp"
"Source/VulkanDevice_Dev.cpp"
"Source/JsonParser.cpp"
"Source/SceneMeta.cpp"
)
set(KTXSourceFolder Source/KTX/lib)
set(KTXSources
"${KTXSourceFolder}/texture.c"
"${KTXSourceFolder}/texture1.c"
"${KTXSourceFolder}/texture2.c"
"${KTXSourceFolder}/hashlist.c"
"${KTXSourceFolder}/checkheader.c"
"${KTXSourceFolder}/swap.c"
"${KTXSourceFolder}/memstream.c"
"${KTXSourceFolder}/filestream.c"
"${KTXSourceFolder}/vkloader.c"
"${KTXSourceFolder}/vk_funcs.c"
"${KTXSourceFolder}/basisu/zstd/zstd.c"
"${KTXSourceFolder}/dfdutils/createdfd.c"
"${KTXSourceFolder}/dfdutils/interpretdfd.c"
"${KTXSourceFolder}/dfdutils/queries.c"
"${KTXSourceFolder}/dfdutils/vk2dfd.c"
)
option(RG_WITH_EXPORTS "Compile library for export" ON)
option(RG_WITH_SURFACE_WIN32 "Build with Win32 VkSurfaceKHR support" OFF)
option(RG_WITH_SURFACE_METAL "Build with Metal VkSurfaceKHR support" OFF)
option(RG_WITH_SURFACE_WAYLAND "Build with Wayland VkSurfaceKHR support" OFF)
option(RG_WITH_SURFACE_XCB "Build with Xcb VkSurfaceKHR support" OFF)
option(RG_WITH_SURFACE_XLIB "Build with Xlib VkSurfaceKHR support" OFF)
option(RG_WITH_NVIDIA_DLSS "Build RTGL1 with Nvidia DLSS" OFF)
option(RG_WITH_IMGUI "Build RTGL1 with ImGui debug windows" ON)
option(RG_WITH_AMD_FSR2 "Build RTGL1 with AMD FSR2" ON)
option(RG_WITH_EXAMPLES "Build with examples executable" ON)
option(RG_WITH_SHADERS "Compile shaders during build" ON)
# for KTX-Software
add_definitions(-DKHRONOS_STATIC -DLIBKTX)
# options to definitions
if (RG_WITH_EXPORTS)
message(STATUS "RG_WITH_EXPORTS enabled. RTGL1 functions are exported.")
add_definitions(-DRG_LIBRARY_EXPORTS)
endif()
if (RG_WITH_SURFACE_WIN32)
message(STATUS "RG_WITH_SURFACE_WIN32 enabled")
add_definitions(-DNOMINMAX)
add_definitions(-DRG_USE_SURFACE_WIN32)
add_definitions(-DVK_USE_PLATFORM_WIN32_KHR)
endif()
if (RG_WITH_SURFACE_METAL)
message(STATUS "RG_WITH_SURFACE_METAL enabled")
add_definitions(-DRG_USE_SURFACE_METAL)
add_definitions(-DVK_USE_PLATFORM_METAL_EXT)
endif()
if (RG_WITH_SURFACE_WAYLAND)
message(STATUS "RG_WITH_SURFACE_WAYLAND enabled")
add_definitions(-DRG_USE_SURFACE_WAYLAND)
add_definitions(-DVK_USE_PLATFORM_WAYLAND_KHR)
endif()
if (RG_WITH_SURFACE_XCB)
message(STATUS "RG_WITH_SURFACE_XCB enabled")
add_definitions(-DRG_USE_SURFACE_XCB)
add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
endif()
if (RG_WITH_SURFACE_XLIB)
message(STATUS "RG_WITH_SURFACE_XLIB enabled")
add_definitions(-DRG_USE_SURFACE_XLIB)
add_definitions(-DVK_USE_PLATFORM_XLIB_KHR)
endif()
# Imgui
if (RG_WITH_IMGUI)
message(STATUS "RG_WITH_IMGUI enabled")
add_definitions(-DRG_USE_IMGUI)
set(ImGuiSourceFolder Source/imgui)
add_library(ImGui STATIC)
target_sources(ImGui PRIVATE
${ImGuiSourceFolder}/imgui_demo.cpp
${ImGuiSourceFolder}/imgui_draw.cpp
${ImGuiSourceFolder}/imgui_tables.cpp
${ImGuiSourceFolder}/imgui_widgets.cpp
${ImGuiSourceFolder}/imgui.cpp
${ImGuiSourceFolder}/backends/imgui_impl_vulkan.cpp
${ImGuiSourceFolder}/backends/imgui_impl_glfw.cpp
)
target_include_directories(ImGui PUBLIC ${ImGuiSourceFolder} ${ImGuiSourceFolder}/backends)
# Use Vulkan and GLFW as ImGui backend
target_link_libraries(ImGui PUBLIC Vulkan)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory(Source/glfw)
target_link_libraries(ImGui PRIVATE glfw)
target_include_directories(ImGui PRIVATE glfw)
endif()
add_library(RayTracedGL1 SHARED
${Sources}
${KTXSources}
${PublicHeaders}
)
# KTX
target_include_directories(RayTracedGL1 PRIVATE "Source/KTX/include")
target_include_directories(RayTracedGL1 PRIVATE "Source/KTX/include" "Source/KTX/other_include" "Source/KTX/lib/basisu/zstd")
