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Morelevels (#18)
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* Hazards!

* Fire hazards work now

* Saw

* Hammer

* Update Level2.unity

* Now it has foreground

* Update Level2.unity

* added nextlevel prefab

Let's the player move to the next level (triggered by a jump)

* updated gameover/end menu

Added game restart button and corner ui buttons

* updated camera resolution

* updated player prefab

Adds the damage script to the prefab

* add on trigger listener to check collision with NextLevel object

Loads the next scene when player is within NextLevel's box collider and jumps

* popup text for nextlevel

Tells the player to jump to move to the next level

* some tweaks to help the other ones

Which is saying I forgot what these changes do

---------

Co-authored-by: Tahmidul Islam <tahmidul612@gmail.com>
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thebluebark and tahmidul612 authored Apr 3, 2023
1 parent 978beb2 commit 7bd74b4
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6 changes: 6 additions & 0 deletions .vsconfig
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
60 changes: 60 additions & 0 deletions Assets/Prefabs/Bottomless Pit.prefab

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300 changes: 300 additions & 0 deletions Assets/Prefabs/CrusherHazard.prefab

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