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RakNet is a cross platform, open source, C++ networking engine for game programmers. A lower level framework powers higher-level features such as game object replication, voice chat, and patching.
sureandrew/RakNet
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RakNet 4.035 Copyright 2002-2005 Kevin Jenkins (rakkar@jenkinssoftware.com). This API and the code herein created by and wholly and privately owned by Kevin Jenkins except where specifically indicated otherwise. Licensed under the "RakNet" brand by Jenkins Software and subject to the terms of the relevant licensing agreement available at http://www.jenkinssoftware.com ------------------------------------------ C# support ------------------------------------------ See Help\swigtutorial.html ------------------------------------------ Upgrading from version 3 ------------------------------------------ See 3.x_to_4.x_upgrade.txt ------------- Building Static Libraries for C++ ----------------- 1. Open the solution file, RakNet_vc8.sln 2. Right click "LibStatic" 3. Click build. 4. The binary will be under the /Lib directory. If you want to use source (recommended), just include all header and cpp files under /Source See Help/compilersetup.html or go to the forums http://www.jenkinssoftware.com/raknet/forum/ if you need to ------------------------------------------ XBOX and PS3 users ----------------------------------------- Contact us at sales@jenkinssoftware.com to request an evaluation. ------------------------------------------ Windows users (Visual Studio 2008 and 2010) ----------------------------------------- Load RakNet_VS2008.sln and convert if necessary. If it doesn't work, see Help/compilersetup.html or the training video at http://www.jenkinssoftware.com/raknet/manual/helloworldvideo.html on how to setup the project. ------------------------------------------ Windows users (Visual Studio 2005) ----------------------------------------- Load RakNet_VS2005.sln ----------------------------------------- Windows users (.NET 2003) ----------------------------------------- Load RakNet_VS2003.sln ----------------------------------------- Windows users (VC6) ----------------------------------------- Not supported, but you can get by if you directly include the source. ----------------------------------------- CYGWIN users ----------------------------------------- Copy Include, Source, and whatever you want to run in the home directory. Then type g++ ../../lib/w32api/libws2_32.a *.cpp You can run a.exe You might have to copy *.dll from cygwin\bin as well. ----------------------------------------- Linux users ----------------------------------------- Use cmake, or "g++ -lpthread -g *.cpp" in the /Source directory. Command to build autopatcher server from /Source directory g++ -lpthread -lpq -lssl -lbz2 -lssl -lcrypto -L/opt/PostgreSQL/9.0/lib -L../DependentExtensions/bzip2-1.0.6 -I/opt/PostgreSQL/9.0/include -I../DependentExtensions/bzip2-1.0.6 -I./ -I../DependentExtensions/Autopatcher -I../DependentExtensions/Autopatcher/AutopatcherPostgreRepository -I../DependentExtensions/PostgreSQLInterface -g *.cpp ../DependentExtensions/Autopatcher/AutopatcherServer.cpp ../DependentExtensions/Autopatcher/CreatePatch.cpp ../DependentExtensions/Autopatcher/MemoryCompressor.cpp ../DependentExtensions/Autopatcher/AutopatcherPostgreRepository/AutopatcherPostgreRepository.cpp ../DependentExtensions/PostgreSQLInterface/PostgreSQLInterface.cpp ../Samples/AutopatcherServer/AutopatcherServerTest.cpp Command to build NATCompleteServer from /Source directory g++ -lpthread -I./ -I../Samples/CloudServer ../Samples/CloudServer/CloudServerHelper.cpp ../Samples/NATCompleteServer/main.cpp *.cpp Command to build BigPacketTest from /Source directory g++ -lpthread -I./ ../Samples/BigPacketTest/BigPacketTest.cpp *.cpp Or with debugging info on g++ -g -lpthread -I./ ../Samples/BigPacketTest/BigPacketTest.cpp *.cpp To debug: http://www.unknownroad.com/rtfm/gdbtut/gdbstack.html http://cs.baylor.edu/~donahoo/tools/gdb/tutorial.html http://linux.bytesex.org/gdb.html http://www.delorie.com/gnu/docs/gdb/gdb_29.html gdb ./a.out Set breakpoint: gdb b file:line followed by run Useful: info stack info locals delete (Clears all breakpoints) step (step into) next (step over) p <variableName> For example: p users.orderedList.listArray[0].guid Command to install g++ sudo apt-get install gcc-c++ sudo apt-get install build-essential Command to install gdb sudo apt-get install gdb Text editor from console: pico Command to checkout RakNet svn checkout <URL> ----------------------------------------- DevCPP Users ----------------------------------------- Load RakNet.dev ----------------------------------------- CodeBlocks Users ----------------------------------------- Load RakNet.cbp ----------------------------------------- Mac Users ----------------------------------------- From http://www.jenkinssoftware.com/raknet/forum/index.php?topic=746.0;topicseen Open a Terminal window and type: cd ~/Desktop/RakNet/Source Give the following command: Code: g++ -c -DNDEBUG -I -isysroot /Developer/SDKs/MacOSX10.5u.sdk/ -arch i386 *.cpp Use whichver SDK you have. However, the 10.4 SDK is bugged and will not compile unless you use GCC 4.0 from inside XCODE The sources should build cleanly. This gives you a bunch of PowerPC binaries, compiled against the 10.3.9 SDK which is a good thing. Give the following command: Code: libtool -static -o raknetppc.a *.o This will stitch together a static library for the PowerPC architecture. There may be warnings that some .o files do not have any symbols. If you want to be prudent, remove the named files (the .o files, not the .cpp files!) and re-run the libtool command. Now, we build the source files for Intel: Code: gcc -c -I ../Include -isysroot /Developer/SDKs/MacOSX10.4u.sdk/ -arch i386 *.cpp ..and stitch it into a i386 library: Code: libtool -static -o rakneti386.a *.o Now, type: Code: ls *.a which should list the two .a files. Now, we make them into a universal binary: Code: lipo -create *.a -o libraknet.a You now have a file named libraknet.a. This is the RakNet library, built to run on both PowerPC and Intel Macs. Enjoy! ;-) ----------------------------------------- IPod ----------------------------------------- Depending on what version you target, you may have to change two defines to not use 64 bit integers and floats or doubles. See See http://www.jenkinssoftware.com/forum/index.php?topic=2717.0 ----------------------------------------- Android ----------------------------------------- You will need the latest CYWGIN and the android NDK to build native code on the android. Under CYWGIN, you will need to run ndk-build on a directory for RakNet. 1. Under cygwin, create the RakNet directory somewhere, such as under samples. For example, if you create the path \cygwin\home\Kevin\android-ndk-r4b\samples\RakNet 2. I copied the Android.Manifest.xml and other files from another sample 3. Under jni, you will need the following Android.mk LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := RakNet MY_PREFIX := $(LOCAL_PATH)/RakNetSources/ MY_SOURCES := $(wildcard $(MY_PREFIX)*.cpp) LOCAL_SRC_FILES += $(MY_SOURCES:$(MY_PREFIX)%=RakNetSources/%) include $(BUILD_SHARED_LIBRARY) This version of Android.mk assumes there is a directory called RakNetSources, for example cygwin/home/Kevin/android-ndk-r4b/samples/RakNet/jni/RakNetSources Under RakNetSources should be the /Source directory to RakNet. Rather than copy the files I used junction.exe http://technet.microsoft.com/en-us/sysinternals/bb896768.aspx The command I used to create the junction was: D:/cygwin/home/Kevin/android-ndk-r4b/samples/RakNet/jni/junction.exe -s D:/cygwin/home/Kevin/android-ndk-r4b/samples/RakNet/jni/RakNetSources D:/RakNet4/Source To unjunction I used: D:/cygwin/home/Kevin/android-ndk-r4b/samples/RakNet/jni/junction.exe -d D:/cygwin/home/Kevin/android-ndk-r4b/samples/RakNet/jni/RakNetSources From within the CYWGIN enviroment, navigate to home/Kevin/android-ndk-r4b/samples/RakNet. Then type ../../ndk-build Everything should build and you should end up with a .so file. You should then be able to create a project in eclipse, and import cygwin/home/Kevin/android-ndk-r4b/samples/RakNet ----------------------------------------- Consoles ----------------------------------------- Contact rakkar@jenkinssoftware.com for code with Console support. ----------------------------------------- Package notes ----------------------------------------- The Source directory contain all files required for the core of Raknet and is used if you want to use the source in your program or create your own dll The Samples directory contains code samples and one game using an older version of Raknet. The code samples each demonstrate one feature of Raknet. The game samples cover several features. The lib directory contains libs for debug and release versions of RakNet and RakVoice The Help directory contains index.html, which is full help documentation in HTML format There is a make file for linux users in the root directory. Windows users can use projects under Samples\Project Samples For support please visit http://www.jenkinssoftware.com
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RakNet is a cross platform, open source, C++ networking engine for game programmers. A lower level framework powers higher-level features such as game object replication, voice chat, and patching.
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