GROUP 2 | MEMBERS |
---|---|
Abed Alhalim Ezz Aldin | Jacob Lavoie |
Adam Giddens | Justin Jacko |
Austin Hart | Tahmidul Islam |
Platform | Link | Notes |
---|---|---|
Windows | Download StandaloneWindows64.zip asset from the latest release, extract the zip and run build\StandaloneWindows64\COMP4478_Project_2.exe |
|
Others1 | Link to the webpage hosted in github pages, renders the game with WebGl | |
Source Code23 | Link to download the source code. Download the latest artifact from actions/Source Code if link does not work. |
The main branch is protected from commits. Please do your work in a separate branch and merge with pull request when done. https://blog.oddbit.com/post/2019-06-14-git-etiquette-commit-messages/
- Unity Editor 2021.3.21f1 (Download from Unity Hub)
- Git (https://git-scm.com/download)
- Git LFS (https://docs.github.com/en/repositories/working-with-files/managing-large-files/installing-git-large-file-storage) 2
- Unity Smart Merge (https://docs.unity3d.com/Manual/SmartMerge.html)
- Fork Git Client (https://git-fork.com)
- Ignore the pricing, the personal "evaluation" is perpetual
- Setup Unity Smart Merge (Preferences > Integration > Merge Tool)
- GitHub Desktop (https://desktop.github.com)
Footnotes
-
Unsupported features in WebGL:
• Manual resolution selection from the settings menu
• High scores menu • Qutting ↩
-
The repository uses Github LFS to store large files (e.g. images, assets). As a result, downloading the source code directly from the repo page normally or from releases does not work. This Github action "actions/Source Code" parses LFS file pointers and downloads the actual files, then uploads the zip as an artifact. ↩ ↩2
-
To clone the repository with git cli and make changes, it is required to install and initialize git lfs ↩