Skip to content

Commit

Permalink
Merge pull request #438 from taulazer/pull-translations
Browse files Browse the repository at this point in the history
Pull latest translations
  • Loading branch information
naoei authored Jan 5, 2024
2 parents c4fe67a + 4df3aac commit 420c829
Show file tree
Hide file tree
Showing 13 changed files with 102 additions and 102 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -47,12 +47,12 @@
</xsd:element>
</xsd:schema>
<data name="beat_count" xml:space="preserve">
<value>Beat count</value>
<value>Numero di colpi</value>
</data>
<data name="slider_count" xml:space="preserve">
<value>Slider count</value>
<value>Numero di slider</value>
</data>
<data name="hard_beat_count" xml:space="preserve">
<value>Hard Beat count</value>
<value>Numero di colpi pesanti</value>
</data>
</root>
Original file line number Diff line number Diff line change
Expand Up @@ -47,12 +47,12 @@
</xsd:element>
</xsd:schema>
<data name="beat_count" xml:space="preserve">
<value>Beat count</value>
<value>节拍计数</value>
</data>
<data name="slider_count" xml:space="preserve">
<value>Slider count</value>
<value>滑动条计数</value>
</data>
<data name="hard_beat_count" xml:space="preserve">
<value>Hard Beat count</value>
<value>硬拍计数</value>
</data>
</root>
Original file line number Diff line number Diff line change
Expand Up @@ -47,15 +47,15 @@
</xsd:element>
</xsd:schema>
<data name="left_button" xml:space="preserve">
<value>Left Button</value>
<value>Tasto sinistro</value>
</data>
<data name="right_button" xml:space="preserve">
<value>Right Button</value>
<value>Tasto destro</value>
</data>
<data name="hard_button_1" xml:space="preserve">
<value>Hard Button 1</value>
<value>Tasto pesante 1</value>
</data>
<data name="hard_button_2" xml:space="preserve">
<value>Hard Button 2</value>
<value>Tasto pesante 2</value>
</data>
</root>
Original file line number Diff line number Diff line change
Expand Up @@ -47,15 +47,15 @@
</xsd:element>
</xsd:schema>
<data name="left_button" xml:space="preserve">
<value>Left Button</value>
<value>左键</value>
</data>
<data name="right_button" xml:space="preserve">
<value>Right Button</value>
<value>右键</value>
</data>
<data name="hard_button_1" xml:space="preserve">
<value>Hard Button 1</value>
<value>硬拍子打击按钮1</value>
</data>
<data name="hard_button_2" xml:space="preserve">
<value>Hard Button 2</value>
<value>硬拍子打击按钮2</value>
</data>
</root>
Original file line number Diff line number Diff line change
Expand Up @@ -47,12 +47,12 @@
</xsd:element>
</xsd:schema>
<data name="turbulence" xml:space="preserve">
<value>Turbulence</value>
<value>Turbolenze</value>
</data>
<data name="classic" xml:space="preserve">
<value>Classic</value>
<value>Classico</value>
</data>
<data name="none" xml:space="preserve">
<value>None</value>
<value>Nessuno</value>
</data>
</root>
Original file line number Diff line number Diff line change
Expand Up @@ -47,12 +47,12 @@
</xsd:element>
</xsd:schema>
<data name="turbulence" xml:space="preserve">
<value>Turbulence</value>
<value>紊乱</value>
</data>
<data name="classic" xml:space="preserve">
<value>Classic</value>
<value>传统的</value>
</data>
<data name="none" xml:space="preserve">
<value>None</value>
<value></value>
</data>
</root>
64 changes: 32 additions & 32 deletions osu.Game.Rulesets.Tau/Localisation/Translations/Mods.it.resx
Original file line number Diff line number Diff line change
Expand Up @@ -47,99 +47,99 @@
</xsd:element>
</xsd:schema>
<data name="difficulty_adjust_paddle_size_name" xml:space="preserve">
<value>Paddle Size</value>
<value>Dimensione Piattaforma</value>
</data>
<data name="difficulty_adjust_paddle_size_description" xml:space="preserve">
<value>Override a beatmap's set PS.</value>