# DLSS
if (RG_WITH_NVIDIA_DLSS)
message(STATUS "RG_WITH_NVIDIA_DLSS enabled")
add_definitions(-DRG_USE_NVIDIA_DLSS)
if (DEFINED ENV{DLSS_SDK_PATH})
message(STATUS "Found DLSS SDK: $ENV{DLSS_SDK_PATH}")
target_include_directories(RayTracedGL1 PRIVATE "$ENV{DLSS_SDK_PATH}/include")
if (WIN32)
add_definitions(-DNV_WINDOWS)
if (BUILD_TYPE STREQUAL "DEBUG")
target_link_libraries(RayTracedGL1 PRIVATE "$ENV{DLSS_SDK_PATH}/lib/Windows_x86_64/x86_64/nvsdk_ngx_d_dbg.lib")
else()
target_link_libraries(RayTracedGL1 PRIVATE "$ENV{DLSS_SDK_PATH}/lib/Windows_x86_64/x86_64/nvsdk_ngx_d.lib")
endif()
else()
target_link_libraries(RayTracedGL1 PRIVATE "$ENV{DLSS_SDK_PATH}/lib/Linux_x86_64/libnvsdk_ngx.a")
target_link_libraries(RayTracedGL1 PRIVATE ${CMAKE_DL_LIBS})
endif()
else()
message(FATAL_ERROR
"Can't find DLSS_SDK_PATH environment variable. "
"Please, provide the path to https://github.com/NVIDIA/DLSS, to configure the library")
endif()
endif()
# Vulkan
target_link_libraries(RayTracedGL1 PUBLIC Vulkan)
target_include_directories(RayTracedGL1 PUBLIC "Include")
# FSR2
if (RG_WITH_AMD_FSR2)
message(STATUS "RG_WITH_AMD_FSR2 enabled")
add_definitions(-DRG_USE_AMD_FSR2)
target_include_directories(RayTracedGL1 PRIVATE "Source/FSR2/include" )
if (WIN32)
if (BUILD_TYPE STREQUAL "DEBUG")
target_link_libraries(RayTracedGL1 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Source/FSR2/win32/ffx_fsr2_api_x64d.lib" )
target_link_libraries(RayTracedGL1 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Source/FSR2/win32/ffx_fsr2_api_vk_x64d.lib" )
else()
target_link_libraries(RayTracedGL1 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Source/FSR2/win32/ffx_fsr2_api_x64.lib" )
target_link_libraries(RayTracedGL1 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Source/FSR2/win32/ffx_fsr2_api_vk_x64.lib" )
endif()
else()
message(FATAL_ERROR "On non-WIN32, please, provide static libraries of FSR2 or disable FSR2")
endif()
endif()
# Debug windows - ImGui
if (RG_WITH_IMGUI)
target_link_libraries(RayTracedGL1 PRIVATE ImGui)
target_include_directories(RayTracedGL1 PRIVATE ImGui)
target_link_libraries(RayTracedGL1 PRIVATE glfw)
target_include_directories(RayTracedGL1 PRIVATE glfw)
endif()
# Json parser - glaze
add_subdirectory(Source/glaze)
target_link_libraries(RayTracedGL1 PRIVATE glaze::glaze)
if (RG_WITH_EXAMPLES)
message(STATUS "RG_WITH_EXAMPLES enabled")
add_definitions(-DASSET_DIRECTORY="../")
add_executable(RtglExample Tests/RtglTest.cpp)
set_property(TARGET RtglExample PROPERTY CXX_STANDARD 20)
target_link_libraries(RtglExample RayTracedGL1)
target_link_libraries(RtglExample glfw)
target_include_directories(RtglExample PUBLIC Tests/Libs/glm)
endif()
# VS hot-reload - disabled because of glaze
if (false)
if (MSVC AND WIN32 AND NOT MSVC_VERSION VERSION_LESS 142)
target_link_options(RayTracedGL1 PRIVATE $<$<CONFIG:Debug>:/INCREMENTAL>)
target_compile_options(RayTracedGL1 PRIVATE $<$<CONFIG:Debug>:/ZI>)
target_link_options(RtglExample PRIVATE $<$<CONFIG:Debug>:/INCREMENTAL>)
target_compile_options(RtglExample PRIVATE $<$<CONFIG:Debug>:/ZI>)
endif()
endif()
if (RG_WITH_SHADERS)
message(STATUS "RG_WITH_SHADERS enabled")
# Build shaders as custom target
add_custom_target(Shaders
COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/Source/Shaders/GenerateShaders.py -builddir ${CMAKE_CURRENT_BINARY_DIR}/shaders
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Source/Shaders)
add_dependencies(RayTracedGL1 Shaders)
endif()