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Final tweaks for release
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paulmelis committed Oct 23, 2019
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32 changes: 19 additions & 13 deletions readme.md
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Expand Up @@ -206,9 +206,10 @@ Finally, the teapot model is polygonal and not based on the actual Utah Teapot
parametric surfaces, as the latter are not supported in BLOSPRAY at the moment ;-)


### disney_cloud.blend - volume rendering of the Disney Cloud dataset
### disney_cloud.blend

This uses a volume plugin to load the data through OpenVDB.
Volume rendering of the Disney Cloud dataset. This uses a volume plugin to
load the data through OpenVDB.

Notes:

Expand All @@ -230,18 +231,18 @@ Here's cloud rendered in interactive mode:
<img src="./images/disney_cloud_interactive.png" width="512">


### bmw27_cpu.ospray.blend, bmw27_cpu.original.blend - performance comparison between OSPRay and Cycles
### bmw27_cpu.ospray.blend, bmw27_cpu.original.blend

Based on the "Car Demo" test scene (CPU version) by Mike Pan, available
from https://www.blender.org/download/demo-files/.
Performance comparison between OSPRay and Cycles. Based on the "Car Demo" test
scene (CPU version) by Mike Pan, available from https://www.blender.org/download/demo-files/.

Notes:

- The original scene was changed to convert all libraries to local objects, plus the
compositing step was disabled. Note that it seems some of the library
conversions isn't done correctly in Blender 2.8 (as this is a file created
with 2.7), leading to a wheel rim that is slightly off, plus a small
black patch visible in the lower part of the left car door.
compositing step was disabled. Note that it seems some of the library
conversions isn't done correctly in Blender 2.8 (as this is a file created
with 2.7), leading to a wheel rim that is slightly off, plus a small
black patch visible in the lower part of the left car door.
- The OSPRay scene was matched in terms of render settings. Shaders and lights
were manually changed to match the look of the original scene, although
this is very hard to do perfectly.
Expand Down Expand Up @@ -270,8 +271,9 @@ OSPRay at 35, 100 and 400 SPP):
<img src="./images/bmw27-crop-ospray-400spp.png">


### gravity_spheres_volume.blend

### gravity_spheres_volume.blend - volume rendering of the OSPRay built-in gravity spheres volume
Volume rendering of the OSPRay built-in gravity spheres volume.

SciVis renderer, 1024x1024, 4 SPP, 0.42s

Expand All @@ -281,20 +283,24 @@ same dataset, but using the OSPRay example tool.
<img src="./images/gravity_spheres_volume.png" width="512">


### dof.blend - camera depth-of-field, simple objects
### dof.blend

Camera depth-of-field, simple objects.

Path tracer renderer, 960x540, 32 SPP, 3.26s

<img src="./images/dof.png" width="512">

### lights.blend - all supported light types
### lights.blend

All supported light types

Path tracer renderer, 960x540, 64 SPP, 9.45s

<img src="./images/lights.png" width="512">


### metals.blend - different metals
### metals.blend

OSPRay has some really nice metal materials.

Expand Down

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