<value>Sovrascrivi il PS impostato da una beatmap.</value>
</data>
<data name="difficulty_adjust_approach_rate_name" xml:space="preserve">
<value>Approach Rate</value>
<value>Velocità Approccio</value>
</data>
<data name="difficulty_adjust_approach_rate_description" xml:space="preserve">
<value>Override a beatmap's set AR.</value>
<value>Sovrascrivi l'AR impostato da una beatmap.</value>
</data>
<data name="dual_description" xml:space="preserve">
<value>When one isn't enough</value>
<value>Quando uno non è abbastanza</value>
</data>
<data name="dual_paddle_count_name" xml:space="preserve">
<value>Paddle count</value>
<value>Numero piattaforme</value>
</data>
<data name="easy_description" xml:space="preserve">
<value>Larger paddle, more forgiving HP drain, less accuracy required, and three lives!</value>
<value>Piattaforma più larga, drenaggio HP più leggero, meno precisione necessaria, e tre vite!</value>
</data>
<data name="flashlight_size_name" xml:space="preserve">
<value>Flashlight size</value>
<value>Dimensione torcia</value>
</data>
<data name="flashlight_size_description" xml:space="preserve">
<value>Multiplier applied to the default flashlight size.</value>
<value>Il moltiplicatore applicato alla dimensione predefinita della torcia.</value>
</data>
<data name="flashlight_combo_name" xml:space="preserve">
<value>Change size based on combo</value>
<value>Cambia dimensione in base al combo</value>
</data>
<data name="flashlight_combo_description" xml:space="preserve">
<value>Decrease the flashlight size as combo increases.</value>
<value>Diminuisce la dimensione della torcia aumentando di combo.</value>
</data>
<data name="autopilot_description" xml:space="preserve">
<value>Automatic paddle movement - just follow the rhythm.</value>
<value>Movimento automatico della piattaforma - basta seguire il ritmo.</value>
</data>
<data name="fadeout_description" xml:space="preserve">
<value>Beats fade out before you hit them!</value>
<value>I colpi svaniscono prima di essere colpiti!</value>
</data>
<data name="fadein_description" xml:space="preserve">
<value>Beats appear out of nowhere!</value>
<value>I colpi appaiono dal nulla!</value>
</data>
<data name="inverse_description" xml:space="preserve">
<value>Beats will appear outside of the playfield.</value>
<value>I colpi appariranno fuori dal campo di gioco.</value>
</data>
<data name="impossible_sliders_description" xml:space="preserve">
<value>Entirely removes the check for very sharp angles</value>
<value>Rimuove completamente il controllo per angoli molto estremi</value>
</data>
<data name="lite_description" xml:space="preserve">
<value>Removes certain aspects of the ruleset.</value>
<value>Rimuove alcuni aspetti della modalità.</value>
</data>
<data name="lite_toggle_sliders_name" xml:space="preserve">
<value>Sliders conversion</value>
<value>Conversione slider</value>
</data>
<data name="lite_toggle_sliders_description" xml:space="preserve">
<value>Completely disables sliders altogether.</value>
<value>Disabilita del tutto gli slider.</value>
</data>
<data name="lite_toggle_hard_beats_name" xml:space="preserve">
<value>Hard beats conversion</value>
<value>Conversione colpi pesanti</value>
</data>
<data name="lite_toggle_hard_beats_description" xml:space="preserve">
<value>Completely disables hard beats altogether.</value>
<value>Disabilita del tutto i colpi pesanti.</value>
</data>
<data name="lite_slider_division_level_name" xml:space="preserve">
<value>Slider division level</value>
<value>Livello divisione slider</value>
</data>
<data name="lite_slider_division_level_description" xml:space="preserve">
<value>The minimum slider length divisor.</value>
<value>La lunghezza minima per gli slider.</value>
</data>
