Create a safe, bi-directional, synchronous bridge across isolated contexts
Process: Renderer
An example of exposing an API to a renderer from an isolated preload script is given below:
// Preload (Isolated World)
const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInMainWorld(
'electron',
{
doThing: () => ipcRenderer.send('do-a-thing')
}
)
// Renderer (Main World)
window.electron.doThing()
The "Main World" is the JavaScript context that your main renderer code runs in. By default, the page you load in your renderer executes code in this world.
When contextIsolation
is enabled in your webPreferences
(this is the default behavior since Electron 12.0.0), your preload
scripts run in an
"Isolated World". You can read more about context isolation and what it affects in the
security docs.
The contextBridge
module has the following methods:
apiKey
string - The key to inject the API ontowindow
with. The API will be accessible onwindow[apiKey]
.api
any - Your API, more information on what this API can be and how it works is available below.
worldId
Integer - The ID of the world to inject the API into.0
is the default world,999
is the world used by Electron'scontextIsolation
feature. Using 999 would expose the object for preload context. We recommend using 1000+ while creating isolated world.apiKey
string - The key to inject the API ontowindow
with. The API will be accessible onwindow[apiKey]
.api
any - Your API, more information on what this API can be and how it works is available below.
The api
provided to exposeInMainWorld
must be a Function
, string
, number
, Array
, boolean
, or an object
whose keys are strings and values are a Function
, string
, number
, Array
, boolean
, or another nested object that meets the same conditions.
Function
values are proxied to the other context and all other values are copied and frozen. Any data / primitives sent in
the API become immutable and updates on either side of the bridge do not result in an update on the other side.
An example of a complex API is shown below:
const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInMainWorld(
'electron',
{
doThing: () => ipcRenderer.send('do-a-thing'),
myPromises: [Promise.resolve(), Promise.reject(new Error('whoops'))],
anAsyncFunction: async () => 123,
data: {
myFlags: ['a', 'b', 'c'],
bootTime: 1234
},
nestedAPI: {
evenDeeper: {
youCanDoThisAsMuchAsYouWant: {
fn: () => ({
returnData: 123
})
}
}
}
}
)
An example of exposeInIsolatedWorld
is shown below:
const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInIsolatedWorld(
1004,
'electron',
{
doThing: () => ipcRenderer.send('do-a-thing')
}
)
// Renderer (In isolated world id1004)
window.electron.doThing()
Function
values that you bind through the contextBridge
are proxied through Electron to ensure that contexts remain isolated. This
results in some key limitations that we've outlined below.
Because parameters, errors and return values are copied when they are sent over the bridge, there are only certain types that can be used. At a high level, if the type you want to use can be serialized and deserialized into the same object it will work. A table of type support has been included below for completeness:
Type | Complexity | Parameter Support | Return Value Support | Limitations |
---|---|---|---|---|
string |
Simple | ✅ | ✅ | N/A |
number |
Simple | ✅ | ✅ | N/A |
boolean |
Simple | ✅ | ✅ | N/A |
Object |
Complex | ✅ | ✅ | Keys must be supported using only "Simple" types in this table. Values must be supported in this table. Prototype modifications are dropped. Sending custom classes will copy values but not the prototype. |
Array |
Complex | ✅ | ✅ | Same limitations as the Object type |
Error |
Complex | ✅ | ✅ | Errors that are thrown are also copied, this can result in the message and stack trace of the error changing slightly due to being thrown in a different context, and any custom properties on the Error object will be lost |
Promise |
Complex | ✅ | ✅ | N/A |
Function |
Complex | ✅ | ✅ | Prototype modifications are dropped. Sending classes or constructors will not work. |
Cloneable Types | Simple | ✅ | ✅ | See the linked document on cloneable types |
Element |
Complex | ✅ | ✅ | Prototype modifications are dropped. Sending custom elements will not work. |
Blob |
Complex | ✅ | ✅ | N/A |
Symbol |
N/A | ❌ | ❌ | Symbols cannot be copied across contexts so they are dropped |
If the type you care about is not in the above table, it is probably not supported.
Attempting to send the entire ipcRenderer
module as an object over the contextBridge
will result in
an empty object on the receiving side of the bridge. Sending over ipcRenderer
in full can let any
code send any message, which is a security footgun. To interact through ipcRenderer
, provide a safe wrapper
like below:
// Preload (Isolated World)
contextBridge.exposeInMainWorld('electron', {
onMyEventName: (callback) => ipcRenderer.on('MyEventName', (e, ...args) => callback(args))
})
// Renderer (Main World)
window.electron.onMyEventName(data => { /* ... */ })
The contextBridge
can be used by the preload script to give your renderer access to Node APIs.
The table of supported types described above also applies to Node APIs that you expose through contextBridge
.
Please note that many Node APIs grant access to local system resources.
Be very cautious about which globals and APIs you expose to untrusted remote content.
const { contextBridge } = require('electron')
const crypto = require('node:crypto')
contextBridge.exposeInMainWorld('nodeCrypto', {
sha256sum (data) {
const hash = crypto.createHash('sha256')
hash.update(data)
return hash.digest('hex')
}
})