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symbwell/pacman

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Autor: Oliwer Lisek

Instruction:
1. After run you need to type how many monsters should be on the board (max. 20, min. 1)
2. Designations:
	- P - player
	- M - monster
	- * - fruit
3. Moves: W - top, S - down, A - left, D - right.
4. Every fruit means 10 points.
5. The monsters moves slowely than player (non-blocking delay with using system clock).
6. After end game your score is save to the file "score.txt".
7. Monsters names read from file "names.txt". Feel free to edit this list. The file should contain minimum 20 names.