<data name="no_scope_description" xml:space="preserve">
<value>Where's the paddle?</value>
<value>Dov'è la piattaforma?</value>
</data>
<data name="no_scope_threshold_name" xml:space="preserve">
<value>Hidden at combo</value>
<value>Nascondi alla combo</value>
</data>
<data name="no_scope_threshold_description" xml:space="preserve">
<value>The combo count at which the paddle becomes completely hidden</value>
<value>Il numero di combo dopo il quale la piattaforma si nasconde completamente</value>
</data>
<data name="relax_description" xml:space="preserve">
<value>You don't need to click. Give your clicking/tapping fingers a break from the heat of things.</value>
<value>Non devi più cliccare. Fai una pausa alle tue dita dal sforzarsi a cliccare/toccare.</value>
</data>
<data name="roundabout_description" xml:space="preserve">
<value>You can only rotate the paddle in one direction.</value>
<value>Puoi ruotare la piattaforma in una sola direzione.</value>
</data>
<data name="roundabout_direction_name" xml:space="preserve">
<value>Direction</value>
<value>Direzione</value>
</data>
<data name="traceable_description" xml:space="preserve">
<value>Brim with no yankie</value>
<value>Scatenati alla cieca</value>
</data>
<data name="lenience_description" xml:space="preserve">
<value>Hard beats are more forgiving</value>
<value>I colpi pesanti sono più generosi</value>
</data>
<data name="strict_description" xml:space="preserve">
<value>Aim the hard beats!</value>
<value>Mira i colpi pesanti!</value>
</data>
</root>
10 changes: 5 additions & 5 deletions osu.Game.Rulesets.Tau/Localisation/Translations/Mods.ru.resx
Original file line number Diff line number Diff line change
Expand Up @@ -95,16 +95,16 @@
<value>Полностью отключает проверку очень острых углов слайдеров</value>
</data>
<data name="lite_description" xml:space="preserve">
<value>Убирает определённые части игры.</value>
<value>Позволяет отключить определённые функции.</value>
</data>
<data name="lite_toggle_sliders_name" xml:space="preserve">
<value>Включить слайдеры</value>
<value>Отключить слайдеры</value>
</data>
<data name="lite_toggle_sliders_description" xml:space="preserve">
<value>Полностью отключает слайдеры.</value>
</data>
<data name="lite_toggle_hard_beats_name" xml:space="preserve">
<value>Включить громкие биты</value>
<value>Отключить громкие биты</value>
</data>
<data name="lite_toggle_hard_beats_description" xml:space="preserve">
<value>Полностью отключает громкие биты.</value>
Expand All @@ -119,10 +119,10 @@
<value>Где платформа?</value>
</data>
<data name="no_scope_threshold_name" xml:space="preserve">
<value>Скрывать платформу при комбо</value>
<value>Hidden at combo</value>
</data>
<data name="no_scope_threshold_description" xml:space="preserve">
<value>Количество комбо, при котором платформа становится полностью невидимой</value>
<value>Количество комбо, при котором платформа становится невидимой</value>
</data>
<data name="relax_description" xml:space="preserve">
<value>Вам не нужно кликать. Дайте своим пальцам отдохнуть от напряжения.</value>
Expand Down
44 changes: 22 additions & 22 deletions osu.Game.Rulesets.Tau/Localisation/Translations/Mods.zh-Hans.resx
Original file line number Diff line number Diff line change
Expand Up @@ -47,25 +47,25 @@
</xsd:element>
</xsd:schema>
<data name="difficulty_adjust_paddle_size_name" xml:space="preserve">
<value>Paddle Size</value>
<value>划桨大小</value>
</data>
<data name="difficulty_adjust_paddle_size_description" xml:space="preserve">
<value>Override a beatmap's set PS.</value>
<value>覆盖 PS 节拍图集</value>
</data>
<data name="difficulty_adjust_approach_rate_name" xml:space="preserve">
<value>Approach Rate</value>
<value>缩圈速度</value>
</data>
