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* Hazards! * Fire hazards work now * Saw * Hammer * Update Level2.unity * Now it has foreground * Update Level2.unity * added nextlevel prefab Let's the player move to the next level (triggered by a jump) * updated gameover/end menu Added game restart button and corner ui buttons * updated camera resolution * updated player prefab Adds the damage script to the prefab * add on trigger listener to check collision with NextLevel object Loads the next scene when player is within NextLevel's box collider and jumps * popup text for nextlevel Tells the player to jump to move to the next level * some tweaks to help the other ones Which is saying I forgot what these changes do --------- Co-authored-by: Tahmidul Islam <tahmidul612@gmail.com>
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