Zindagi is a library to easily program and render life-like cellular automatas including but not limited to Highlife and Conway's Game of Life.
import { Zindagi } from 'zindagi'; // use ES modules
// const { Zindagi } = require('zindagi); // or CommonJS
const life = new Zindagi({
// Life-like rule
rules: 'S23/B3',
// Flag to enable alive cells to re-appear on
// the other side of the board in case of overflow
stitchedEdges: true,
// Symbols to represent alive and dead cells in initState param
symbols: {
alive: '0',
dead: '.'
},
// Initial state of the automata
initState: `..........
.0........
..00......
.00.......
..........
..........
..........
..........`
});
// play for 1000 generations
const generations = life.live(1000);
// in built method to render the automata to console/terminal
life.render(generations, {
alive: '⬛️', // represent alive cells with black block
dead: '⬜️', // represent dead cells with white block
timePerGeneration: 0.5, // 0.5 seconds per generation
});
npm install zindagi
This is a list of the methods supproted. A detailed documentation is available in the documentation section of the homepage.
Method | Description |
---|---|
.live(n) |
Returns an iterator of the current state plus n subsequent states |
.skip(n) |
Returns the current state after moving ahead n states |
.reset() |
Resets the current state to the initState |
.toString(opts) |
Returns the current state represented as a formatted string |
.render(iterator, opts) |
Renders a cellular automata in console using options |
- Documentation
- Tests
- Optimizations
- HashLife implementation
Contributions are welcome!