<data name="difficulty_adjust_approach_rate_description" xml:space="preserve">
<value>Override a beatmap's set AR.</value>
<value>覆盖节拍图集AR</value>
</data>
<data name="dual_description" xml:space="preserve">
<value>When one isn't enough</value>
<value>当一个划桨不够时</value>
</data>
<data name="dual_paddle_count_name" xml:space="preserve">
<value>Paddle count</value>
<value>划桨计数</value>
</data>
<data name="easy_description" xml:space="preserve">
<value>Larger paddle, more forgiving HP drain, less accuracy required, and three lives!</value>
<value>更大的划桨,更少的HP流失,准度要求降低,三条生命!</value>
</data>
<data name="flashlight_size_name" xml:space="preserve">
<value>Flashlight size</value>
Expand All @@ -74,13 +74,13 @@
<value>Multiplier applied to the default flashlight size.</value>
</data>
<data name="flashlight_combo_name" xml:space="preserve">
<value>Change size based on combo</value>
<value>根据连击改变大小</value>
</data>
<data name="flashlight_combo_description" xml:space="preserve">
<value>Decrease the flashlight size as combo increases.</value>
</data>
<data name="autopilot_description" xml:space="preserve">
<value>Automatic paddle movement - just follow the rhythm.</value>
<value>自动划桨移动-只需要跟随节奏就好。</value>
</data>
<data name="fadeout_description" xml:space="preserve">
<value>Beats fade out before you hit them!</value>
Expand All @@ -89,34 +89,34 @@
<value>Beats appear out of nowhere!</value>
</data>
<data name="inverse_description" xml:space="preserve">
<value>Beats will appear outside of the playfield.</value>
<value>节拍会从外向里聚集!</value>
</data>
<data name="impossible_sliders_description" xml:space="preserve">
<value>Entirely removes the check for very sharp angles</value>
<value>完全取消对非常锐角的检查</value>
</data>
<data name="lite_description" xml:space="preserve">
<value>Removes certain aspects of the ruleset.</value>
<value>删除规则集的某些方面。</value>
</data>
<data name="lite_toggle_sliders_name" xml:space="preserve">
<value>Sliders conversion</value>
<value>滑动条转换</value>
</data>
<data name="lite_toggle_sliders_description" xml:space="preserve">
<value>Completely disables sliders altogether.</value>
<value>完全禁用滑动条。</value>
</data>
<data name="lite_toggle_hard_beats_name" xml:space="preserve">
<value>Hard beats conversion</value>
<value>硬拍转换</value>
</data>
<data name="lite_toggle_hard_beats_description" xml:space="preserve">
<value>Completely disables hard beats altogether.</value>
<value>完全禁用硬核节奏。</value>
</data>
<data name="lite_slider_division_level_name" xml:space="preserve">
<value>Slider division level</value>
</data>
<data name="lite_slider_division_level_description" xml:space="preserve">
<value>The minimum slider length divisor.</value>
<value>最小滑动条长度分隔符。</value>
</data>
<data name="no_scope_description" xml:space="preserve">
<value>Where's the paddle?</value>
<value>划桨在哪里呢?</value>
</data>
<data name="no_scope_threshold_name" xml:space="preserve">
<value>Hidden at combo</value>
Expand All @@ -128,16 +128,16 @@
<value>You don't need to click. Give your clicking/tapping fingers a break from the heat of things.</value>
</data>
<data name="roundabout_description" xml:space="preserve">
<value>You can only rotate the paddle in one direction.</value>
<value>你只能向一个方向旋转划桨</value>
</data>
<data name="roundabout_direction_name" xml:space="preserve">
<value>Direction</value>
<value>方向</value>
</data>
<data name="traceable_description" xml:space="preserve">
<value>Brim with no yankie</value>
<value>没有美国佬</value>
</data>
<data name="lenience_description" xml:space="preserve">
<value>Hard beats are more forgiving</value>
<value>硬拍子判定更加宽松</value>
</data>
<data name="strict_description" xml:space="preserve">
<value>Aim the hard beats!</value>
Expand Down
Loading

0 comments on commit 420c829

Please sign in to comment.